3d6801eeee
Removes the concept of a configurable "default" interface and makes the default always be the "native" interface. Also removes unused functions: GrGLInterfaceAddTestDebugMarker and GrGLInterface::NewClone. Keeps around legacy GrGLCreateNativeInterface() until clients can be weened. Change-Id: I4a3bdafa8cf8c68ed13318393abd55686b045ccb Reviewed-on: https://skia-review.googlesource.com/83000 Reviewed-by: Robert Phillips <robertphillips@google.com> Commit-Queue: Brian Salomon <bsalomon@google.com>
110 lines
2.6 KiB
C++
110 lines
2.6 KiB
C++
|
|
/*
|
|
* Copyright 2017 Google Inc.
|
|
*
|
|
* Use of this source code is governed by a BSD-style license that can be
|
|
* found in the LICENSE file.
|
|
*/
|
|
|
|
#include <OpenGLES/ES2/gl.h>
|
|
#include "../GLWindowContext.h"
|
|
#include "SDL.h"
|
|
#include "WindowContextFactory_ios.h"
|
|
#include "gl/GrGLInterface.h"
|
|
|
|
using sk_app::DisplayParams;
|
|
using sk_app::window_context_factory::IOSWindowInfo;
|
|
using sk_app::GLWindowContext;
|
|
|
|
namespace {
|
|
|
|
class GLWindowContext_ios : public GLWindowContext {
|
|
public:
|
|
GLWindowContext_ios(const IOSWindowInfo&, const DisplayParams&);
|
|
|
|
~GLWindowContext_ios() override;
|
|
|
|
void onSwapBuffers() override;
|
|
|
|
sk_sp<const GrGLInterface> onInitializeContext() override;
|
|
void onDestroyContext() override;
|
|
|
|
private:
|
|
SDL_Window* fWindow;
|
|
SDL_GLContext fGLContext;
|
|
|
|
typedef GLWindowContext INHERITED;
|
|
};
|
|
|
|
GLWindowContext_ios::GLWindowContext_ios(const IOSWindowInfo& info, const DisplayParams& params)
|
|
: INHERITED(params)
|
|
, fWindow(info.fWindow)
|
|
, fGLContext(nullptr) {
|
|
|
|
// any config code here (particularly for msaa)?
|
|
|
|
this->initializeContext();
|
|
}
|
|
|
|
GLWindowContext_ios::~GLWindowContext_ios() {
|
|
this->destroyContext();
|
|
}
|
|
|
|
sk_sp<const GrGLInterface> GLWindowContext_ios::onInitializeContext() {
|
|
SkASSERT(fWindow);
|
|
|
|
fGLContext = SDL_GL_CreateContext(fWindow);
|
|
if (!fGLContext) {
|
|
SkDebugf("%s\n", SDL_GetError());
|
|
return nullptr;
|
|
}
|
|
|
|
if (0 == SDL_GL_MakeCurrent(fWindow, fGLContext)) {
|
|
glClearStencil(0);
|
|
glClearColor(0, 0, 0, 0);
|
|
glStencilMask(0xffffffff);
|
|
glClear(GL_STENCIL_BUFFER_BIT | GL_COLOR_BUFFER_BIT);
|
|
|
|
SDL_GL_GetAttribute(SDL_GL_STENCIL_SIZE, &fStencilBits);
|
|
SDL_GL_GetAttribute(SDL_GL_MULTISAMPLESAMPLES, &fSampleCount);
|
|
|
|
SDL_GL_GetDrawableSize(fWindow, &fWidth, &fHeight);
|
|
glViewport(0, 0, fWidth, fHeight);
|
|
} else {
|
|
SkDebugf("MakeCurrent failed: %s\n", SDL_GetError());
|
|
}
|
|
return GrGLMakeNativeInterface();
|
|
}
|
|
|
|
void GLWindowContext_ios::onDestroyContext() {
|
|
if (!fWindow || !fGLContext) {
|
|
return;
|
|
}
|
|
SDL_GL_DeleteContext(fGLContext);
|
|
fGLContext = nullptr;
|
|
}
|
|
|
|
|
|
void GLWindowContext_ios::onSwapBuffers() {
|
|
if (fWindow && fGLContext) {
|
|
SDL_GL_SwapWindow(fWindow);
|
|
}
|
|
}
|
|
|
|
} // anonymous namespace
|
|
|
|
namespace sk_app {
|
|
namespace window_context_factory {
|
|
|
|
WindowContext* NewGLForIOS(const IOSWindowInfo& info, const DisplayParams& params) {
|
|
WindowContext* ctx = new GLWindowContext_ios(info, params);
|
|
if (!ctx->isValid()) {
|
|
delete ctx;
|
|
return nullptr;
|
|
}
|
|
return ctx;
|
|
}
|
|
|
|
} // namespace window_context_factory
|
|
} // namespace sk_app
|