skia2/tools/sk_app/ios/GLWindowContext_ios.cpp
Brian Salomon 3d6801eeee Add GrGLMakeNativeInterface factory that returns sk_sp<const GrGLInterface>.
Removes the concept of a configurable "default" interface and makes the default
always be the "native" interface.

Also removes unused functions: GrGLInterfaceAddTestDebugMarker and
GrGLInterface::NewClone.

Keeps around legacy GrGLCreateNativeInterface() until clients can be weened.

Change-Id: I4a3bdafa8cf8c68ed13318393abd55686b045ccb
Reviewed-on: https://skia-review.googlesource.com/83000
Reviewed-by: Robert Phillips <robertphillips@google.com>
Commit-Queue: Brian Salomon <bsalomon@google.com>
2017-12-11 17:54:38 +00:00

110 lines
2.6 KiB
C++

/*
* Copyright 2017 Google Inc.
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#include <OpenGLES/ES2/gl.h>
#include "../GLWindowContext.h"
#include "SDL.h"
#include "WindowContextFactory_ios.h"
#include "gl/GrGLInterface.h"
using sk_app::DisplayParams;
using sk_app::window_context_factory::IOSWindowInfo;
using sk_app::GLWindowContext;
namespace {
class GLWindowContext_ios : public GLWindowContext {
public:
GLWindowContext_ios(const IOSWindowInfo&, const DisplayParams&);
~GLWindowContext_ios() override;
void onSwapBuffers() override;
sk_sp<const GrGLInterface> onInitializeContext() override;
void onDestroyContext() override;
private:
SDL_Window* fWindow;
SDL_GLContext fGLContext;
typedef GLWindowContext INHERITED;
};
GLWindowContext_ios::GLWindowContext_ios(const IOSWindowInfo& info, const DisplayParams& params)
: INHERITED(params)
, fWindow(info.fWindow)
, fGLContext(nullptr) {
// any config code here (particularly for msaa)?
this->initializeContext();
}
GLWindowContext_ios::~GLWindowContext_ios() {
this->destroyContext();
}
sk_sp<const GrGLInterface> GLWindowContext_ios::onInitializeContext() {
SkASSERT(fWindow);
fGLContext = SDL_GL_CreateContext(fWindow);
if (!fGLContext) {
SkDebugf("%s\n", SDL_GetError());
return nullptr;
}
if (0 == SDL_GL_MakeCurrent(fWindow, fGLContext)) {
glClearStencil(0);
glClearColor(0, 0, 0, 0);
glStencilMask(0xffffffff);
glClear(GL_STENCIL_BUFFER_BIT | GL_COLOR_BUFFER_BIT);
SDL_GL_GetAttribute(SDL_GL_STENCIL_SIZE, &fStencilBits);
SDL_GL_GetAttribute(SDL_GL_MULTISAMPLESAMPLES, &fSampleCount);
SDL_GL_GetDrawableSize(fWindow, &fWidth, &fHeight);
glViewport(0, 0, fWidth, fHeight);
} else {
SkDebugf("MakeCurrent failed: %s\n", SDL_GetError());
}
return GrGLMakeNativeInterface();
}
void GLWindowContext_ios::onDestroyContext() {
if (!fWindow || !fGLContext) {
return;
}
SDL_GL_DeleteContext(fGLContext);
fGLContext = nullptr;
}
void GLWindowContext_ios::onSwapBuffers() {
if (fWindow && fGLContext) {
SDL_GL_SwapWindow(fWindow);
}
}
} // anonymous namespace
namespace sk_app {
namespace window_context_factory {
WindowContext* NewGLForIOS(const IOSWindowInfo& info, const DisplayParams& params) {
WindowContext* ctx = new GLWindowContext_ios(info, params);
if (!ctx->isValid()) {
delete ctx;
return nullptr;
}
return ctx;
}
} // namespace window_context_factory
} // namespace sk_app