skia2/resources/sksl/intrinsics/CrossNoInline.sksl
John Stiles ece1d794b9 Mangle function names in GLSL.
This will be implemented in Metal and SPIR-V in followup CLs.

Change-Id: I397b4db40b15dd54cf1d8a17f414c3fe184b48d2
Bug: skia:10851
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/387638
Auto-Submit: John Stiles <johnstiles@google.com>
Commit-Queue: John Stiles <johnstiles@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
2021-03-22 17:18:26 +00:00

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/*#pragma settings NoInline*/
uniform half2 ah, bh;
uniform float2 af, bf;
void main() {
sk_FragColor.x = cross(ah, bh);
sk_FragColor.y = half(cross(af, bf));
}