bf282c05e5
Our optimizer ignores index expressions, but has a few simplifications that it can perform on swizzles. (Added extra code to SwizzleByIndex which demonstrates this.) Change-Id: If3c85a0456d98749008d796e422944b602ee6933 Reviewed-on: https://skia-review.googlesource.com/c/skia/+/341460 Reviewed-by: Brian Osman <brianosman@google.com> Commit-Queue: Brian Osman <brianosman@google.com> Auto-Submit: John Stiles <johnstiles@google.com>
28 lines
610 B
GLSL
28 lines
610 B
GLSL
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out vec4 sk_FragColor;
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void main() {
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{
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ivec4 _0_i = ivec4(int(sqrt(1.0)));
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vec4 _1_v = vec4(sqrt(1.0));
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float _2_x = _1_v[_0_i.x];
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float _3_y = _1_v[_0_i.y];
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float _4_z = _1_v[_0_i.z];
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float _5_w = _1_v[_0_i.w];
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sk_FragColor = vec4(_2_x, _3_y, _4_z, _5_w);
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}
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{
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vec4 _6_v = vec4(sqrt(1.0));
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float _7_x = _6_v.x;
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float _8_y = _6_v.y;
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float _9_z = _6_v.z;
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float _10_w = _6_v.w;
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sk_FragColor = vec4(_7_x, _8_y, _9_z, _10_w);
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}
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{
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sk_FragColor = vec4(2.0, 2.0, 2.0, 2.0);
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}
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}
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