c5ba71d2e5
R=reed@google.com Author: robertphillips@google.com Review URL: https://codereview.chromium.org/540963002
208 lines
6.3 KiB
C++
208 lines
6.3 KiB
C++
#include "nanomsg/src/nn.h"
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#include "nanomsg/src/pipeline.h"
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#include "nanomsg/src/reqrep.h"
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#include "SkCanvas.h"
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#include "SkCommandLineFlags.h"
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#include "SkData.h"
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#include "SkForceLinking.h"
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#include "SkGraphics.h"
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#include "SkImageEncoder.h"
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#include "SkOSFile.h"
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#include "SkPicture.h"
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#include "SkRandom.h"
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#include "SkStream.h"
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__SK_FORCE_IMAGE_DECODER_LINKING;
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// To keep things simple, PictureHeader is fixed-size POD.
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struct PictureHeader {
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SkMatrix matrix;
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SkRect clip;
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SkXfermode::Mode xfermode;
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pid_t pid;
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uint8_t alpha;
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PictureHeader()
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: matrix(SkMatrix::I())
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, clip(SkRect::MakeLargest())
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, xfermode(SkXfermode::kSrcOver_Mode)
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, pid(getpid())
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, alpha(0xFF) {}
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};
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// A little adaptor: nn_iovec wants a non-const pointer for no obvious reason.
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static struct nn_iovec create_iov(const void* ptr, size_t size) {
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struct nn_iovec iov = { const_cast<void*>(ptr), size };
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return iov;
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}
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static void send_picture(int socket, const PictureHeader& header, const SkData& skp) {
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// Vectored IO lets us send header and skp contiguously without first
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// copying them to a contiguous buffer.
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struct nn_iovec iov[] = {
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create_iov(&header, sizeof(header)),
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create_iov(skp.data(), skp.size()),
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};
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struct nn_msghdr msg;
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sk_bzero(&msg, sizeof(msg));
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msg.msg_iov = iov;
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msg.msg_iovlen = SK_ARRAY_COUNT(iov);
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nn_sendmsg(socket, &msg, 0/*flags*/);
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}
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static SkPicture* recv_picture(int socket, PictureHeader* header) {
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static const size_t hSize = sizeof(*header); // It's easy to slip up and use sizeof(header).
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void* msg;
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int size = nn_recv(socket, &msg, NN_MSG, 0/*flags*/);
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SkDebugf("%d bytes", size);
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// msg is first a fixed-size header, then an .skp.
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memcpy(header, msg, hSize);
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SkMemoryStream stream((uint8_t*)msg + hSize, size - hSize);
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SkPicture* pic = SkPicture::CreateFromStream(&stream);
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SkDebugf(" from proccess %d:", header->pid);
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nn_freemsg(msg);
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return pic;
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}
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static void client(const char* skpPath, const char* dataEndpoint) {
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// Read the .skp.
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SkAutoTUnref<const SkData> skp(SkData::NewFromFileName(skpPath));
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if (!skp) {
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SkDebugf("Couldn't read %s\n", skpPath);
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exit(1);
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}
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SkMemoryStream stream(skp->data(), skp->size());
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SkAutoTUnref<SkPicture> picture(SkPicture::CreateFromStream(&stream));
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PictureHeader header;
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SkRandom rand(picture->cullRect().width() * picture->cullRect().height());
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SkScalar r = rand.nextRangeScalar(0, picture->cullRect().width()),
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b = rand.nextRangeScalar(0, picture->cullRect().height()),
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l = rand.nextRangeScalar(0, r),
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t = rand.nextRangeScalar(0, b);
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header.clip.setLTRB(l,t,r,b);
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header.matrix.setTranslate(-l, -t);
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header.matrix.postRotate(rand.nextRangeScalar(-25, 25));
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header.alpha = 0x7F;
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//Clients use NN_REQ (request) type sockets.
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int socket = nn_socket(AF_SP, NN_REQ);
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// Clients connect a socket to an endpoint.
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nn_connect(socket, dataEndpoint);
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// Send the picture and its header.
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SkDebugf("Sending %s (%d bytes)...", skpPath, skp->size());
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send_picture(socket, header, *skp);
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// Wait for ack.
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uint8_t ack;
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nn_recv(socket, &ack, sizeof(ack), 0/*flags*/);
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SkDebugf(" ok.\n");
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}
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// Wait until socketA or socketB has something to tell us, and return which one.
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static int poll_in(int socketA, int socketB) {
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struct nn_pollfd polls[] = {
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{ socketA, NN_POLLIN, 0 },
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{ socketB, NN_POLLIN, 0 },
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};
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nn_poll(polls, SK_ARRAY_COUNT(polls), -1/*no timeout*/);
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if (polls[0].revents & NN_POLLIN) { return socketA; }
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if (polls[1].revents & NN_POLLIN) { return socketB; }
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SkFAIL("unreachable");
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return 0;
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}
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static void server(const char* dataEndpoint, const char* controlEndpoint, SkCanvas* canvas) {
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// NN_REP sockets receive a request then make a reply. NN_PULL sockets just receive a request.
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int data = nn_socket(AF_SP, NN_REP);
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int control = nn_socket(AF_SP, NN_PULL);
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// Servers bind a socket to an endpoint.
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nn_bind(data, dataEndpoint);
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nn_bind(control, controlEndpoint);
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while (true) {
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int ready = poll_in(data, control);
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// If we got any message on the control socket, we can stop.
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if (ready == control) {
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break;
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}
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// We should have an .skp waiting for us on data socket.
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PictureHeader header;
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SkAutoTUnref<SkPicture> picture(recv_picture(data, &header));
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SkPaint paint;
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paint.setAlpha(header.alpha);
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paint.setXfermodeMode(header.xfermode);
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canvas->saveLayer(NULL, &paint);
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canvas->concat(header.matrix);
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canvas->clipRect(header.clip);
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picture->playback(canvas);
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canvas->restore();
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SkDebugf(" drew");
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// Send back an ack.
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uint8_t ack = 42;
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nn_send(data, &ack, sizeof(ack), 0/*flags*/);
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SkDebugf(" and acked.\n");
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}
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}
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static void stop(const char* controlEndpoint) {
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// An NN_PUSH socket can send messages but not receive them.
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int control = nn_socket(AF_SP, NN_PUSH);
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nn_connect(control, controlEndpoint);
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// Sending anything (including this 0-byte message) will tell server() to stop.
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nn_send(control, NULL, 0, 0/*flags*/);
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}
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DEFINE_string2(skp, r, "", ".skp to send (as client)");
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DEFINE_string2(png, w, "", ".png to write (as server)");
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DEFINE_bool(stop, false, "If true, tell server to stop and write its canvas out as a .png.");
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DEFINE_string(data, "ipc://nanomsg-picture-data", "Endpoint for sending pictures.");
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DEFINE_string(control, "ipc://nanomsg-picture-control", "Endpoint for control channel.");
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int main(int argc, char** argv) {
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SkAutoGraphics ag;
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SkCommandLineFlags::Parse(argc, argv);
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if (FLAGS_stop) {
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stop(FLAGS_control[0]);
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}
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if (!FLAGS_skp.isEmpty()) {
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client(FLAGS_skp[0], FLAGS_data[0]);
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}
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if (!FLAGS_png.isEmpty()) {
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SkBitmap bitmap;
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bitmap.allocN32Pixels(1000, 1000);
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SkCanvas canvas(bitmap);
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canvas.clear(0xFFFFFFFF);
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server(FLAGS_data[0], FLAGS_control[0], &canvas);
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canvas.flush();
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SkImageEncoder::EncodeFile(FLAGS_png[0], bitmap, SkImageEncoder::kPNG_Type, 100);
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SkDebugf("Wrote %s.\n", FLAGS_png[0]);
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}
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return 0;
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}
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