skia2/gm/composeshader.cpp
commit-bot@chromium.org 5d0b150257 resize canvas for GM + typo
This change resized the canvas for some GM cases. It is better to show the visual difference in viewer.html for these cases after the CL applied.

BUG=skia:2375
R=reed@google.com, djsollen@google.com

Author: yunchao.he@intel.com

Review URL: https://codereview.chromium.org/221953002

git-svn-id: http://skia.googlecode.com/svn/trunk@14177 2bbb7eff-a529-9590-31e7-b0007b416f81
2014-04-14 15:02:19 +00:00

83 lines
2.1 KiB
C++

/*
* Copyright 2012 Google Inc.
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#include "gm.h"
#include "SkCanvas.h"
#include "SkComposeShader.h"
#include "SkGradientShader.h"
#include "SkGraphics.h"
#include "SkShader.h"
#include "SkString.h"
#include "SkXfermode.h"
namespace skiagm {
class ShaderGM : public GM {
public:
ShaderGM() {
SkPoint pts[2];
SkColor colors[2];
pts[0].set(0, 0);
pts[1].set(SkIntToScalar(100), 0);
colors[0] = SK_ColorRED;
colors[1] = SK_ColorBLUE;
SkShader* shaderA = SkGradientShader::CreateLinear(pts, colors, NULL, 2,
SkShader::kClamp_TileMode);
pts[0].set(0, 0);
pts[1].set(0, SkIntToScalar(100));
colors[0] = SK_ColorBLACK;
colors[1] = SkColorSetARGB(0x80, 0, 0, 0);
SkShader* shaderB = SkGradientShader::CreateLinear(pts, colors, NULL, 2,
SkShader::kClamp_TileMode);
SkXfermode* mode = SkXfermode::Create(SkXfermode::kDstIn_Mode);
fShader = new SkComposeShader(shaderA, shaderB, mode);
shaderA->unref();
shaderB->unref();
mode->unref();
}
virtual ~ShaderGM() {
SkSafeUnref(fShader);
}
protected:
virtual SkString onShortName() SK_OVERRIDE {
return SkString("composeshader");
}
virtual SkISize onISize() SK_OVERRIDE {
return make_isize(120, 120);
}
virtual void onDraw(SkCanvas* canvas) SK_OVERRIDE {
SkPaint paint;
paint.setColor(SK_ColorGREEN);
canvas->drawRectCoords(0, 0, SkIntToScalar(100), SkIntToScalar(100), paint);
paint.setShader(fShader);
canvas->drawRectCoords(0, 0, SkIntToScalar(100), SkIntToScalar(100), paint);
}
private:
SkShader* fShader;
typedef GM INHERITED ;
};
//////////////////////////////////////////////////////////////////////////////
static GM* MyFactory(void*) { return new ShaderGM; }
static GMRegistry reg(MyFactory);
} // namespace