skia2/gm/dftext_blob_persp.cpp
Brian Salomon 5c6ac64516 Revert "Revert "move homogenous with stride to matrixpriv""
This reverts commit de71572f65.

Revert "Revert "Transform vertices for distance field glyphs on CPU.""

This reverts commit f226e66d75.

Change-Id: I2545afae3beb1d6b14bba056853ed826ae7a4679
Reviewed-on: https://skia-review.googlesource.com/86603
Reviewed-by: Greg Daniel <egdaniel@google.com>
Commit-Queue: Brian Salomon <bsalomon@google.com>
2017-12-19 20:23:06 +00:00

144 lines
5.1 KiB
C++

/*
* Copyright 2017 Google Inc.
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#include "gm.h"
#include "Resources.h"
#include "SkCanvas.h"
#include "SkSurface.h"
#include "SkTextBlob.h"
#include "SkTypeface.h"
#include "sk_tool_utils.h"
/**
* This GM tests reusing the same text blobs with distance fields rendering using various
* combinations of perspective and non-perspetive matrices, scissor clips, and different x,y params
* passed to the draw.
*/
class DFTextBlobPerspGM : public skiagm::GM {
public:
DFTextBlobPerspGM() { this->setBGColor(0xFFFFFFFF); }
protected:
SkString onShortName() override {
SkString name("dftext_blob_persp");
name.append(sk_tool_utils::platform_font_manager());
return name;
}
SkISize onISize() override { return SkISize::Make(900, 350); }
void onOnceBeforeDraw() override {
for (int i = 0; i < 3; ++i) {
SkPaint paint;
paint.setTextSize(32);
paint.setAntiAlias(i > 0);
paint.setLCDRenderText(i > 1);
paint.setSubpixelText(true);
SkTextBlobBuilder builder;
sk_tool_utils::add_to_text_blob(&builder, "SkiaText", paint, 0, 0);
fBlobs.emplace_back(builder.make());
}
}
virtual void onDraw(SkCanvas* inputCanvas) override {
// set up offscreen rendering with distance field text
#if SK_SUPPORT_GPU
GrContext* ctx = inputCanvas->getGrContext();
SkISize size = this->onISize();
if (!inputCanvas->getBaseLayerSize().isEmpty()) {
size = inputCanvas->getBaseLayerSize();
}
SkImageInfo info = SkImageInfo::MakeN32(size.width(), size.height(), kPremul_SkAlphaType,
inputCanvas->imageInfo().refColorSpace());
SkSurfaceProps props(SkSurfaceProps::kUseDeviceIndependentFonts_Flag,
SkSurfaceProps::kLegacyFontHost_InitType);
auto surface = SkSurface::MakeRenderTarget(ctx, SkBudgeted::kNo, info, 0, &props);
SkCanvas* canvas = surface ? surface->getCanvas() : inputCanvas;
// init our new canvas with the old canvas's matrix
canvas->setMatrix(inputCanvas->getTotalMatrix());
#else
SkCanvas* canvas = inputCanvas;
#endif
SkScalar x = 0, y = 0;
SkScalar maxH = 0;
for (auto twm : {TranslateWithMatrix::kNo, TranslateWithMatrix::kYes}) {
for (auto pm : {PerspMode::kNone, PerspMode::kX, PerspMode::kY, PerspMode::kXY}) {
for (auto& blob : fBlobs) {
for (bool clip : {false, true}) {
canvas->save();
SkScalar w = blob->bounds().width();
SkScalar h = blob->bounds().height();
if (clip) {
auto rect =
SkRect::MakeXYWH(x + 5, y + 5, w * 3.f / 4.f, h * 3.f / 4.f);
canvas->clipRect(rect, false);
}
this->drawBlob(canvas, blob.get(), SK_ColorBLACK, x, y + h, pm, twm);
x += w + 20.f;
maxH = SkTMax(h, maxH);
canvas->restore();
}
}
x = 0;
y += maxH + 20.f;
maxH = 0;
}
}
#if SK_SUPPORT_GPU
// render offscreen buffer
if (surface) {
SkAutoCanvasRestore acr(inputCanvas, true);
// since we prepended this matrix already, we blit using identity
inputCanvas->resetMatrix();
inputCanvas->drawImage(surface->makeImageSnapshot().get(), 0, 0, nullptr);
}
#endif
}
private:
enum class PerspMode { kNone, kX, kY, kXY };
enum class TranslateWithMatrix : bool { kNo, kYes };
void drawBlob(SkCanvas* canvas, SkTextBlob* blob, SkColor color, SkScalar x, SkScalar y,
PerspMode perspMode, TranslateWithMatrix translateWithMatrix) {
canvas->save();
SkMatrix persp = SkMatrix::I();
switch (perspMode) {
case PerspMode::kNone:
break;
case PerspMode::kX:
persp.setPerspX(0.005f);
break;
case PerspMode::kY:
persp.setPerspY(00.005f);
break;
case PerspMode::kXY:
persp.setPerspX(-0.001f);
persp.setPerspY(-0.0015f);
break;
}
persp = SkMatrix::Concat(persp, SkMatrix::MakeTrans(-x, -y));
persp = SkMatrix::Concat(SkMatrix::MakeTrans(x, y), persp);
canvas->concat(persp);
if (TranslateWithMatrix::kYes == translateWithMatrix) {
canvas->translate(x, y);
x = 0;
y = 0;
}
SkPaint paint;
paint.setColor(color);
canvas->drawTextBlob(blob, x, y, paint);
canvas->restore();
}
SkTArray<sk_sp<SkTextBlob>, true> fBlobs;
typedef skiagm::GM INHERITED;
};
DEF_GM(return new DFTextBlobPerspGM;)