skia2/include/gpu/vk/GrVkBackendContext.h
Michael Jurka 3251ed8405 Refactor Vulkan support to support Fuchsia
- Refactor runtime lookup of Vulkan functions
- Support Magma surfaces
- Add build flags to toggle Vulkan support

BUG=skia:

Change-Id: Ic71965c453507882521443006c4155c7481a9a3f
Reviewed-on: https://skia-review.googlesource.com/9342
Commit-Queue: Greg Daniel <egdaniel@google.com>
Commit-Queue: Mike Klein <mtklein@google.com>
Reviewed-by: Mike Klein <mtklein@google.com>
Reviewed-by: Greg Daniel <egdaniel@google.com>
Reviewed-by: Michael Jurka <mikejurka@google.com>
Reviewed-by: Mike Klein <mtklein@chromium.org>
2017-04-05 17:32:09 +00:00

65 lines
2.6 KiB
C++

/*
* Copyright 2016 Google Inc.
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#ifndef GrVkBackendContext_DEFINED
#define GrVkBackendContext_DEFINED
#include "SkRefCnt.h"
#include "vk/GrVkDefines.h"
#include "vk/GrVkInterface.h"
enum GrVkExtensionFlags {
kEXT_debug_report_GrVkExtensionFlag = 0x0001,
kNV_glsl_shader_GrVkExtensionFlag = 0x0002,
kKHR_surface_GrVkExtensionFlag = 0x0004,
kKHR_swapchain_GrVkExtensionFlag = 0x0008,
kKHR_win32_surface_GrVkExtensionFlag = 0x0010,
kKHR_android_surface_GrVkExtensionFlag = 0x0020,
kKHR_xcb_surface_GrVkExtensionFlag = 0x0040,
};
enum GrVkFeatureFlags {
kGeometryShader_GrVkFeatureFlag = 0x0001,
kDualSrcBlend_GrVkFeatureFlag = 0x0002,
kSampleRateShading_GrVkFeatureFlag = 0x0004,
};
// The BackendContext contains all of the base Vulkan objects needed by the GrVkGpu. The assumption
// is that the client will set these up and pass them to the GrVkGpu constructor. The VkDevice
// created must support at least one graphics queue, which is passed in as well.
// The QueueFamilyIndex must match the family of the given queue. It is needed for CommandPool
// creation, and any GrBackendObjects handed to us (e.g., for wrapped textures) need to be created
// in or transitioned to that family.
struct GrVkBackendContext : public SkRefCnt {
VkInstance fInstance;
VkPhysicalDevice fPhysicalDevice;
VkDevice fDevice;
VkQueue fQueue;
uint32_t fGraphicsQueueIndex;
uint32_t fMinAPIVersion;
uint32_t fExtensions;
uint32_t fFeatures;
sk_sp<const GrVkInterface> fInterface;
using CanPresentFn = std::function<bool(VkInstance, VkPhysicalDevice,
uint32_t queueFamilyIndex)>;
// Helper function to create the default Vulkan objects needed by the GrVkGpu object
// If getProc is NULL, a default getProc will be constructed if we are statically linking
// against Vulkan.
// If presentQueueIndex is non-NULL, will try to set up presentQueue as part of device
// creation using the platform-specific canPresent() function.
static const GrVkBackendContext* Create(uint32_t* presentQueueIndex = nullptr,
CanPresentFn = CanPresentFn(),
GrVkInterface::GetProc getProc = nullptr);
~GrVkBackendContext() override;
};
#endif