c0bd9f9fe5
Current strategy: everything from the top Things to look at first are the manual changes: - added tools/rewrite_includes.py - removed -Idirectives from BUILD.gn - various compile.sh simplifications - tweak tools/embed_resources.py - update gn/find_headers.py to write paths from the top - update gn/gn_to_bp.py SkUserConfig.h layout so that #include "include/config/SkUserConfig.h" always gets the header we want. No-Presubmit: true Change-Id: I73a4b181654e0e38d229bc456c0d0854bae3363e Reviewed-on: https://skia-review.googlesource.com/c/skia/+/209706 Commit-Queue: Mike Klein <mtklein@google.com> Reviewed-by: Hal Canary <halcanary@google.com> Reviewed-by: Brian Osman <brianosman@google.com> Reviewed-by: Florin Malita <fmalita@chromium.org>
150 lines
4.6 KiB
C++
150 lines
4.6 KiB
C++
/*
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* Copyright 2018 Google Inc.
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*
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* Use of this source code is governed by a BSD-style license that can be
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* found in the LICENSE file.
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*/
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#ifndef SkottieUtils_DEFINED
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#define SkottieUtils_DEFINED
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#include "include/core/SkColor.h"
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#include "include/core/SkString.h"
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#include "include/private/SkTHash.h"
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#include "modules/skottie/include/Skottie.h"
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#include "modules/skottie/include/SkottieProperty.h"
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#include <memory>
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#include <string>
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#include <unordered_map>
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#include <vector>
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class SkAnimCodecPlayer;
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class SkData;
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class SkImage;
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namespace skottie_utils {
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class MultiFrameImageAsset final : public skottie::ImageAsset {
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public:
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/**
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* By default, images are decoded on-the-fly, at rasterization time.
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* Large images may cause jank as decoding is expensive (and can thrash internal caches).
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*
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* Pass |predecode| true to force-decode all images upfront, at the cost of potentially more RAM
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* and slower animation build times.
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*/
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static sk_sp<MultiFrameImageAsset> Make(sk_sp<SkData>, bool predecode = false);
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bool isMultiFrame() override;
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sk_sp<SkImage> getFrame(float t) override;
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private:
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explicit MultiFrameImageAsset(std::unique_ptr<SkAnimCodecPlayer>, bool predecode);
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std::unique_ptr<SkAnimCodecPlayer> fPlayer;
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bool fPreDecode;
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using INHERITED = skottie::ImageAsset;
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};
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class FileResourceProvider final : public skottie::ResourceProvider {
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public:
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static sk_sp<FileResourceProvider> Make(SkString base_dir);
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sk_sp<SkData> load(const char resource_path[], const char resource_name[]) const override;
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sk_sp<skottie::ImageAsset> loadImageAsset(const char[], const char []) const override;
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private:
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explicit FileResourceProvider(SkString);
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const SkString fDir;
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using INHERITED = skottie::ResourceProvider;
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};
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/**
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* CustomPropertyManager implements a property management scheme where color/opacity/transform
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* attributes are grouped and manipulated by name (one-to-many mapping).
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*
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* - setters apply the value to all properties in a named group
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*
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* - getters return all the managed property groups, and the first value within each of them
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* (unchecked assumption: all properties within the same group have the same value)
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*
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* Attach to an Animation::Builder using the utility methods below to intercept properties and
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* markers at build time.
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*/
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class CustomPropertyManager final {
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public:
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CustomPropertyManager();
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~CustomPropertyManager();
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using PropKey = std::string;
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std::vector<PropKey> getColorProps() const;
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skottie::ColorPropertyValue getColor(const PropKey&) const;
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bool setColor(const PropKey&, const skottie::ColorPropertyValue&);
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std::vector<PropKey> getOpacityProps() const;
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skottie::OpacityPropertyValue getOpacity(const PropKey&) const;
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bool setOpacity(const PropKey&, const skottie::OpacityPropertyValue&);
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std::vector<PropKey> getTransformProps() const;
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skottie::TransformPropertyValue getTransform(const PropKey&) const;
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bool setTransform(const PropKey&, const skottie::TransformPropertyValue&);
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struct MarkerInfo {
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std::string name;
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float t0, t1;
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};
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const std::vector<MarkerInfo>& markers() const { return fMarkers; }
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// Returns a property observer to be attached to an animation builder.
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sk_sp<skottie::PropertyObserver> getPropertyObserver() const;
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// Returns a marker observer to be attached to an animation builder.
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sk_sp<skottie::MarkerObserver> getMarkerObserver() const;
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private:
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class PropertyInterceptor;
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class MarkerInterceptor;
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static std::string acceptKey(const char* name) {
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static constexpr char kPrefix = '$';
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return (name[0] == kPrefix && name[1] != '\0')
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? std::string(name + 1)
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: std::string();
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}
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sk_sp<PropertyInterceptor> fPropertyInterceptor;
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sk_sp<MarkerInterceptor> fMarkerInterceptor;
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template <typename T>
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using PropGroup = std::vector<std::unique_ptr<T>>;
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template <typename T>
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using PropMap = std::unordered_map<PropKey, PropGroup<T>>;
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template <typename T>
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std::vector<PropKey> getProps(const PropMap<T>& container) const;
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template <typename V, typename T>
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V get(const PropKey&, const PropMap<T>& container) const;
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template <typename V, typename T>
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bool set(const PropKey&, const V&, const PropMap<T>& container);
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PropMap<skottie::ColorPropertyHandle> fColorMap;
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PropMap<skottie::OpacityPropertyHandle> fOpacityMap;
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PropMap<skottie::TransformPropertyHandle> fTransformMap;
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std::vector<MarkerInfo> fMarkers;
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};
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} // namespace skottie_utils
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#endif // SkottieUtils_DEFINED
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