cdeb092655
This also allows the KeyBuilder class to be used in Graphite. In Graphite I plan to use it for other keys besides building up shaders/processors so I dropped that from the name. There was nothing special abouts its implementation that made it specific to Processors anyways. Bug: skia:12754 Change-Id: I1b25730b061f9342b61e3b2e4ac43328b8074d59 Reviewed-on: https://skia-review.googlesource.com/c/skia/+/486897 Reviewed-by: Brian Salomon <bsalomon@google.com> Commit-Queue: Greg Daniel <egdaniel@google.com>
37 lines
902 B
C++
37 lines
902 B
C++
/*
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* Copyright 2021 Google LLC
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*
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* Use of this source code is governed by a BSD-style license that can be
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* found in the LICENSE file.
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*/
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#ifndef skgpu_ShaderErrorHandler_DEFINED
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#define skgpu_ShaderErrorHandler_DEFINED
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#include "include/core/SkTypes.h"
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namespace skgpu {
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/**
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* Abstract class to report errors when compiling shaders.
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*/
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class SK_API ShaderErrorHandler {
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public:
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virtual ~ShaderErrorHandler() = default;
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virtual void compileError(const char* shader, const char* errors) = 0;
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protected:
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ShaderErrorHandler() = default;
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ShaderErrorHandler(const ShaderErrorHandler&) = delete;
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ShaderErrorHandler& operator=(const ShaderErrorHandler&) = delete;
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};
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/**
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* Used when no error handler is set. Will report failures via SkDebugf and asserts.
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*/
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ShaderErrorHandler* DefaultShaderErrorHandler();
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} // namespace skgpu
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#endif // skgpu_ShaderErrorHandler_DEFINED
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