bfc9be0f77
This will allow us to load these inputs for unit testing in `dm`. Change-Id: Id256ba7c30d3ec94b98048e47af44cf9efe580d5 Bug: skia:11009 Reviewed-on: https://skia-review.googlesource.com/c/skia/+/357282 Commit-Queue: John Stiles <johnstiles@google.com> Auto-Submit: John Stiles <johnstiles@google.com> Reviewed-by: Brian Osman <brianosman@google.com>
11 lines
282 B
GLSL
11 lines
282 B
GLSL
#version 110
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uniform sampler1D one;
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uniform sampler2D two;
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void main() {
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vec4 a = texture1D(one, 0.0);
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vec4 b = texture2D(two, vec2(0.0));
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vec4 c = texture1DProj(one, vec2(0.0));
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vec4 d = texture2DProj(two, vec3(0.0));
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gl_FragColor = vec4(a.x, b.x, c.x, d.x);
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}
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