fbfcd56021
This CL is part I of IV (I broke down the 1280 files into 4 CLs). Review URL: https://codereview.appspot.com/6485054 git-svn-id: http://skia.googlecode.com/svn/trunk@5262 2bbb7eff-a529-9590-31e7-b0007b416f81
286 lines
8.3 KiB
C++
286 lines
8.3 KiB
C++
/*
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* Copyright 2011 Google Inc.
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*
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* Use of this source code is governed by a BSD-style license that can be
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* found in the LICENSE file.
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*/
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#ifndef SkJSON_DEFINED
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#define SkJSON_DEFINED
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#include "SkTypes.h"
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class SkStream;
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class SkString;
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class SkJSON {
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public:
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enum Type {
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kObject,
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kArray,
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kString,
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kInt,
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kFloat,
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kBool,
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};
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class Array;
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class Object {
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private:
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struct Slot;
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public:
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Object();
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Object(const Object&);
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~Object();
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/**
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* Create a new slot with the specified name and value. The name
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* parameter is copied, but ownership of the Object parameter is
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* transferred. The Object parameter may be null, but the name must
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* not be null.
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*/
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void addObject(const char name[], Object* value);
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/**
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* Create a new slot with the specified name and value. The name
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* parameter is copied, but ownership of the Array parameter is
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* transferred. The Array parameter may be null, but the name must
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* not be null.
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*/
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void addArray(const char name[], Array* value);
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/**
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* Create a new slot with the specified name and value. Both parameters
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* are copied. The value parameter may be null, but the name must
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* not be null.
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*/
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void addString(const char name[], const char value[]);
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/**
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* Create a new slot with the specified name and value. The name
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* parameter is copied, and must not be null.
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*/
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void addInt(const char name[], int32_t value);
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/**
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* Create a new slot with the specified name and value. The name
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* parameter is copied, and must not be null.
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*/
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void addFloat(const char name[], float value);
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/**
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* Create a new slot with the specified name and value. The name
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* parameter is copied, and must not be null.
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*/
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void addBool(const char name[], bool value);
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/**
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* Return the number of slots/fields in this object. These can be
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* iterated using Iter.
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*/
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int count() const;
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/**
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* Returns true if a slot matching the name and Type is found.
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*/
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bool find(const char name[], Type) const;
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bool findObject(const char name[], Object** = NULL) const;
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bool findArray(const char name[], Array** = NULL) const;
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bool findString(const char name[], SkString* = NULL) const;
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bool findInt(const char name[], int32_t* = NULL) const;
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bool findFloat(const char name[], float* = NULL) const;
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bool findBool(const char name[], bool* = NULL) const;
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/**
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* Finds the first slot matching the name and Type and removes it.
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* Returns true if found, false if not.
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*/
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bool remove(const char name[], Type);
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void toDebugf() const;
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/**
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* Iterator class which returns all of the fields/slots in an Object,
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* in the order that they were added.
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*/
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class Iter {
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public:
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Iter(const Object&);
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/**
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* Returns true when there are no more entries in the iterator.
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* In this case, no other methods should be called.
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*/
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bool done() const;
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/**
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* Moves the iterator to the next element. Should only be called
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* if done() returns false.
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*/
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void next();
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/**
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* Returns the type of the current element. Should only be called
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* if done() returns false.
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*/
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Type type() const;
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/**
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* Returns the name of the current element. Should only be called
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* if done() returns false.
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*/
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const char* name() const;
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/**
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* Returns the type of the current element. Should only be called
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* if done() returns false and type() returns kObject.
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*/
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Object* objectValue() const;
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/**
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* Returns the type of the current element. Should only be called
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* if done() returns false and type() returns kArray.
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*/
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Array* arrayValue() const;
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/**
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* Returns the type of the current element. Should only be called
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* if done() returns false and type() returns kString.
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*/
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const char* stringValue() const;
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/**
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* Returns the type of the current element. Should only be called
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* if done() returns false and type() returns kInt.
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*/
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int32_t intValue() const;
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/**
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* Returns the type of the current element. Should only be called
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* if done() returns false and type() returns kFloat.
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*/
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float floatValue() const;
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/**
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* Returns the type of the current element. Should only be called
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* if done() returns false and type() returns kBool.
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*/
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bool boolValue() const;
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private:
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Slot* fSlot;
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};
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private:
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Slot* fHead;
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Slot* fTail;
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const Slot* findSlot(const char name[], Type) const;
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Slot* addSlot(Slot*);
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void dumpLevel(int level) const;
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friend class Array;
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};
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class Array {
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public:
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/**
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* Creates an array with the specified Type and element count. All
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* entries are initialized to NULL/0/false.
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*/
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Array(Type, int count);
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/**
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* Creates an array of ints, initialized by copying the specified
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* values.
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*/
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Array(const int32_t values[], int count);
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/**
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* Creates an array of floats, initialized by copying the specified
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* values.
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*/
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Array(const float values[], int count);
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/**
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* Creates an array of bools, initialized by copying the specified
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* values.
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*/
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Array(const bool values[], int count);
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Array(const Array&);
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~Array();
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int count() const { return fCount; }
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Type type() const { return fType; }
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/**
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* Replace the element at the specified index with the specified
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* Object (which may be null). Ownership of the Object is transferred.
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* Should only be called if the Array's type is kObject.
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*/
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void setObject(int index, Object*);
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/**
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* Replace the element at the specified index with the specified
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* Array (which may be null). Ownership of the Array is transferred.
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* Should only be called if the Array's type is kArray.
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*/
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void setArray(int index, Array*);
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/**
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* Replace the element at the specified index with a copy of the
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* specified string (which may be null). Should only be called if the
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* Array's type is kString.
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*/
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void setString(int index, const char str[]);
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Object* const* objects() const {
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SkASSERT(kObject == fType);
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return fArray.fObjects;
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}
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Array* const* arrays() const {
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SkASSERT(kObject == fType);
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return fArray.fArrays;
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}
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const char* const* strings() const {
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SkASSERT(kString == fType);
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return fArray.fStrings;
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}
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int32_t* ints() const {
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SkASSERT(kInt == fType);
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return fArray.fInts;
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}
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float* floats() const {
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SkASSERT(kFloat == fType);
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return fArray.fFloats;
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}
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bool* bools() const {
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SkASSERT(kBool == fType);
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return fArray.fBools;
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}
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private:
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int fCount;
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Type fType;
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union {
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void* fVoids;
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Object** fObjects;
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Array** fArrays;
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char** fStrings;
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int32_t* fInts;
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float* fFloats;
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bool* fBools;
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} fArray;
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void init(Type, int count, const void* src);
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void dumpLevel(int level) const;
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friend class Object;
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};
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};
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#endif
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