38ea40eb75
TBR= Change-Id: Ibf65efc69031f8f6e19f4f28cccab29c357e704d Reviewed-on: https://skia-review.googlesource.com/101540 Reviewed-by: Florin Malita <fmalita@chromium.org> Commit-Queue: Florin Malita <fmalita@chromium.org>
54 lines
1.3 KiB
C++
54 lines
1.3 KiB
C++
/*
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* Copyright 2018 Google Inc.
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*
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* Use of this source code is governed by a BSD-style license that can be
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* found in the LICENSE file.
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*/
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#include "SkSGGeometryTransform.h"
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#include "SkCanvas.h"
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namespace sksg {
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GeometryTransform::GeometryTransform(sk_sp<GeometryNode> child, sk_sp<Matrix> matrix)
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: fChild(std::move(child))
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, fMatrix(std::move(matrix)) {
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this->observeInval(fChild);
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this->observeInval(fMatrix);
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}
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GeometryTransform::~GeometryTransform() {
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this->unobserveInval(fChild);
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this->unobserveInval(fMatrix);
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}
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void GeometryTransform::onClip(SkCanvas* canvas, bool antiAlias) const {
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canvas->clipPath(fTransformed, SkClipOp::kIntersect, antiAlias);
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}
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void GeometryTransform::onDraw(SkCanvas* canvas, const SkPaint& paint) const {
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canvas->drawPath(fTransformed, paint);
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}
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SkRect GeometryTransform::onRevalidate(InvalidationController* ic, const SkMatrix& ctm) {
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SkASSERT(this->hasInval());
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// We don't care about matrix reval results.
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fMatrix->revalidate(ic, ctm);
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const auto& m = fMatrix->getMatrix();
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auto bounds = fChild->revalidate(ic, ctm);
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fTransformed = fChild->asPath();
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fTransformed.transform(m);
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m.mapRect(&bounds);
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return bounds;
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}
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SkPath GeometryTransform::onAsPath() const {
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return fTransformed;
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}
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} // namespace sksg
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