6904303a66
Tessellation uses infinity to flag conics, and also as a conic weight that converts them into triangles. The es2 shading language doesn't support infinity. This CL adds a "portable infinity" mode, where we pretend inputs >= 2^126 are infinity. The rationale for doing this is that those numbers are so large, they will overflow if we try to do any bezier math with then anyway. Bug: chromium:1220246 Change-Id: I3ad29ebb6fbbad5d23cfdba7a2717605009f8180 Reviewed-on: https://skia-review.googlesource.com/c/skia/+/423697 Commit-Queue: Chris Dalton <csmartdalton@google.com> Reviewed-by: Brian Osman <brianosman@google.com>
383 lines
15 KiB
C++
383 lines
15 KiB
C++
/*
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* Copyright 2020 Google Inc.
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*
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* Use of this source code is governed by a BSD-style license that can be
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* found in the LICENSE file.
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*/
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#include "bench/Benchmark.h"
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#include "include/gpu/GrDirectContext.h"
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#include "src/core/SkPathPriv.h"
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#include "src/core/SkRectPriv.h"
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#include "src/gpu/GrDirectContextPriv.h"
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#include "src/gpu/geometry/GrWangsFormula.h"
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#include "src/gpu/mock/GrMockOpTarget.h"
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#include "src/gpu/tessellate/GrMiddleOutPolygonTriangulator.h"
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#include "src/gpu/tessellate/GrPathCurveTessellator.h"
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#include "src/gpu/tessellate/GrPathWedgeTessellator.h"
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#include "src/gpu/tessellate/GrStrokeFixedCountTessellator.h"
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#include "src/gpu/tessellate/GrStrokeHardwareTessellator.h"
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#include "tools/ToolUtils.h"
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#include <vector>
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using ShaderFlags = GrStrokeTessellationShader::ShaderFlags;
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// This is the number of cubics in desk_chalkboard.skp. (There are no quadratics in the chalkboard.)
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constexpr static int kNumCubicsInChalkboard = 47182;
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static sk_sp<GrDirectContext> make_mock_context() {
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GrMockOptions mockOptions;
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mockOptions.fDrawInstancedSupport = true;
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mockOptions.fMaxTessellationSegments = 64;
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mockOptions.fMapBufferFlags = GrCaps::kCanMap_MapFlag;
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mockOptions.fConfigOptions[(int)GrColorType::kAlpha_8].fRenderability =
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GrMockOptions::ConfigOptions::Renderability::kMSAA;
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mockOptions.fConfigOptions[(int)GrColorType::kAlpha_8].fTexturable = true;
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mockOptions.fIntegerSupport = true;
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GrContextOptions ctxOptions;
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ctxOptions.fGpuPathRenderers = GpuPathRenderers::kTessellation;
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ctxOptions.fEnableExperimentalHardwareTessellation = true;
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return GrDirectContext::MakeMock(&mockOptions, ctxOptions);
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}
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static SkPath make_cubic_path(int maxPow2) {
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SkRandom rand;
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SkPath path;
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for (int i = 0; i < kNumCubicsInChalkboard/2; ++i) {
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float x = std::ldexp(rand.nextF(), (i % maxPow2)) / 1e3f;
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path.cubicTo(111.625f*x, 308.188f*x, 764.62f*x, -435.688f*x, 742.63f*x, 85.187f*x);
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path.cubicTo(764.62f*x, -435.688f*x, 111.625f*x, 308.188f*x, 0, 0);
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}
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return path;
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}
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static SkPath make_conic_path() {
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SkRandom rand;
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SkPath path;
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for (int i = 0; i < kNumCubicsInChalkboard / 40; ++i) {
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for (int j = -10; j <= 10; j++) {
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const float x = std::ldexp(rand.nextF(), (i % 18)) / 1e3f;
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const float w = std::ldexp(1 + rand.nextF(), j);
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path.conicTo(111.625f * x, 308.188f * x, 764.62f * x, -435.688f * x, w);
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}
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}
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return path;
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}
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// This serves as a base class for benchmarking individual methods on GrPathTessellateOp.
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class PathTessellateBenchmark : public Benchmark {
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public:
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PathTessellateBenchmark(const char* subName, const SkPath& p, const SkMatrix& m)
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: fPath(p), fMatrix(m) {
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fName.printf("tessellate_%s", subName);
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}
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const char* onGetName() override { return fName.c_str(); }
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bool isSuitableFor(Backend backend) final { return backend == kNonRendering_Backend; }
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protected:
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void onDelayedSetup() override {
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fTarget = std::make_unique<GrMockOpTarget>(make_mock_context());
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}
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void onDraw(int loops, SkCanvas*) final {
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if (!fTarget->mockContext()) {
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SkDebugf("ERROR: could not create mock context.");
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return;
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}
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for (int i = 0; i < loops; ++i) {
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this->runBench();
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fTarget->resetAllocator();
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}
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}
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virtual void runBench() = 0;
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SkString fName;
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std::unique_ptr<GrMockOpTarget> fTarget;
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const SkPath fPath;
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const SkMatrix fMatrix;
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};
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#define DEF_PATH_TESS_BENCH(NAME, PATH, MATRIX) \
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class PathTessellateBenchmark_##NAME : public PathTessellateBenchmark { \
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public: \
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PathTessellateBenchmark_##NAME() : PathTessellateBenchmark(#NAME, (PATH), (MATRIX)) {} \
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void runBench() override; \
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}; \
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DEF_BENCH( return new PathTessellateBenchmark_##NAME(); ); \
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void PathTessellateBenchmark_##NAME::runBench()
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DEF_PATH_TESS_BENCH(GrPathOuterCurveTessellator, make_cubic_path(8), SkMatrix::I()) {
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SkArenaAlloc arena(1024);
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GrPipeline noVaryingsPipeline(GrScissorTest::kDisabled, SkBlendMode::kSrcOver,
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GrSwizzle::RGBA());
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auto tess = GrPathCurveTessellator::Make(&arena, fMatrix, SK_PMColor4fTRANSPARENT,
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GrPathCurveTessellator::DrawInnerFan::kNo,
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fTarget->caps().minPathVerbsForHwTessellation(),
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noVaryingsPipeline, fTarget->caps());
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tess->prepare(fTarget.get(), SkRectPriv::MakeLargest(), fPath, nullptr);
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}
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DEF_PATH_TESS_BENCH(GrPathWedgeTessellator, make_cubic_path(8), SkMatrix::I()) {
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SkArenaAlloc arena(1024);
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GrPipeline noVaryingsPipeline(GrScissorTest::kDisabled, SkBlendMode::kSrcOver,
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GrSwizzle::RGBA());
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auto tess = GrPathWedgeTessellator::Make(&arena, fMatrix, SK_PMColor4fTRANSPARENT,
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fTarget->caps().minPathVerbsForHwTessellation(),
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noVaryingsPipeline, fTarget->caps());
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tess->prepare(fTarget.get(), SkRectPriv::MakeLargest(), fPath, nullptr);
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}
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static void benchmark_wangs_formula_cubic_log2(const SkMatrix& matrix, const SkPath& path) {
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int sum = 0;
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GrVectorXform xform(matrix);
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for (auto [verb, pts, w] : SkPathPriv::Iterate(path)) {
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if (verb == SkPathVerb::kCubic) {
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sum += GrWangsFormula::cubic_log2(4, pts, xform);
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}
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}
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// Don't let the compiler optimize away GrWangsFormula::cubic_log2.
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if (sum <= 0) {
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SK_ABORT("sum should be > 0.");
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}
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}
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DEF_PATH_TESS_BENCH(wangs_formula_cubic_log2, make_cubic_path(18), SkMatrix::I()) {
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benchmark_wangs_formula_cubic_log2(fMatrix, fPath);
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}
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DEF_PATH_TESS_BENCH(wangs_formula_cubic_log2_scale, make_cubic_path(18),
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SkMatrix::Scale(1.1f, 0.9f)) {
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benchmark_wangs_formula_cubic_log2(fMatrix, fPath);
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}
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DEF_PATH_TESS_BENCH(wangs_formula_cubic_log2_affine, make_cubic_path(18),
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SkMatrix::MakeAll(.9f,0.9f,0, 1.1f,1.1f,0, 0,0,1)) {
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benchmark_wangs_formula_cubic_log2(fMatrix, fPath);
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}
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static void benchmark_wangs_formula_conic(const SkMatrix& matrix, const SkPath& path) {
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int sum = 0;
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GrVectorXform xform(matrix);
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for (auto [verb, pts, w] : SkPathPriv::Iterate(path)) {
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if (verb == SkPathVerb::kConic) {
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sum += GrWangsFormula::conic(4, pts, *w, xform);
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}
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}
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// Don't let the compiler optimize away GrWangsFormula::conic.
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if (sum <= 0) {
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SK_ABORT("sum should be > 0.");
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}
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}
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static void benchmark_wangs_formula_conic_log2(const SkMatrix& matrix, const SkPath& path) {
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int sum = 0;
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GrVectorXform xform(matrix);
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for (auto [verb, pts, w] : SkPathPriv::Iterate(path)) {
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if (verb == SkPathVerb::kConic) {
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sum += GrWangsFormula::conic_log2(4, pts, *w, xform);
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}
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}
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// Don't let the compiler optimize away GrWangsFormula::conic.
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if (sum <= 0) {
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SK_ABORT("sum should be > 0.");
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}
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}
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DEF_PATH_TESS_BENCH(wangs_formula_conic, make_conic_path(), SkMatrix::I()) {
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benchmark_wangs_formula_conic(fMatrix, fPath);
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}
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DEF_PATH_TESS_BENCH(wangs_formula_conic_log2, make_conic_path(), SkMatrix::I()) {
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benchmark_wangs_formula_conic_log2(fMatrix, fPath);
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}
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DEF_PATH_TESS_BENCH(middle_out_triangulation,
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ToolUtils::make_star(SkRect::MakeWH(500, 500), kNumCubicsInChalkboard),
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SkMatrix::I()) {
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sk_sp<const GrBuffer> buffer;
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int baseVertex;
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GrVertexWriter vertexWriter = static_cast<SkPoint*>(fTarget->makeVertexSpace(
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sizeof(SkPoint), kNumCubicsInChalkboard, &buffer, &baseVertex));
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GrMiddleOutPolygonTriangulator::WritePathInnerFan(&vertexWriter, 0, 0, fPath);
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}
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using PathStrokeList = GrStrokeTessellator::PathStrokeList;
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using MakeTessellatorFn = std::unique_ptr<GrStrokeTessellator>(*)(ShaderFlags, const GrShaderCaps&,
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const SkMatrix&, PathStrokeList*,
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std::array<float, 2>, const
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SkRect&);
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static std::unique_ptr<GrStrokeTessellator> make_hw_tessellator(
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ShaderFlags shaderFlags, const GrShaderCaps& shaderCaps, const SkMatrix& viewMatrix,
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PathStrokeList* pathStrokeList, std::array<float, 2> matrixMinMaxScales,
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const SkRect& strokeCullBounds) {
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return std::make_unique<GrStrokeHardwareTessellator>(shaderCaps, shaderFlags, viewMatrix,
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pathStrokeList, matrixMinMaxScales,
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strokeCullBounds);
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}
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static std::unique_ptr<GrStrokeTessellator> make_fixed_count_tessellator(
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ShaderFlags shaderFlags, const GrShaderCaps& shaderCaps, const SkMatrix& viewMatrix,
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PathStrokeList* pathStrokeList, std::array<float, 2> matrixMinMaxScales,
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const SkRect& strokeCullBounds) {
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return std::make_unique<GrStrokeFixedCountTessellator>(shaderCaps, shaderFlags, viewMatrix,
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pathStrokeList, matrixMinMaxScales,
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strokeCullBounds);
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}
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using MakePathStrokesFn = std::vector<PathStrokeList>(*)();
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static std::vector<PathStrokeList> make_simple_cubic_path() {
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auto path = SkPath().moveTo(0, 0);
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for (int i = 0; i < kNumCubicsInChalkboard/2; ++i) {
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path.cubicTo(100, 0, 50, 100, 100, 100);
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path.cubicTo(0, -100, 200, 100, 0, 0);
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}
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SkStrokeRec stroke(SkStrokeRec::kFill_InitStyle);
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stroke.setStrokeStyle(8);
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stroke.setStrokeParams(SkPaint::kButt_Cap, SkPaint::kMiter_Join, 4);
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return {{path, stroke, SK_PMColor4fWHITE}};
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}
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// Generates a list of paths that resemble the MotionMark benchmark.
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static std::vector<PathStrokeList> make_motionmark_paths() {
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std::vector<PathStrokeList> pathStrokes;
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SkRandom rand;
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for (int i = 0; i < 8702; ++i) {
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// The number of paths with a given number of verbs in the MotionMark bench gets cut in half
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// every time the number of verbs increases by 1.
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int numVerbs = 28 - SkNextLog2(rand.nextRangeU(0, (1 << 27) - 1));
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SkPath path;
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for (int j = 0; j < numVerbs; ++j) {
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switch (rand.nextU() & 3) {
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case 0:
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case 1:
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path.lineTo(rand.nextRangeF(0, 150), rand.nextRangeF(0, 150));
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break;
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case 2:
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if (rand.nextULessThan(10) == 0) {
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// Cusp.
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auto [x, y] = (path.isEmpty())
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? SkPoint{0,0}
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: SkPathPriv::PointData(path)[path.countPoints() - 1];
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path.quadTo(x + rand.nextRangeF(0, 150), y, x - rand.nextRangeF(0, 150), y);
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} else {
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path.quadTo(rand.nextRangeF(0, 150), rand.nextRangeF(0, 150),
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rand.nextRangeF(0, 150), rand.nextRangeF(0, 150));
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}
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break;
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case 3:
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if (rand.nextULessThan(10) == 0) {
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// Cusp.
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float y = (path.isEmpty())
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? 0 : SkPathPriv::PointData(path)[path.countPoints() - 1].fY;
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path.cubicTo(rand.nextRangeF(0, 150), y, rand.nextRangeF(0, 150), y,
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rand.nextRangeF(0, 150), y);
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} else {
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path.cubicTo(rand.nextRangeF(0, 150), rand.nextRangeF(0, 150),
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rand.nextRangeF(0, 150), rand.nextRangeF(0, 150),
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rand.nextRangeF(0, 150), rand.nextRangeF(0, 150));
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}
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break;
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}
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}
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SkStrokeRec stroke(SkStrokeRec::kFill_InitStyle);
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// The number of paths with a given stroke width in the MotionMark bench gets cut in half
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// every time the stroke width increases by 1.
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float strokeWidth = 21 - log2f(rand.nextRangeF(0, 1 << 20));
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stroke.setStrokeStyle(strokeWidth);
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stroke.setStrokeParams(SkPaint::kButt_Cap, SkPaint::kBevel_Join, 0);
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pathStrokes.emplace_back(path, stroke, SK_PMColor4fWHITE);
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}
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return pathStrokes;
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}
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class TessPrepareBench : public Benchmark {
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public:
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TessPrepareBench(MakePathStrokesFn makePathStrokesFn, MakeTessellatorFn makeTessellatorFn,
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ShaderFlags shaderFlags, float matrixScale, const char* suffix)
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: fMakePathStrokesFn(makePathStrokesFn)
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, fMakeTessellatorFn(makeTessellatorFn)
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, fShaderFlags(shaderFlags)
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, fMatrixScale(matrixScale) {
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fName.printf("tessellate_%s", suffix);
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}
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private:
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const char* onGetName() override { return fName.c_str(); }
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bool isSuitableFor(Backend backend) final { return backend == kNonRendering_Backend; }
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void onDelayedSetup() override {
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fTarget = std::make_unique<GrMockOpTarget>(make_mock_context());
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if (!fTarget->mockContext()) {
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SkDebugf("ERROR: could not create mock context.");
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return;
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}
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fPathStrokes = fMakePathStrokesFn();
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for (size_t i = 0; i < fPathStrokes.size(); ++i) {
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if (i + 1 < fPathStrokes.size()) {
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fPathStrokes[i].fNext = &fPathStrokes[i + 1];
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}
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fTotalVerbCount += fPathStrokes[i].fPath.countVerbs();
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}
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fTessellator = fMakeTessellatorFn(fShaderFlags, *fTarget->caps().shaderCaps(),
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SkMatrix::Scale(fMatrixScale, fMatrixScale),
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fPathStrokes.data(), {fMatrixScale, fMatrixScale},
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SkRectPriv::MakeLargest());
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}
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void onDraw(int loops, SkCanvas*) final {
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for (int i = 0; i < loops; ++i) {
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fTessellator->prepare(fTarget.get(), fTotalVerbCount);
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fTarget->resetAllocator();
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}
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}
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SkString fName;
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MakePathStrokesFn fMakePathStrokesFn;
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MakeTessellatorFn fMakeTessellatorFn;
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const ShaderFlags fShaderFlags;
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float fMatrixScale;
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std::unique_ptr<GrMockOpTarget> fTarget;
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std::vector<PathStrokeList> fPathStrokes;
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std::unique_ptr<GrStrokeTessellator> fTessellator;
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SkArenaAlloc fPersistentArena{1024};
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int fTotalVerbCount = 0;
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};
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DEF_BENCH(return new TessPrepareBench(
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make_simple_cubic_path, make_hw_tessellator, ShaderFlags::kNone, 1,
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"GrStrokeHardwareTessellator");
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)
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DEF_BENCH(return new TessPrepareBench(
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make_simple_cubic_path, make_hw_tessellator, ShaderFlags::kNone, 5,
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"GrStrokeHardwareTessellator_one_chop");
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)
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DEF_BENCH(return new TessPrepareBench(
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make_motionmark_paths, make_hw_tessellator, ShaderFlags::kDynamicStroke, 1,
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"GrStrokeHardwareTessellator_motionmark");
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)
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DEF_BENCH(return new TessPrepareBench(
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make_simple_cubic_path, make_fixed_count_tessellator, ShaderFlags::kNone, 1,
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"GrStrokeFixedCountTessellator");
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)
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DEF_BENCH(return new TessPrepareBench(
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make_simple_cubic_path, make_fixed_count_tessellator, ShaderFlags::kNone, 5,
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"GrStrokeFixedCountTessellator_one_chop");
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)
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DEF_BENCH(return new TessPrepareBench(
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make_motionmark_paths, make_fixed_count_tessellator, ShaderFlags::kDynamicStroke, 1,
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"GrStrokeFixedCountTessellator_motionmark");
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)
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