skia2/gm/subsetshader.cpp
Chris Dalton d7a5a1d27e Add a central skiagm::GM::DrawFailureMessage for error messages
Bug: skia:8731
Change-Id: If73216bd427a1ce773fa41044a45c1bbd7ea08e9
Reviewed-on: https://skia-review.googlesource.com/c/189124
Reviewed-by: Mike Klein <mtklein@google.com>
Commit-Queue: Chris Dalton <csmartdalton@google.com>
2019-02-04 17:49:42 +00:00

39 lines
1.4 KiB
C++

/*
* Copyright 2016 Google Inc.
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#include "Resources.h"
#include "SkBitmap.h"
#include "SkShader.h"
#include "gm.h"
DEF_SIMPLE_GM(bitmap_subset_shader, canvas, 256, 256) {
canvas->clear(SK_ColorWHITE);
SkBitmap source;
if (!GetResourceAsBitmap("images/color_wheel.png", &source)) {
skiagm::GM::DrawFailureMessage(canvas, "Could not load images/color_wheel.png. "
"Did you forget to set the resourcePath?");
return;
}
SkIRect left = SkIRect::MakeWH(source.width()/2, source.height());
SkIRect right = SkIRect::MakeXYWH(source.width()/2, 0,
source.width()/2, source.height());
SkBitmap leftBitmap, rightBitmap;
source.extractSubset(&leftBitmap, left);
source.extractSubset(&rightBitmap, right);
SkMatrix matrix;
matrix.setScale(0.75f, 0.75f);
matrix.preRotate(30.0f);
SkShader::TileMode tm = SkShader::kRepeat_TileMode;
SkPaint paint;
paint.setShader(SkShader::MakeBitmapShader(leftBitmap, tm, tm, &matrix));
canvas->drawRect(SkRect::MakeWH(256.0f, 128.0f), paint);
paint.setShader(SkShader::MakeBitmapShader(rightBitmap, tm, tm, &matrix));
canvas->drawRect(SkRect::MakeXYWH(0, 128.0f, 256.0f, 128.0f), paint);
}