skia2/modules/androidkit
Kevin Lubick f60584eb0f [includes] Remove link between SkImage.h and SkImageEncoder.h
According to go/chrome-includes [1], this will save about
210MB (0.09%) off the Chrome build. http://screen/GVdDaRRneTRuroL

[1] https://commondatastorage.googleapis.com/chromium-browser-clang/include-analysis.html#view=edges&filter=%5Ethird_party%2Fskia%2Finclude%2Fcore%2FSkImage%5C.h%24&sort=asize&reverse=&includer=%5Ethird_party%2Fskia%2Finclude%2Fcore%2FSkImage%5C.h%24&included=&limit=1000

Canary-Android-Topic: image-encoder-2
Change-Id: If911ec283a9ce2b07c8509768a6a05446573a215
Bug: 242216
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/512416
Reviewed-by: Leon Scroggins <scroggo@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: Kevin Lubick <kjlubick@google.com>
2022-03-07 21:32:13 +00:00
..
src [includes] Remove link between SkImage.h and SkImageEncoder.h 2022-03-07 21:32:13 +00:00
README [androidkit] Split Canvas backing store into Surface 2021-04-13 13:56:04 +00:00

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AndroidKit is an AAR, or Android Library, that compiles Skia's native code, 
JNI bindings, and Java wrapper classes into a shared library.

BUILDING

1) Through Android Studio
-  Start a project by opening skia/platform_tools/android/apps with Android Studio.
-  Ensure that you're local.properties file is filled out with paths to your 
   Skia out directories. It should look like this:

   sdk.dir=[sdk file path]
   depot_tools.dir=[depot tools file path]
   x86.out.dir=[out file for x86]
   x64.out.dir=[out file for x64]
   arm64.out.dir=[out file for xarm64]
   arm.out.dir=[out file for arm]

-  Click on AndroidKit on the project tree, click Build in the toolbar, and select
   " Make Module 'apps.androidkit' "
-  The AAR will be under the build/outputs/aar directory.

2) Through the terminal
-  Run: platform_tools/android/bin/android_build_app -C  out/[out_dir] androidkit
-  If it builds with no errors, youll find the AAR in the out directory you were building from


LOADING

Before using AndroidKit classes, client applications must explicitly load the native library.
This is usually accomplished via a static class initializer, e.g.

  public class MyApp {
      static {
          System.loadLibrary("androidkit");
      }

      ...
  }