skia2/experimental/sksg/SkSGInvalidationController.h
Florin Malita c75e2401a8 [sksg] Refine invalidation logic
We need to discriminate between nodes whose bounds updates contribute to the dirty
region, and nodes whose bounds changes do not.

E.g. animated shape in a group: the animated shape node bounds should yield damage,
but the ancestor group bounds should not.

To accomplish this, we refine the invalidation state:

  1) self invalidation == the node itself was invalidated, and its bounds updates
     yield damage.
  2) descendant invalidation == the node has some (self-)invalidated descendant,
     but its own bounds are not contributing damage.

Also:

  * hoist the bounding box invalidation logic into the base class (Node::revalidate)
    and update to respect the states described above.
  * remove (now-redundant) GeometryNode bbox logic.
  * update revalidation methods to return the node bbox instead of void

TBR=
Change-Id: I8023d1793fb501c945a53f2dc2d2983e5b620ade
Reviewed-on: https://skia-review.googlesource.com/90581
Reviewed-by: Florin Malita <fmalita@chromium.org>
Commit-Queue: Florin Malita <fmalita@chromium.org>
2018-01-04 00:59:20 +00:00

44 lines
939 B
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/*
* Copyright 2017 Google Inc.
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#ifndef SkSGInvalidationController_DEFINED
#define SkSGInvalidationController_DEFINED
#include "SkMatrix.h"
#include "SkTDArray.h"
#include "SkTypes.h"
struct SkRect;
namespace sksg {
/**
* Receiver for invalidation events.
*
* Tracks dirty regions for repaint.
*/
class InvalidationController : public SkNoncopyable {
public:
InvalidationController();
void inval(const SkRect&, const SkMatrix& ctm = SkMatrix::I());
const SkRect& bounds() const { return fBounds; }
const SkRect* begin() const { return fRects.begin(); }
const SkRect* end() const { return fRects.end(); }
private:
SkTDArray<SkRect> fRects;
SkRect fBounds;
typedef SkNoncopyable INHERITED;
};
} // namespace sksg
#endif // SkSGInvalidationController_DEFINED