skia2/experimental
Brian Salomon f6784a8c84 Don't build GL on Metal, Vulkan, Dawn, Direct3D bots
Misc fixes to omit GL-dependent targets and fix assumptions that
SK_SUPPORT_GPU implies SK_GL.

Bug: skia:10051
Change-Id: Ida88ac3f1bf4d9e23f66d0700c2bce18b938ed6f
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/277456
Commit-Queue: Brian Salomon <bsalomon@google.com>
Reviewed-by: Greg Daniel <egdaniel@google.com>
2020-03-18 14:26:28 +00:00
..
c-api-example Fix small memory leak in c-api example 2019-12-16 16:03:04 +00:00
docs runs some sample animations side by side in canvas and svg 2015-11-16 13:36:08 -08:00
documentation experimental/tools/gerrit_percent_encode 2019-08-05 16:11:45 +00:00
ffmpeg Remove SkTMin and SkTMax 2020-02-07 18:40:09 +00:00
minimal_ios_mtl_skia_app skottie_ios_app: Add OpenGL. 2020-01-14 16:16:32 +00:00
Networking rewrite includes to not need so much -Ifoo 2019-04-24 16:27:11 +00:00
pvg add pvg experiment 2018-11-02 15:35:21 +00:00
svg/model Revert "Revert "switch to new filltype for SkPath"" 2019-11-26 17:43:14 +00:00
tools decs/examples: Support more fiddle types: offscreen, srgb 2020-01-30 16:31:58 +00:00
wasm-skp-debugger Don't build GL on Metal, Vulkan, Dawn, Direct3D bots 2020-03-18 14:26:28 +00:00
xform Move a bunch of gpu files out of include/private and into src/gpu. 2019-06-18 14:24:42 +00:00
xps_to_png experimental/xps_to_png: pass in DPI as program argument 2016-11-14 15:39:09 +00:00