skia2/tools/sk_app/unix
Brian Salomon f6784a8c84 Don't build GL on Metal, Vulkan, Dawn, Direct3D bots
Misc fixes to omit GL-dependent targets and fix assumptions that
SK_SUPPORT_GPU implies SK_GL.

Bug: skia:10051
Change-Id: Ida88ac3f1bf4d9e23f66d0700c2bce18b938ed6f
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/277456
Commit-Queue: Brian Salomon <bsalomon@google.com>
Reviewed-by: Greg Daniel <egdaniel@google.com>
2020-03-18 14:26:28 +00:00
..
DawnVulkanWindowContext_unix.cpp Dawn: s/dawn::/wgpu::/g. 2019-10-30 14:29:46 +00:00
GLWindowContext_unix.cpp Remove SkTMin and SkTMax 2020-02-07 18:40:09 +00:00
keysym2ucs.c rewrite includes to not need so much -Ifoo 2019-04-24 16:27:11 +00:00
keysym2ucs.h Move some bits from views to sk_app 2017-12-01 14:47:10 +00:00
main_unix.cpp sk_app, editor: cursor blink 2019-08-02 15:36:40 +00:00
RasterWindowContext_unix.cpp tools/sk_app: fWindowContext is unique_ptr<> 2019-08-02 16:16:34 +00:00
VulkanWindowContext_unix.cpp tools/sk_app: fWindowContext is unique_ptr<> 2019-08-02 16:16:34 +00:00
Window_unix.cpp Don't build GL on Metal, Vulkan, Dawn, Direct3D bots 2020-03-18 14:26:28 +00:00
Window_unix.h rewrite includes to not need so much -Ifoo 2019-04-24 16:27:11 +00:00
WindowContextFactory_unix.h Update dawn.h -> webgpu.h, dawn_cpp.h -> webgpu_cpp.h. 2019-12-04 15:24:16 +00:00