skia2/tools/gpu/MemoryCache.cpp
Brian Osman e6ef03d53b Make the persistent cache utility functions operate on SkData
This avoids boilerplate at every call-site (and more are being added
soon) to set up the reader/writer objects.

Change-Id: Idc632932b5a9be8d3164d249abab7dccbb905ca3
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/207704
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
2019-04-12 15:00:54 +00:00

106 lines
3.5 KiB
C++

/*
* Copyright 2018 Google Inc.
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#include "GrPersistentCacheUtils.h"
#include "MemoryCache.h"
#include "SkBase64.h"
#include "SkJSONWriter.h"
#include "SkMD5.h"
#include "SkTHash.h"
// Change this to 1 to log cache hits/misses/stores using SkDebugf.
#define LOG_MEMORY_CACHE 0
static SkString data_to_str(const SkData& data) {
size_t encodeLength = SkBase64::Encode(data.data(), data.size(), nullptr);
SkString str;
str.resize(encodeLength);
SkBase64::Encode(data.data(), data.size(), str.writable_str());
static constexpr size_t kMaxLength = 60;
static constexpr char kTail[] = "...";
static const size_t kTailLen = strlen(kTail);
bool overlength = encodeLength > kMaxLength;
if (overlength) {
str = SkString(str.c_str(), kMaxLength - kTailLen);
str.append(kTail);
}
return str;
}
namespace sk_gpu_test {
sk_sp<SkData> MemoryCache::load(const SkData& key) {
auto result = fMap.find(key);
if (result == fMap.end()) {
if (LOG_MEMORY_CACHE) {
SkDebugf("Load Key: %s\n\tNot Found.\n\n", data_to_str(key).c_str());
}
++fCacheMissCnt;
return nullptr;
}
if (LOG_MEMORY_CACHE) {
SkDebugf("Load Key: %s\n\tFound Data: %s\n\n", data_to_str(key).c_str(),
data_to_str(*result->second.fData).c_str());
}
result->second.fHitCount++;
return result->second.fData;
}
void MemoryCache::store(const SkData& key, const SkData& data) {
if (LOG_MEMORY_CACHE) {
SkDebugf("Store Key: %s\n\tData: %s\n\n", data_to_str(key).c_str(),
data_to_str(data).c_str());
}
fMap[Key(key)] = Value(data);
}
void MemoryCache::writeShadersToDisk(const char* path, GrBackendApi api) {
if (GrBackendApi::kOpenGL != api) {
// TODO: Add SPIRV support, too.
return;
}
// Default extensions detected by the Mali Offline Compiler
const char* extensions[kGrShaderTypeCount] = { "vert", "geom", "frag" };
// For now, we only dump fragment shaders. They are the biggest factor in performance, and
// the shaders for other stages tend to be heavily reused.
SkString jsonPath = SkStringPrintf("%s/%s.json", path, extensions[kFragment_GrShaderType]);
SkFILEWStream jsonFile(jsonPath.c_str());
SkJSONWriter writer(&jsonFile, SkJSONWriter::Mode::kPretty);
writer.beginArray();
for (auto it = fMap.begin(); it != fMap.end(); ++it) {
SkMD5 hash;
hash.write(it->first.fKey->bytes(), it->first.fKey->size());
SkMD5::Digest digest = hash.finish();
SkString md5;
for (int i = 0; i < 16; ++i) {
md5.appendf("%02x", digest.data[i]);
}
// Write [ hash, hitCount ] to JSON digest
writer.beginArray(nullptr, false);
writer.appendString(md5.c_str());
writer.appendS32(it->second.fHitCount);
writer.endArray();
SkSL::Program::Inputs inputsIgnored;
SkSL::String glsl[kGrShaderTypeCount];
GrPersistentCacheUtils::UnpackCachedGLSL(it->second.fData.get(), &inputsIgnored, glsl);
SkString filename = SkStringPrintf("%s/%s.%s", path, md5.c_str(),
extensions[kFragment_GrShaderType]);
SkFILEWStream file(filename.c_str());
file.write(glsl[kFragment_GrShaderType].c_str(), glsl[kFragment_GrShaderType].size());
}
writer.endArray();
}
} // namespace sk_gpu_test