e20fcad156
This reverts commita4f207eb67
. Reason for revert: Landing with fix Original change's description: > Revert "Move makeDeferredRenderTargetContext calls to factory on RTC." > > This reverts commit1c16b43033
. > > Reason for revert: Red on tree > Original change's description: > > Move makeDeferredRenderTargetContext calls to factory on RTC. > > > > Change-Id: Iaa8f5829d9f8650ff27a60f75fb2216f016ab85e > > Reviewed-on: https://skia-review.googlesource.com/c/skia/+/262058 > > Commit-Queue: Greg Daniel <egdaniel@google.com> > > Reviewed-by: Brian Salomon <bsalomon@google.com> > > TBR=egdaniel@google.com,bsalomon@google.com > > Change-Id: I9e3c9d13c66b5437c87ad7136d283fa4ac81df1f > No-Presubmit: true > No-Tree-Checks: true > No-Try: true > Reviewed-on: https://skia-review.googlesource.com/c/skia/+/263019 > Reviewed-by: Jim Van Verth <jvanverth@google.com> > Commit-Queue: Jim Van Verth <jvanverth@google.com> TBR=egdaniel@google.com,jvanverth@google.com,bsalomon@google.com Change-Id: If4ec8316a952fb482471c22273f4724f9b30a998 Reviewed-on: https://skia-review.googlesource.com/c/skia/+/263022 Reviewed-by: Greg Daniel <egdaniel@google.com> Commit-Queue: Greg Daniel <egdaniel@google.com>
154 lines
6.0 KiB
C++
154 lines
6.0 KiB
C++
/*
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* Copyright 2017 Google Inc.
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*
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* Use of this source code is governed by a BSD-style license that can be
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* found in the LICENSE file.
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*/
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#include "tests/Test.h"
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#include "include/core/SkPath.h"
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#include "include/gpu/GrContext.h"
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#include "src/gpu/GrClip.h"
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#include "src/gpu/GrContextPriv.h"
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#include "src/gpu/GrResourceCache.h"
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#include "src/gpu/GrSoftwarePathRenderer.h"
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#include "src/gpu/GrStyle.h"
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#include "src/gpu/effects/GrPorterDuffXferProcessor.h"
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#include "src/gpu/geometry/GrShape.h"
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#include "src/gpu/ops/GrTessellatingPathRenderer.h"
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static SkPath create_concave_path() {
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SkPath path;
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path.moveTo(100, 0);
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path.lineTo(200, 200);
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path.lineTo(100, 150);
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path.lineTo(0, 200);
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path.close();
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return path;
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}
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static void draw_path(GrContext* ctx,
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GrRenderTargetContext* renderTargetContext,
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const SkPath& path,
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GrPathRenderer* pr,
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GrAAType aaType,
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const GrStyle& style) {
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GrPaint paint;
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paint.setXPFactory(GrPorterDuffXPFactory::Get(SkBlendMode::kSrc));
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GrNoClip noClip;
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SkIRect clipConservativeBounds = SkIRect::MakeWH(renderTargetContext->width(),
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renderTargetContext->height());
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GrShape shape(path, style);
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if (shape.style().applies()) {
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shape = shape.applyStyle(GrStyle::Apply::kPathEffectAndStrokeRec, 1.0f);
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}
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SkMatrix matrix = SkMatrix::I();
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GrPathRenderer::DrawPathArgs args{ctx,
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std::move(paint),
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&GrUserStencilSettings::kUnused,
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renderTargetContext,
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&noClip,
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&clipConservativeBounds,
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&matrix,
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&shape,
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aaType,
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false};
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pr->drawPath(args);
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}
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static bool cache_non_scratch_resources_equals(GrResourceCache* cache, int expected) {
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#if GR_CACHE_STATS
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GrResourceCache::Stats stats;
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cache->getStats(&stats);
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return (stats.fTotal - stats.fScratch) == expected;
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#else
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return true;
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#endif
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}
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static void test_path(skiatest::Reporter* reporter,
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std::function<SkPath(void)> createPath,
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std::function<GrPathRenderer*(GrContext*)> createPathRenderer,
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int expected,
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GrAAType aaType = GrAAType::kNone,
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GrStyle style = GrStyle(SkStrokeRec::kFill_InitStyle)) {
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sk_sp<GrContext> ctx = GrContext::MakeMock(nullptr);
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// The cache needs to be big enough that nothing gets flushed, or our expectations can be wrong
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ctx->setResourceCacheLimit(8000000);
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GrResourceCache* cache = ctx->priv().getResourceCache();
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auto rtc = GrRenderTargetContext::Make(
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ctx.get(), GrColorType::kRGBA_8888, nullptr, SkBackingFit::kApprox, {800, 800}, 1,
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GrMipMapped::kNo, GrProtected::kNo, kTopLeft_GrSurfaceOrigin);
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if (!rtc) {
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return;
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}
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sk_sp<GrPathRenderer> pathRenderer(createPathRenderer(ctx.get()));
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SkPath path = createPath();
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// Initially, cache only has the render target context
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REPORTER_ASSERT(reporter, cache_non_scratch_resources_equals(cache, 0));
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// Draw the path, check that new resource count matches expectations
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draw_path(ctx.get(), rtc.get(), path, pathRenderer.get(), aaType, style);
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ctx->flush();
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REPORTER_ASSERT(reporter, cache_non_scratch_resources_equals(cache, expected));
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// Nothing should be purgeable yet
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cache->purgeAsNeeded();
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REPORTER_ASSERT(reporter, cache_non_scratch_resources_equals(cache, expected));
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// Reset the path to change the GenID, which should invalidate one resource in the cache.
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// Some path renderers may leave other unique-keyed resources in the cache, though.
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path.reset();
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cache->purgeAsNeeded();
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REPORTER_ASSERT(reporter, cache_non_scratch_resources_equals(cache, expected - 1));
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}
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// Test that deleting the original path invalidates the VBs cached by the tessellating path renderer
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DEF_GPUTEST(TessellatingPathRendererCacheTest, reporter, /* options */) {
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auto createPR = [](GrContext*) {
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return new GrTessellatingPathRenderer();
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};
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// Tessellating path renderer creates a single vertex buffer for non-AA paths. No other
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// resources should be created.
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const int kExpectedResources = 1;
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test_path(reporter, create_concave_path, createPR, kExpectedResources);
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// Test with a style that alters the path geometry. This needs to attach the invalidation logic
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// to the original path, not the modified path produced by the style.
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SkPaint paint;
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paint.setStyle(SkPaint::kStroke_Style);
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paint.setStrokeWidth(1);
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GrStyle style(paint);
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test_path(
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reporter, create_concave_path, createPR, kExpectedResources, GrAAType::kNone, style);
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}
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// Test that deleting the original path invalidates the textures cached by the SW path renderer
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DEF_GPUTEST(SoftwarePathRendererCacheTest, reporter, /* options */) {
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auto createPR = [](GrContext* ctx) {
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return new GrSoftwarePathRenderer(ctx->priv().proxyProvider(), true);
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};
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// Software path renderer creates a mask texture and renders with a non-AA rect, but the flush
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// only contains a single quad so GrFillRectOp doesn't need to use the shared index buffer.
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const int kExpectedResources = 1;
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test_path(reporter, create_concave_path, createPR, kExpectedResources, GrAAType::kCoverage);
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// Test with a style that alters the path geometry. This needs to attach the invalidation logic
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// to the original path, not the modified path produced by the style.
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SkPaint paint;
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paint.setStyle(SkPaint::kStroke_Style);
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paint.setStrokeWidth(1);
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GrStyle style(paint);
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test_path(reporter, create_concave_path, createPR, kExpectedResources, GrAAType::kCoverage,
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style);
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}
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