c0bd9f9fe5
Current strategy: everything from the top Things to look at first are the manual changes: - added tools/rewrite_includes.py - removed -Idirectives from BUILD.gn - various compile.sh simplifications - tweak tools/embed_resources.py - update gn/find_headers.py to write paths from the top - update gn/gn_to_bp.py SkUserConfig.h layout so that #include "include/config/SkUserConfig.h" always gets the header we want. No-Presubmit: true Change-Id: I73a4b181654e0e38d229bc456c0d0854bae3363e Reviewed-on: https://skia-review.googlesource.com/c/skia/+/209706 Commit-Queue: Mike Klein <mtklein@google.com> Reviewed-by: Hal Canary <halcanary@google.com> Reviewed-by: Brian Osman <brianosman@google.com> Reviewed-by: Florin Malita <fmalita@chromium.org>
42 lines
886 B
C
42 lines
886 B
C
/*
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* Copyright 2019 Google Inc.
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*
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* Use of this source code is governed by a BSD-style license that can be
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* found in the LICENSE file.
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*/
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#ifndef SkTileModes_DEFINED
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#define SkTileModes_DEFINED
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#include "include/core/SkTypes.h"
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enum class SkTileMode {
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/**
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* Replicate the edge color if the shader draws outside of its
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* original bounds.
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*/
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kClamp,
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/**
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* Repeat the shader's image horizontally and vertically.
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*/
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kRepeat,
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/**
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* Repeat the shader's image horizontally and vertically, alternating
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* mirror images so that adjacent images always seam.
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*/
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kMirror,
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/**
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* Only draw within the original domain, return transparent-black everywhere else.
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*/
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kDecal,
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kLastTileMode = kDecal,
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};
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static constexpr int kSkTileModeCount = static_cast<int>(SkTileMode::kLastTileMode) + 1;
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#endif
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