skia2/include/core/SkTileMode.h
Mike Klein c0bd9f9fe5 rewrite includes to not need so much -Ifoo
Current strategy: everything from the top

Things to look at first are the manual changes:

   - added tools/rewrite_includes.py
   - removed -Idirectives from BUILD.gn
   - various compile.sh simplifications
   - tweak tools/embed_resources.py
   - update gn/find_headers.py to write paths from the top
   - update gn/gn_to_bp.py SkUserConfig.h layout
     so that #include "include/config/SkUserConfig.h" always
     gets the header we want.

No-Presubmit: true
Change-Id: I73a4b181654e0e38d229bc456c0d0854bae3363e
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/209706
Commit-Queue: Mike Klein <mtklein@google.com>
Reviewed-by: Hal Canary <halcanary@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
Reviewed-by: Florin Malita <fmalita@chromium.org>
2019-04-24 16:27:11 +00:00

42 lines
886 B
C

/*
* Copyright 2019 Google Inc.
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#ifndef SkTileModes_DEFINED
#define SkTileModes_DEFINED
#include "include/core/SkTypes.h"
enum class SkTileMode {
/**
* Replicate the edge color if the shader draws outside of its
* original bounds.
*/
kClamp,
/**
* Repeat the shader's image horizontally and vertically.
*/
kRepeat,
/**
* Repeat the shader's image horizontally and vertically, alternating
* mirror images so that adjacent images always seam.
*/
kMirror,
/**
* Only draw within the original domain, return transparent-black everywhere else.
*/
kDecal,
kLastTileMode = kDecal,
};
static constexpr int kSkTileModeCount = static_cast<int>(SkTileMode::kLastTileMode) + 1;
#endif