skia2/bench/MatrixConvolutionBench.cpp
Mike Klein c0bd9f9fe5 rewrite includes to not need so much -Ifoo
Current strategy: everything from the top

Things to look at first are the manual changes:

   - added tools/rewrite_includes.py
   - removed -Idirectives from BUILD.gn
   - various compile.sh simplifications
   - tweak tools/embed_resources.py
   - update gn/find_headers.py to write paths from the top
   - update gn/gn_to_bp.py SkUserConfig.h layout
     so that #include "include/config/SkUserConfig.h" always
     gets the header we want.

No-Presubmit: true
Change-Id: I73a4b181654e0e38d229bc456c0d0854bae3363e
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/209706
Commit-Queue: Mike Klein <mtklein@google.com>
Reviewed-by: Hal Canary <halcanary@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
Reviewed-by: Florin Malita <fmalita@chromium.org>
2019-04-24 16:27:11 +00:00

71 lines
2.7 KiB
C++

/*
* Copyright 2012 Google Inc.
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#include "bench/Benchmark.h"
#include "include/core/SkCanvas.h"
#include "include/core/SkPaint.h"
#include "include/core/SkString.h"
#include "include/effects/SkMatrixConvolutionImageFilter.h"
#include "include/utils/SkRandom.h"
static const char* name(SkMatrixConvolutionImageFilter::TileMode mode) {
switch (mode) {
case SkMatrixConvolutionImageFilter::kClamp_TileMode: return "clamp";
case SkMatrixConvolutionImageFilter::kRepeat_TileMode: return "repeat";
case SkMatrixConvolutionImageFilter::kClampToBlack_TileMode: return "clampToBlack";
}
return "oops";
}
class MatrixConvolutionBench : public Benchmark {
public:
MatrixConvolutionBench(SkMatrixConvolutionImageFilter::TileMode tileMode, bool convolveAlpha)
: fName(SkStringPrintf("matrixconvolution_%s%s",
name(tileMode),
convolveAlpha ? "" : "_noConvolveAlpha")) {
SkISize kernelSize = SkISize::Make(3, 3);
SkScalar kernel[9] = {
SkIntToScalar( 1), SkIntToScalar( 1), SkIntToScalar( 1),
SkIntToScalar( 1), SkIntToScalar(-7), SkIntToScalar( 1),
SkIntToScalar( 1), SkIntToScalar( 1), SkIntToScalar( 1),
};
SkScalar gain = 0.3f, bias = SkIntToScalar(100);
SkIPoint kernelOffset = SkIPoint::Make(1, 1);
fFilter = SkMatrixConvolutionImageFilter::Make(kernelSize, kernel, gain, bias,
kernelOffset, tileMode, convolveAlpha,
nullptr);
}
protected:
virtual const char* onGetName() {
return fName.c_str();
}
virtual void onDraw(int loops, SkCanvas* canvas) {
SkPaint paint;
this->setupPaint(&paint);
paint.setAntiAlias(true);
SkRandom rand;
for (int i = 0; i < loops; i++) {
SkRect r = SkRect::MakeWH(rand.nextUScalar1() * 400,
rand.nextUScalar1() * 400);
paint.setImageFilter(fFilter);
canvas->drawOval(r, paint);
}
}
private:
sk_sp<SkImageFilter> fFilter;
SkString fName;
typedef Benchmark INHERITED;
};
DEF_BENCH( return new MatrixConvolutionBench(SkMatrixConvolutionImageFilter::kClamp_TileMode, true); )
DEF_BENCH( return new MatrixConvolutionBench(SkMatrixConvolutionImageFilter::kRepeat_TileMode, true); )
DEF_BENCH( return new MatrixConvolutionBench(SkMatrixConvolutionImageFilter::kClampToBlack_TileMode, true); )
DEF_BENCH( return new MatrixConvolutionBench(SkMatrixConvolutionImageFilter::kClampToBlack_TileMode, false); )