f6d8d28883
The _avx.cpp code was working in a degraded (SSE2/SSSE3) mode silently. This CL will make the _avx.cpp code start using AVX. There is currently no _avx2.cpp code, but I'm writing some now, and this change will make it work properly from the start. Chrome and Android builds should already be okay. BUG=skia: GOLD_TRYBOT_URL= https://gold.skia.org/search2?unt=true&query=source_type%3Dgm&master=false&issue=1535443003 CQ_EXTRA_TRYBOTS=client.skia.compile:Build-Ubuntu-GCC-x86_64-Release-CMake-Trybot,Build-Mac10.9-Clang-x86_64-Release-CMake-Trybot Review URL: https://codereview.chromium.org/1535443003
323 lines
11 KiB
CMake
323 lines
11 KiB
CMake
# Boilerplate.
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cmake_minimum_required (VERSION 3.1) # First version with CMAKE_CXX_STANDARD.
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project (skimake)
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set (CMAKE_CXX_STANDARD 11)
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# Default to Release mode. We're mainly targeting Skia users, not Skia developers.
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if (NOT CMAKE_BUILD_TYPE)
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set (CMAKE_BUILD_TYPE Release)
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endif ()
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# To first approximation, the Skia library comprises all .cpp files under src/.
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file (GLOB_RECURSE srcs ../src/*.cpp)
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function (find_include_dirs out)
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file (GLOB_RECURSE headers ${ARGN})
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foreach (path ${headers})
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get_filename_component (dir ${path} PATH)
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list (APPEND include_dirs ${dir})
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endforeach()
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list (REMOVE_DUPLICATES include_dirs)
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set (${out} ${include_dirs} PARENT_SCOPE)
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endfunction()
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# We need src/ directories and include/private on our path when building Skia.
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# Users should be able to use Skia with only include/ directories that are not include/private.
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find_include_dirs(private_includes ../src/*.h ../include/private/*.h)
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find_include_dirs(public_includes ../include/*.h)
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list (REMOVE_ITEM public_includes ${private_includes}) # Easiest way to exclude private.
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file (GLOB default_include_config "../include/config")
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list (REMOVE_ITEM public_includes ${default_include_config})
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set (userconfig_directory ${CMAKE_BINARY_DIR}/include)
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list (APPEND public_includes ${userconfig_directory})
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# These guys are third_party but provided by a Skia checkout.
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list (APPEND srcs ../third_party/etc1/etc1.cpp ../third_party/ktx/ktx.cpp)
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list (APPEND private_includes ../third_party/etc1 ../third_party/ktx)
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function (remove_srcs)
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file (GLOB_RECURSE to_remove ${ARGN})
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list (REMOVE_ITEM srcs ${to_remove})
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set (srcs ${srcs} PARENT_SCOPE)
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endfunction()
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# This file is empty and is only used to trick GYP.
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remove_srcs (../src/core/SkForceCPlusPlusLinking.cpp)
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# This file forces linking for all our supported image decoders. We're more fine-grained.
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remove_srcs (../src/images/SkForceLinking.cpp)
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# Chrome only?
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remove_srcs (../src/ports/SkFontHost_fontconfig.cpp
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../src/fonts/SkFontMgr_fontconfig.cpp
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../src/ports/SkFontConfigInterface_direct.cpp
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../src/ports/SkFontConfigInterface_direct_factory.cpp
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../src/ports/SkFontConfigInterface_direct_google3.cpp
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../src/ports/SkFontConfigInterface_direct_google3_factory.cpp)
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# Alternative font managers.
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remove_srcs (../src/ports/SkFontMgr_custom*.cpp)
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# Skia sure ships a lot of code no one uses.
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remove_srcs (../src/animator/* ../src/*nacl* ../src/svg/* ../src/views/* ../src/xml/*)
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foreach (include animator svg svg/parser views views/animated xml)
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file (GLOB globed_include ../include/${include})
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list (REMOVE_ITEM public_includes ${globed_include})
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endforeach()
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# Remove OS-specific source files.
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if (NOT UNIX)
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remove_srcs(../src/ports/*_posix.cpp
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../src/ports/SkTLS_pthread.cpp
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../src/ports/SkTime_Unix.cpp
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../src/utils/SkThreadUtils_pthread.cpp)
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endif()
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if (APPLE OR NOT UNIX)
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remove_srcs(../src/gpu/gl/glx/*
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../src/images/SkImageDecoder_FactoryDefault.cpp
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../src/ports/SkFontMgr_fontconfig*.cpp
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../src/*FreeType*)
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endif()
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# Remove processor-specific source files.
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if (NOT CMAKE_SYSTEM_PROCESSOR STREQUAL ARM)
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remove_srcs(../src/*arm* ../src/*ARM* ../src/*neon* ../src/*NEON*)
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endif()
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if (NOT CMAKE_SYSTEM_PROCESSOR STREQUAL MIPS)
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remove_srcs(../src/*mips* ../src/*MIPS*)
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endif()
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# Make our ports choices.
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remove_srcs(
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../src/*moz* # We're probably not Mozilla.
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../src/gpu/GrContextFactory.cpp # For internal testing only.
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../src/gpu/gl/GrGLCreateNativeInterface_none.cpp
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../src/gpu/gl/GrGLDefaultInterface_none.cpp
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../src/gpu/gl/SkCreatePlatformGLContext*.cpp # For internal testing only.
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../src/gpu/gl/command_buffer/*
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../src/gpu/gl/egl/*
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../src/gpu/gl/iOS/*
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../src/opts/SkBitmapProcState_opts_none.cpp
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../src/opts/SkBlitMask_opts_none.cpp
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../src/opts/SkBlitRow_opts_none.cpp
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../src/ports/SkFontMgr_empty_factory.cpp
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../src/ports/SkGlobalInitialization_chromium.cpp
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../src/ports/SkImageDecoder_empty.cpp
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../src/ports/SkImageGenerator_none.cpp
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../src/ports/SkTLS_none.cpp)
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if (WIN32)
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if(SKIA_GDI)
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remove_srcs(../src/ports/SkFontMgr_win_dw_factory.cpp)
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else()
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remove_srcs(../src/ports/SkFontMgr_win_gdi_factory.cpp)
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endif()
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endif()
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remove_srcs(../src/gpu/gl/angle/*) # TODO
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remove_srcs(../src/codec/* ../src/android/*) # TODO: Requires Chromium's libjpeg-turbo, and incompatible giflib.
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# Certain files must be compiled with support for SSSE3, SSE4.1, AVX, or AVX2 intrinsics.
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file (GLOB_RECURSE ssse3_srcs ../src/*ssse3*.cpp ../src/*SSSE3*.cpp)
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file (GLOB_RECURSE sse41_srcs ../src/*sse4*.cpp ../src/*SSE4*.cpp)
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file (GLOB_RECURSE avx_srcs ../src/*_avx.cpp)
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file (GLOB_RECURSE avx2_srcs ../src/*_avx2.cpp)
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set_source_files_properties(${ssse3_srcs} PROPERTIES COMPILE_FLAGS -mssse3)
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set_source_files_properties(${sse41_srcs} PROPERTIES COMPILE_FLAGS -msse4.1)
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set_source_files_properties(${avx_srcs} PROPERTIES COMPILE_FLAGS -mavx)
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set_source_files_properties(${avx2_srcs} PROPERTIES COMPILE_FLAGS -mavx2)
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# Detect our optional dependencies.
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# If we can't find them, don't build the parts of Skia that use them.
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find_package (EXPAT)
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find_package (Lua)
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find_package (ZLIB)
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# No find_package for libwebp as far as I can tell, so simulate it here.
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find_path (WEBP_INCLUDE_DIRS "webp/decode.h")
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find_library (WEBP_LIBRARIES webp)
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find_path (OSMESA_INCLUDE_DIRS "GL/osmesa.h")
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find_library(OSMESA_LIBRARIES "OSMesa")
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if (UNIX AND NOT APPLE)
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find_package (Freetype)
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# Same deal for fontconfig.
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find_path (FONTCONFIG_INCLUDE_DIRS "fontconfig/fontconfig.h")
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find_library (FONTCONFIG_LIBRARIES fontconfig)
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find_package (GIF)
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find_package (JPEG)
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find_package (PNG)
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endif()
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# TODO: macro away this if (found) ... else() ... endif() stuff.
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if (EXPAT_FOUND)
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list (APPEND private_includes ${EXPAT_INCLUDE_DIRS})
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list (APPEND libs ${EXPAT_LIBRARIES})
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else()
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remove_srcs (../src/ports/SkFontMgr_android_parser.cpp)
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endif()
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if (GIF_FOUND)
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list (APPEND private_includes ${GIF_INCLUDE_DIRS})
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list (APPEND libs ${GIF_LIBRARIES})
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else()
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remove_srcs(../src/images/*gif*)
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endif()
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if (JPEG_FOUND)
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list (APPEND private_includes ${JPEG_INCLUDE_DIRS})
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list (APPEND libs ${JPEG_LIBRARIES})
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else()
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remove_srcs(../src/images/*jpeg*)
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endif()
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if (LUA_FOUND)
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list (APPEND private_includes ${LUA_INCLUDE_DIR})
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list (APPEND libs ${LUA_LIBRARIES})
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else()
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remove_srcs(../src/utils/*Lua*)
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endif()
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if (PNG_FOUND)
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list (APPEND private_includes ${PNG_INCLUDE_DIRS})
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list (APPEND libs ${PNG_LIBRARIES})
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else()
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remove_srcs(../src/images/*png*)
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endif()
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if (ZLIB_FOUND)
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list (APPEND private_includes ${ZLIB_INCLUDE_DIRS})
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list (APPEND libs ${ZLIB_LIBRARIES})
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remove_srcs(../src/doc/SkDocument_PDF_None.cpp)
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else()
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remove_srcs(../src/pdf/*.cpp ../src/doc/SkDocument_PDF.cpp)
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endif()
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if (WEBP_INCLUDE_DIRS AND WEBP_LIBRARIES)
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list (APPEND private_includes ${WEBP_INCLUDE_DIRS})
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list (APPEND libs ${WEBP_LIBRARIES})
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else()
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remove_srcs(../src/images/*webp*)
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endif()
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if (FREETYPE_FOUND)
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list (APPEND private_includes ${FREETYPE_INCLUDE_DIRS})
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list (APPEND libs ${FREETYPE_LIBRARIES})
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endif()
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if (FONTCONFIG_INCLUDE_DIRS AND FONTCONFIG_LIBRARIES)
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list (APPEND private_includes ${FONTCONFIG_INCLUDE_DIRS})
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list (APPEND libs ${FONTCONFIG_LIBRARIES})
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endif()
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if (APPLE)
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find_library(APPLICATION_SERVICES_FRAMEWORK ApplicationServices REQUIRED)
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list (APPEND libs ${APPLICATION_SERVICES_FRAMEWORK})
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endif()
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if (OSMESA_LIBRARIES AND OSMESA_INCLUDE_DIRS)
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list (APPEND libs ${OSMESA_LIBRARIES})
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list (APPEND private_includes ${OSMESA_INCLUDE_DIRS})
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list (APPEND public_defines "-DSK_MESA=1")
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else()
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remove_srcs(../src/gpu/gl/mesa/*)
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endif()
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if (WIN32)
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list (APPEND libs FontSub.lib Usp10.lib)
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endif()
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find_package(OpenGL REQUIRED)
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list (APPEND libs ${OPENGL_LIBRARIES})
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# This is our main output, libskia.so.
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# We mostly build an .so here because it helps test we've linked everything,
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# not so much that we think Skia is a good candidate to ship as a shared library.
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add_library (skia SHARED ${srcs})
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target_compile_definitions(skia
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PUBLIC ${public_defines}
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PRIVATE -DSKIA_DLL -DSKIA_IMPLEMENTATION=1)
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target_include_directories(skia
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PUBLIC ${public_includes}
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PRIVATE ${private_includes})
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target_link_libraries(skia
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PUBLIC
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PRIVATE ${libs})
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if (MSVC)
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set(cc_flags "/w /GR-")
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else()
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set(cc_flags "-w -fno-rtti -fno-exceptions")
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endif()
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set_target_properties(skia PROPERTIES
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COMPILE_FLAGS ${cc_flags}
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CXX_VISIBILITY_PRESET hidden
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VISIBILITY_INLINES_HIDDEN true)
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# Experimental C API install:
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file(GLOB c_headers "../include/c/*.h")
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install(FILES ${c_headers} DESTINATION include)
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install(TARGETS skia DESTINATION lib)
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# SkUserConfig.h
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set (userconfig_path ${userconfig_directory}/SkUserConfig.h)
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file(WRITE ${userconfig_path} "// SkUserConfig generated by CMake.\n")
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file(APPEND ${userconfig_path} "#ifndef SkUserConfig_DEFINED\n")
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file(APPEND ${userconfig_path} "#define SkUserConfig_DEFINED\n")
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if (CMAKE_BUILD_TYPE STREQUAL Release)
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file(APPEND ${userconfig_path} "#define SK_RELEASE\n")
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file(APPEND ${userconfig_path} "#undef SK_DEBUG\n")
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else ()
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file(APPEND ${userconfig_path} "#define SK_DEBUG\n")
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file(APPEND ${userconfig_path} "#undef SK_RELEASE\n")
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endif ()
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if (OSMESA_LIBRARIES AND OSMESA_INCLUDE_DIRS)
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file (APPEND ${userconfig_path} "#define SK_MESA 1\n")
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endif()
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file(APPEND ${userconfig_path} "#endif // SkUserConfig_DEFINED\n")
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# skia_link_arguments.txt
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set (link_arguments ${CMAKE_BINARY_DIR}/skia_link_arguments.txt)
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file (WRITE ${link_arguments} "-L${CMAKE_BINARY_DIR}\n")
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file (APPEND ${link_arguments} "-lskia\n")
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file (APPEND ${link_arguments} "-Wl,-rpath,${CMAKE_BINARY_DIR}\n")
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# skia_compile_arguments.txt
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set (compile_arguments ${CMAKE_BINARY_DIR}/skia_compile_arguments.txt)
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file (WRITE ${compile_arguments} "--std=c++11\n")
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foreach (include ${public_includes})
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get_filename_component (abs_include ${include} ABSOLUTE)
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file (APPEND ${compile_arguments} "-I${abs_include}\n")
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endforeach()
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# cmake .
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# cmake --build . --target skia
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# c++ -c @skia_compile_arguments.txt example.cpp
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# c++ example.o @skia_link_arguments.txt
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# skia.h
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set (bad_files GrGLConfig_chrome.h SkJSONCPP.h SkParsePaint.h)
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# make `c++ @skia_compile_arguments.txt include/skia.h` work.
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set (skia_h_path ${userconfig_directory}/skia.h)
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file (WRITE ${skia_h_path} "// skia.h generated by CMake.\n")
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file(APPEND ${skia_h_path} "#ifndef skia_DEFINED\n")
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file(APPEND ${skia_h_path} "#define skia_DEFINED\n")
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foreach (include ${public_includes})
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if (NOT include STREQUAL userconfig_directory)
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file (APPEND ${skia_h_path} "\n")
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file (GLOB all_public_headers ${include}/*.h)
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foreach (public_header ${all_public_headers})
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get_filename_component (filename_component ${public_header} NAME)
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if (NOT ";${bad_files};" MATCHES ";${filename_component};")
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file (APPEND ${skia_h_path} "#include \"${filename_component}\"\n")
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endif ()
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endforeach()
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endif()
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endforeach()
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file(APPEND ${skia_h_path} "\n#endif // skia_DEFINED\n")
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# Now build a simple example app that uses Skia via libskia.so.
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add_executable(example example.cpp)
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target_link_libraries(example skia ${OPENGL_LIBRARIES})
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