ab8ed92a0c
This actually exposed a latent bug: we don't support bool(1.23) or bool(1) casts, but these are valid in GLSL: https://www.khronos.org/opengl/wiki/Data_Type_(GLSL)#Conversion_constructors "to bool: A value equal to 0 or 0.0 becomes false; anything else is true." Change-Id: Ia929a09914ffc96f081d0402d7bb05b5428f8db6 Reviewed-on: https://skia-review.googlesource.com/c/skia/+/349977 Auto-Submit: John Stiles <johnstiles@google.com> Commit-Queue: Brian Osman <brianosman@google.com> Reviewed-by: Brian Osman <brianosman@google.com>
24 lines
487 B
Plaintext
24 lines
487 B
Plaintext
bool BF = bool(1.23);
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bool BI = bool(1);
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bool BB = bool(true);
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float FF = float(1.23);
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float FI = float(1);
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float FB = float(true);
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int IF = int(1.23);
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int II = int(1);
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int IB = int(true);
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void main() {
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sk_FragColor.x = half(BF);
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sk_FragColor.x = half(BI);
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sk_FragColor.x = half(BB);
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sk_FragColor.x = half(FF);
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sk_FragColor.x = half(FI);
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sk_FragColor.x = half(FB);
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sk_FragColor.x = half(IF);
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sk_FragColor.x = half(II);
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sk_FragColor.x = half(IB);
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}
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