a65441b3c4
These need to change because type coercion in SkSL is about to become more strict in a followup CL; we are disallowing expressions that mix ints and floats without a cast. Change-Id: I0f6c3cba53fb67078f447345338262c153236c51 Bug: skia:11164 Reviewed-on: https://skia-review.googlesource.com/c/skia/+/353102 Reviewed-by: Ethan Nicholas <ethannicholas@google.com> Commit-Queue: John Stiles <johnstiles@google.com> Auto-Submit: John Stiles <johnstiles@google.com>
23 lines
876 B
GLSL
23 lines
876 B
GLSL
layout(location=1) noperspective out float2 vcoord_Stage0;
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void main()
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{
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int x = sk_InstanceID % 200;
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int y = sk_InstanceID / 200;
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int ileft = (sk_InstanceID*929) % 17;
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int iright = ileft + 1 + ((sk_InstanceID*1637) % (17 - ileft));
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int itop = (sk_InstanceID*313) % 17;
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int ibot = itop + 1 + ((sk_InstanceID*1901) % (17 - itop));
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float outset = 1/32.0;
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outset = (0 == (x + y) % 2) ? -outset : +outset;
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float l = float(ileft)/16.0 - outset;
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float r = float(iright)/16.0 + outset;
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float t = float(itop)/16.0 - outset;
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float b = float(ibot)/16.0 + outset;
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float2 vertexpos;
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vertexpos.x = float(x) + ((0 == (sk_VertexID % 2)) ? l : r);
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vertexpos.y = float(y) + ((0 == (sk_VertexID / 2)) ? t : b);
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vcoord_Stage0.x = (0 == (sk_VertexID % 2)) ? -1 : +1;
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vcoord_Stage0.y = (0 == (sk_VertexID / 2)) ? -1 : +1;
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sk_Position = float4(vertexpos.x , vertexpos.y, 0, 1);
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}
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