9ea48e3965
GLSL only allows one-dimensional arrays. This CL lowers SkSL's array dimensionality limit from eight to one, and fixes all the tests that this breaks. The rest of the code still technically supports arbitrarily-deep array dimensionality; there are many opportunities for code cleanup and simplification in followup CLs. Change-Id: I0fc31e4626649ec69d40c5f5597b3924de298df0 Bug: skia:11026 Reviewed-on: https://skia-review.googlesource.com/c/skia/+/340339 Commit-Queue: John Stiles <johnstiles@google.com> Reviewed-by: Ethan Nicholas <ethannicholas@google.com> Auto-Submit: John Stiles <johnstiles@google.com>
4 lines
52 B
Plaintext
4 lines
52 B
Plaintext
layout(set=0) uniform float arr[3];
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void main() {}
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