skia2/tools/viewer/sk_app/GLWindowContext.cpp
Brian Osman f750fbcb69 Simplify viewer's handling of backbuffer surface and color space
WindowContext still supports color spaces, but not other color
types. Any off-screen rendering is the app's responsibility.

This change also adds (working) F16 support to viewer. Note that
the previous 10-bit and FP16 support in WindowContext was broken.
There was no code to push the off-screen canvas to the window.
If you ever made it to the unreachable off-screen code path in
createSurface, it would have simply stopped drawing.

The decision to limit the window's gamut to sRGB is mostly driven
by my desire to add real-time editing of gamut. This design lets
us do that, without tearing down and rebuilding the window for
every change. An application could still supply a different gamut
via setDisplayParams and render directly to the back buffer with
proper color correction.

BUG=skia:

Change-Id: I94df35c7a42faee396009acc83683e40bb3c284d
Reviewed-on: https://skia-review.googlesource.com/8153
Reviewed-by: Jim Van Verth <jvanverth@google.com>
Reviewed-by: Matt Sarett <msarett@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
2017-02-08 17:34:05 +00:00

100 lines
2.7 KiB
C++

/*
* Copyright 2015 Google Inc.
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#include "GrContext.h"
#include "SkSurface.h"
#include "GLWindowContext.h"
#include "gl/GrGLDefines.h"
#include "gl/GrGLUtil.h"
#include "GrRenderTarget.h"
#include "GrContext.h"
#include "SkCanvas.h"
#include "SkImage_Base.h"
namespace sk_app {
GLWindowContext::GLWindowContext(const DisplayParams& params)
: WindowContext()
, fBackendContext(nullptr)
, fSurface(nullptr) {
fDisplayParams = params;
}
void GLWindowContext::initializeContext() {
this->onInitializeContext();
sk_sp<const GrGLInterface> glInterface;
glInterface.reset(GrGLCreateNativeInterface());
fBackendContext.reset(GrGLInterfaceRemoveNVPR(glInterface.get()));
SkASSERT(nullptr == fContext);
fContext = GrContext::Create(kOpenGL_GrBackend, (GrBackendContext)fBackendContext.get());
// We may not have real sRGB support (ANGLE, in particular), so check for
// that, and fall back to L32:
fPixelConfig = fContext->caps()->srgbSupport() && fDisplayParams.fColorSpace
? kSRGBA_8888_GrPixelConfig : kRGBA_8888_GrPixelConfig;
}
void GLWindowContext::destroyContext() {
fSurface.reset(nullptr);
if (fContext) {
// in case we have outstanding refs to this guy (lua?)
fContext->abandonContext();
fContext->unref();
fContext = nullptr;
}
fBackendContext.reset(nullptr);
this->onDestroyContext();
}
sk_sp<SkSurface> GLWindowContext::getBackbufferSurface() {
if (nullptr == fSurface) {
if (fContext) {
GrBackendRenderTargetDesc desc;
desc.fWidth = this->fWidth;
desc.fHeight = this->fHeight;
desc.fConfig = fPixelConfig;
desc.fOrigin = kBottomLeft_GrSurfaceOrigin;
desc.fSampleCnt = fSampleCount;
desc.fStencilBits = fStencilBits;
GrGLint buffer;
GR_GL_CALL(fBackendContext.get(), GetIntegerv(GR_GL_FRAMEBUFFER_BINDING, &buffer));
desc.fRenderTargetHandle = buffer;
fSurface = SkSurface::MakeFromBackendRenderTarget(fContext, desc,
fDisplayParams.fColorSpace,
&fSurfaceProps);
}
}
return fSurface;
}
void GLWindowContext::swapBuffers() {
this->onSwapBuffers();
}
void GLWindowContext::resize(int w, int h) {
this->destroyContext();
this->initializeContext();
}
void GLWindowContext::setDisplayParams(const DisplayParams& params) {
this->destroyContext();
fDisplayParams = params;
this->initializeContext();
}
} //namespace sk_app