skia2/bench/ImageBench.cpp
Mike Klein c0bd9f9fe5 rewrite includes to not need so much -Ifoo
Current strategy: everything from the top

Things to look at first are the manual changes:

   - added tools/rewrite_includes.py
   - removed -Idirectives from BUILD.gn
   - various compile.sh simplifications
   - tweak tools/embed_resources.py
   - update gn/find_headers.py to write paths from the top
   - update gn/gn_to_bp.py SkUserConfig.h layout
     so that #include "include/config/SkUserConfig.h" always
     gets the header we want.

No-Presubmit: true
Change-Id: I73a4b181654e0e38d229bc456c0d0854bae3363e
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/209706
Commit-Queue: Mike Klein <mtklein@google.com>
Reviewed-by: Hal Canary <halcanary@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
Reviewed-by: Florin Malita <fmalita@chromium.org>
2019-04-24 16:27:11 +00:00

66 lines
2.0 KiB
C++

/*
* Copyright 2015 Google Inc.
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#include "bench/Benchmark.h"
#include "include/core/SkCanvas.h"
#include "include/core/SkImage.h"
#include "include/core/SkSurface.h"
class Image2RasterBench : public Benchmark {
public:
Image2RasterBench() {
fName.set("native_image_to_raster_surface");
}
bool isSuitableFor(Backend backend) override {
return kGPU_Backend == backend || kRaster_Backend == backend;
}
protected:
const char* onGetName() override {
return fName.c_str();
}
// We explicitly want to bench drawing a Image [cpu or gpu backed] into a raster target,
// to ensure that we can cache the read-back in the case of gpu -> raster
//
void onPerCanvasPreDraw(SkCanvas* canvas) override {
// create an Image reflecting the canvas (gpu or cpu)
SkImageInfo info = canvas->imageInfo().makeWH(100, 100);
auto surface(canvas->makeSurface(info));
canvas->drawColor(SK_ColorRED);
fImage = surface->makeImageSnapshot();
// create a cpu-backed Surface
SkImageInfo n32Info = SkImageInfo::MakeN32Premul(100, 100);
fRasterSurface = SkSurface::MakeRaster(n32Info);
}
void onPerCanvasPostDraw(SkCanvas*) override {
// Release the image and raster surface here to prevent out of order destruction
// between these and the gpu interface.
fRasterSurface.reset(nullptr);
fImage.reset(nullptr);
}
void onDraw(int loops, SkCanvas*) override {
for (int i = 0; i < loops; i++) {
for (int inner = 0; inner < 10; ++inner) {
fRasterSurface->getCanvas()->drawImage(fImage.get(), 0, 0);
}
}
}
private:
SkString fName;
sk_sp<SkImage> fImage;
sk_sp<SkSurface> fRasterSurface;
typedef Benchmark INHERITED;
};
DEF_BENCH( return new Image2RasterBench; )