a080f9d6e9
Label temprory offscreen textures for draws. In this CL, we will label texture for a part of blur from SkGpuBlurUtils.. Bug: chromium:1164111 Change-Id: Ibfe1c16efa57b6a134a763bc918411108e286704 Reviewed-on: https://skia-review.googlesource.com/c/skia/+/549057 Reviewed-by: Greg Daniel <egdaniel@google.com> Commit-Queue: Greg Daniel <egdaniel@google.com>
180 lines
7.4 KiB
C++
180 lines
7.4 KiB
C++
/*
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* Copyright 2017 Google Inc.
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*
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* Use of this source code is governed by a BSD-style license that can be
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* found in the LICENSE file.
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*/
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#include "tests/Test.h"
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#include "include/core/SkColorSpace.h"
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#include "include/core/SkPath.h"
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#include "include/gpu/GrDirectContext.h"
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#include "include/gpu/GrRecordingContext.h"
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#include "src/gpu/ganesh/GrDirectContextPriv.h"
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#include "src/gpu/ganesh/GrRecordingContextPriv.h"
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#include "src/gpu/ganesh/GrResourceCache.h"
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#include "src/gpu/ganesh/GrStyle.h"
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#include "src/gpu/ganesh/GrUserStencilSettings.h"
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#include "src/gpu/ganesh/effects/GrPorterDuffXferProcessor.h"
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#include "src/gpu/ganesh/geometry/GrStyledShape.h"
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#include "src/gpu/ganesh/ops/SoftwarePathRenderer.h"
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#include "src/gpu/ganesh/ops/TriangulatingPathRenderer.h"
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#include "src/gpu/ganesh/v1/SurfaceDrawContext_v1.h"
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static SkPath create_concave_path() {
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SkPath path;
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path.moveTo(100, 0);
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path.lineTo(200, 200);
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path.lineTo(100, 150);
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path.lineTo(0, 200);
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path.close();
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return path;
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}
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static void draw_path(GrRecordingContext* rContext,
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skgpu::v1::SurfaceDrawContext* sdc,
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const SkPath& path,
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skgpu::v1::PathRenderer* pr,
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GrAAType aaType,
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const GrStyle& style,
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float scaleX = 1.f) {
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GrPaint paint;
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paint.setXPFactory(GrPorterDuffXPFactory::Get(SkBlendMode::kSrc));
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SkIRect clipConservativeBounds = SkIRect::MakeWH(sdc->width(),
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sdc->height());
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GrStyledShape shape(path, style);
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if (shape.style().applies()) {
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shape = shape.applyStyle(GrStyle::Apply::kPathEffectAndStrokeRec, 1.0f);
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}
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SkMatrix matrix = SkMatrix::I();
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matrix.setScaleX(scaleX);
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skgpu::v1::PathRenderer::DrawPathArgs args{rContext,
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std::move(paint),
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&GrUserStencilSettings::kUnused,
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sdc,
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nullptr,
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&clipConservativeBounds,
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&matrix,
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&shape,
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aaType,
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false};
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pr->drawPath(args);
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}
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static bool cache_non_scratch_resources_equals(GrResourceCache* cache, int expected) {
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#if GR_CACHE_STATS
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GrResourceCache::Stats stats;
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cache->getStats(&stats);
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return (stats.fTotal - stats.fScratch) == expected;
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#else
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return true;
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#endif
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}
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static void test_path(skiatest::Reporter* reporter,
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std::function<SkPath(void)> createPath,
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std::function<skgpu::v1::PathRenderer*(GrRecordingContext*)> makePathRenderer,
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int expected,
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bool checkListeners,
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GrAAType aaType = GrAAType::kNone,
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GrStyle style = GrStyle(SkStrokeRec::kFill_InitStyle)) {
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sk_sp<GrDirectContext> dContext = GrDirectContext::MakeMock(nullptr);
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// The cache needs to be big enough that nothing gets flushed, or our expectations can be wrong
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dContext->setResourceCacheLimit(8000000);
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GrResourceCache* cache = dContext->priv().getResourceCache();
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auto sdc = skgpu::v1::SurfaceDrawContext::Make(
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dContext.get(), GrColorType::kRGBA_8888, nullptr, SkBackingFit::kApprox, {800, 800},
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SkSurfaceProps(), /*label=*/{}, 1, GrMipmapped::kNo, GrProtected::kNo,
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kTopLeft_GrSurfaceOrigin);
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if (!sdc) {
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return;
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}
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sk_sp<skgpu::v1::PathRenderer> pathRenderer(makePathRenderer(dContext.get()));
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SkPath path = createPath();
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// Initially, cache only has the render target context
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REPORTER_ASSERT(reporter, cache_non_scratch_resources_equals(cache, 0));
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// Draw the path, check that new resource count matches expectations
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draw_path(dContext.get(), sdc.get(), path, pathRenderer.get(), aaType, style);
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dContext->flushAndSubmit();
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REPORTER_ASSERT(reporter, cache_non_scratch_resources_equals(cache, expected));
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// Nothing should be purgeable yet
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cache->purgeAsNeeded();
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REPORTER_ASSERT(reporter, cache_non_scratch_resources_equals(cache, expected));
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// Reset the path to change the GenID, which should invalidate one resource in the cache.
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// Some path renderers may leave other unique-keyed resources in the cache, though.
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path.reset();
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cache->purgeAsNeeded();
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REPORTER_ASSERT(reporter, cache_non_scratch_resources_equals(cache, expected - 1));
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if (!checkListeners) {
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return;
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}
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// Test that purging the cache of masks also removes listeners from the path.
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path = createPath();
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REPORTER_ASSERT(reporter, SkPathPriv::GenIDChangeListenersCount(path) == 0);
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for (int i = 0; i < 20; ++i) {
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float scaleX = 1 + ((float)i + 1)/20.f;
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draw_path(dContext.get(), sdc.get(), path, pathRenderer.get(), aaType, style, scaleX);
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}
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dContext->flushAndSubmit();
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REPORTER_ASSERT(reporter, SkPathPriv::GenIDChangeListenersCount(path) == 20);
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cache->purgeUnlockedResources();
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// The listeners don't actually purge until we try to add another one.
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draw_path(dContext.get(), sdc.get(), path, pathRenderer.get(), aaType, style);
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REPORTER_ASSERT(reporter, SkPathPriv::GenIDChangeListenersCount(path) == 1);
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}
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// Test that deleting the original path invalidates the VBs cached by the tessellating path renderer
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DEF_GPUTEST(TriangulatingPathRendererCacheTest, reporter, /* options */) {
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auto createPR = [](GrRecordingContext*) {
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return new skgpu::v1::TriangulatingPathRenderer();
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};
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// Triangulating path renderer creates a single vertex buffer for non-AA paths. No other
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// resources should be created.
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const int kExpectedResources = 1;
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test_path(reporter, create_concave_path, createPR, kExpectedResources, false);
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// Test with a style that alters the path geometry. This needs to attach the invalidation logic
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// to the original path, not the modified path produced by the style.
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SkPaint paint;
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paint.setStyle(SkPaint::kStroke_Style);
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paint.setStrokeWidth(1);
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GrStyle style(paint);
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test_path(reporter, create_concave_path, createPR, kExpectedResources, false, GrAAType::kNone,
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style);
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}
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// Test that deleting the original path invalidates the textures cached by the SW path renderer
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DEF_GPUTEST(SoftwarePathRendererCacheTest, reporter, /* options */) {
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auto createPR = [](GrRecordingContext* rContext) {
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return new skgpu::v1::SoftwarePathRenderer(rContext->priv().proxyProvider(), true);
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};
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// Software path renderer creates a mask texture and renders with a non-AA rect, but the flush
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// only contains a single quad so FillRectOp doesn't need to use the shared index buffer.
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const int kExpectedResources = 1;
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test_path(reporter, create_concave_path, createPR, kExpectedResources, true,
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GrAAType::kCoverage);
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// Test with a style that alters the path geometry. This needs to attach the invalidation logic
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// to the original path, not the modified path produced by the style.
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SkPaint paint;
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paint.setStyle(SkPaint::kStroke_Style);
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paint.setStrokeWidth(1);
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GrStyle style(paint);
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test_path(reporter, create_concave_path, createPR, kExpectedResources, true,
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GrAAType::kCoverage, style);
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}
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