c836692f20
Change-Id: I4f0321dbf5c03adc7219ca2cfb6dbfbbaecc1e4f Reviewed-on: https://skia-review.googlesource.com/c/skia/+/553582 Commit-Queue: Herb Derby <herb@google.com> Reviewed-by: John Stiles <johnstiles@google.com>
195 lines
7.0 KiB
C++
195 lines
7.0 KiB
C++
/*
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* Copyright 2016 Google Inc.
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*
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* Use of this source code is governed by a BSD-style license that can be
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* found in the LICENSE file.
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*/
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#include "include/core/SkBitmap.h"
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#include "include/core/SkCanvas.h"
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#include "include/core/SkShader.h"
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#include "include/core/SkSurface.h"
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#include "include/effects/SkGradientShader.h"
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#include "include/effects/SkImageFilters.h"
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#include "include/effects/SkRuntimeEffect.h"
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#include "src/effects/imagefilters/SkRuntimeImageFilter.h"
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#include "tests/Test.h"
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static void test_unscaled(skiatest::Reporter* reporter) {
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static const int kWidth = 10;
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static const int kHeight = 10;
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SkIRect ir = SkIRect::MakeWH(kWidth, kHeight);
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SkBitmap filterResult, paintResult;
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filterResult.allocN32Pixels(kWidth, kHeight);
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SkCanvas canvasFilter(filterResult);
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canvasFilter.clear(0x00000000);
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paintResult.allocN32Pixels(kWidth, kHeight);
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SkCanvas canvasPaint(paintResult);
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canvasPaint.clear(0x00000000);
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SkPoint center = SkPoint::Make(SkIntToScalar(5), SkIntToScalar(5));
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SkColor colors[] = {SK_ColorBLUE, SK_ColorRED, SK_ColorGREEN};
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SkScalar pos[] = {0, SK_ScalarHalf, SK_Scalar1};
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SkScalar radius = SkIntToScalar(5);
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sk_sp<SkShader> gradient = SkGradientShader::MakeRadial(
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center, radius, colors, pos, std::size(colors), SkTileMode::kClamp);
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// Test using the image filter
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{
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SkPaint paint;
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paint.setImageFilter(SkImageFilters::Shader(gradient, &ir));
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canvasFilter.drawRect(SkRect::Make(ir), paint);
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}
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// Test using the paint directly
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{
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SkPaint paint;
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paint.setShader(gradient);
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canvasPaint.drawRect(SkRect::Make(ir), paint);
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}
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// Assert that both paths yielded the same result
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for (int y = 0; y < kHeight; ++y) {
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const SkPMColor* filterPtr = filterResult.getAddr32(0, y);
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const SkPMColor* paintPtr = paintResult.getAddr32(0, y);
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for (int x = 0; x < kWidth; ++x, ++filterPtr, ++paintPtr) {
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REPORTER_ASSERT(reporter, *filterPtr == *paintPtr);
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}
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}
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}
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static void test_scaled(skiatest::Reporter* reporter) {
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static const int kWidth = 10;
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static const int kHeight = 10;
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SkIRect ir = SkIRect::MakeWH(kWidth, kHeight);
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SkBitmap filterResult, paintResult;
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filterResult.allocN32Pixels(kWidth, kHeight);
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SkCanvas canvasFilter(filterResult);
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canvasFilter.clear(0x00000000);
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paintResult.allocN32Pixels(kWidth, kHeight);
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SkCanvas canvasPaint(paintResult);
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canvasPaint.clear(0x00000000);
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SkPoint center = SkPoint::Make(SkIntToScalar(5), SkIntToScalar(5));
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SkColor colors[] = {SK_ColorBLUE, SK_ColorRED, SK_ColorGREEN};
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SkScalar pos[] = {0, SK_ScalarHalf, SK_Scalar1};
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SkScalar radius = SkIntToScalar(5);
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sk_sp<SkShader> gradient = SkGradientShader::MakeRadial(
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center, radius, colors, pos, std::size(colors), SkTileMode::kClamp);
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// Test using the image filter
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{
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SkPaint paint;
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paint.setImageFilter(SkImageFilters::Shader(gradient, &ir));
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canvasFilter.scale(SkIntToScalar(2), SkIntToScalar(2));
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canvasFilter.drawRect(SkRect::Make(ir), paint);
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}
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// Test using the paint directly
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{
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SkPaint paint;
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paint.setShader(gradient);
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canvasPaint.scale(SkIntToScalar(2), SkIntToScalar(2));
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canvasPaint.drawRect(SkRect::Make(ir), paint);
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}
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// Assert that both paths yielded the same result
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for (int y = 0; y < kHeight; ++y) {
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const SkPMColor* filterPtr = filterResult.getAddr32(0, y);
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const SkPMColor* paintPtr = paintResult.getAddr32(0, y);
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for (int x = 0; x < kWidth; ++x, ++filterPtr, ++paintPtr) {
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REPORTER_ASSERT(reporter, *filterPtr == *paintPtr);
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}
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}
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}
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DEF_TEST(PaintImageFilter, reporter) {
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test_unscaled(reporter);
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test_scaled(reporter);
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}
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static void test_runtime_shader(skiatest::Reporter* r, SkSurface* surface) {
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sk_sp<SkRuntimeEffect> effect = SkRuntimeEffect::MakeForShader(SkString(R"(
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uniform shader child;
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vec4 main(vec2 coord) {
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return child.eval(coord) * 0.5;
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}
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)"))
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.effect;
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SkRuntimeShaderBuilder builder(effect);
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// create a red image filter to feed as input into the SkImageFilters::RuntimeShader
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SkPaint redPaint;
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redPaint.setColor(SK_ColorRED);
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sk_sp<SkImageFilter> input = SkImageFilters::Paint(redPaint);
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// Create the different variations of SkImageFilters::RuntimeShader
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// All 3 variations should produce the same pixel output
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std::vector<sk_sp<SkImageFilter>> filters = {
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SkMakeRuntimeImageFilter(effect, /*uniforms=*/nullptr, input),
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SkImageFilters::RuntimeShader(builder, /*childShaderName=*/nullptr, input),
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SkImageFilters::RuntimeShader(builder, /*childShaderName=*/"child", input)};
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for (auto&& filter : filters) {
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auto canvas = surface->getCanvas();
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// clear to transparent
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SkPaint paint;
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paint.setColor(SK_ColorTRANSPARENT);
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paint.setBlendMode(SkBlendMode::kSrc);
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canvas->drawPaint(paint);
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SkPaint filterPaint;
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// the green color will be ignored by the filter within the runtime shader
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filterPaint.setColor(SK_ColorGREEN);
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filterPaint.setImageFilter(filter);
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canvas->saveLayer(nullptr, &filterPaint);
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// the blue color will be ignored by the filter because the input to the image filter is not
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// null
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canvas->drawColor(SK_ColorBLUE);
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canvas->restore();
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// This is expected to read back the half transparent red pixel produced by the image filter
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SkBitmap bitmap;
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REPORTER_ASSERT(r, bitmap.tryAllocPixels(surface->imageInfo()));
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REPORTER_ASSERT(r,
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surface->readPixels(bitmap.info(),
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bitmap.getPixels(),
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bitmap.rowBytes(),
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/*srcX=*/0,
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/*srcY=*/0));
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SkColor color = bitmap.getColor(/*x=*/0, /*y=*/0);
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// check alpha with a small tolerance
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SkAlpha alpha = SkColorGetA(color);
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REPORTER_ASSERT(r, alpha >= 127 && alpha <= 129, "Expected: %d Actual: %d", 128, alpha);
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// check each color channel
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color = SkColorSetA(color, 255);
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REPORTER_ASSERT(r, SK_ColorRED == color, "Expected: %08x Actual: %08x", SK_ColorRED, color);
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}
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}
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DEF_TEST(SkRuntimeShaderImageFilter_CPU, r) {
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const SkImageInfo info = SkImageInfo::MakeN32Premul(/*width=*/1, /*height=*/1);
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sk_sp<SkSurface> surface(SkSurface::MakeRaster(info));
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test_runtime_shader(r, surface.get());
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}
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DEF_GPUTEST_FOR_RENDERING_CONTEXTS(SkRuntimeShaderImageFilter_GPU, r, ctxInfo) {
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const SkImageInfo info = SkImageInfo::MakeN32Premul(/*width=*/1, /*height=*/1);
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sk_sp<SkSurface> surface(
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SkSurface::MakeRenderTarget(ctxInfo.directContext(), SkBudgeted::kNo, info));
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test_runtime_shader(r, surface.get());
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}
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