skia2/dm
mtklein 11064dfeb4 Fix lazy coding in ViaSingletonPictures.
I was using SkRect::MakeLargest() as bounds, which is sort of nutso,
as that clearly is way out of bounds for how big a picture can feasibly
be, i.e. something closer to SkIRect::MakeLargest().

This was causing spurious quick rejects in drawPatch().  I didn't really
look much deeper to figure out why.  It's easy enough to just feed it the
proper bounds of the entire content.

This means patch_primitive draws correctly in sp-8888 mode.
I also noticed the GM was too small... it clipped off most of its content.
So I've made it larger.

BUG=skia:
GOLD_TRYBOT_URL= https://gold.skia.org/search2?unt=true&query=source_type%3Dgm&master=false&issue=1865143002

Review URL: https://codereview.chromium.org/1865143002
2016-04-06 15:01:57 -07:00
..
DM.cpp Make existing unit tests only run on GL contexts 2016-04-06 14:02:39 -07:00
DMGpuSupport.h SkSurfaceProps now has a gamma-correct ("AllowSRGBInputs") flag. That's propagated in a few places so that the backend can do the right thing for L32 vs S32 mode. 2016-04-06 07:38:23 -07:00
DMJsonWriter.cpp dm: gamma_correct: true/false -> "yes"/"no" 2016-03-01 10:31:42 -08:00
DMJsonWriter.h Add gamma_correct option field to dm.json 2016-02-29 07:38:01 -08:00
DMSrcSink.cpp Fix lazy coding in ViaSingletonPictures. 2016-04-06 15:01:57 -07:00
DMSrcSink.h Rename enums in GrContextFactory to remove "GL" 2016-04-05 11:06:27 -07:00
DMSrcSinkAndroid.cpp Simplify linkages to Android framework internals 2015-10-26 07:21:32 -07:00
DMSrcSinkAndroid.h DM: this must have been missing from the previous CL 2016-02-08 14:30:25 -08:00