skia2/tests/VkMakeCopyPipelineTest.cpp
Greg Daniel 55fa647596 Correctly discard or load RT when doing copies as draws in Vulkan
This fixes all the copy as draw issues we've had with certain devices and
the cap is no longer needed.

Bug: skia:
Change-Id: Id0b750849c4c920beae2d8cb3eda5f402018f194
Reviewed-on: https://skia-review.googlesource.com/114860
Commit-Queue: Greg Daniel <egdaniel@google.com>
Reviewed-by: Brian Salomon <bsalomon@google.com>
2018-03-16 20:54:26 +00:00

186 lines
6.9 KiB
C++

/*
* Copyright 2018 Google Inc.
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
// This is a GPU-backend specific test. It relies on static intializers to work
#include "SkTypes.h"
#if SK_SUPPORT_GPU && defined(SK_VULKAN)
#include "GrContextFactory.h"
#include "GrContextPriv.h"
#include "GrTest.h"
#include "GrTexture.h"
#include "Test.h"
#include "vk/GrVkCopyPipeline.h"
#include "vk/GrVkGpu.h"
#include "vk/GrVkRenderTarget.h"
#include "vk/GrVkUtil.h"
using sk_gpu_test::GrContextFactory;
class TestVkCopyProgram {
public:
TestVkCopyProgram()
: fVertShaderModule(VK_NULL_HANDLE)
, fFragShaderModule(VK_NULL_HANDLE)
, fPipelineLayout(VK_NULL_HANDLE) {}
void test(GrVkGpu* gpu, skiatest::Reporter* reporter) {
const char vertShaderText[] =
"#extension GL_ARB_separate_shader_objects : enable\n"
"#extension GL_ARB_shading_language_420pack : enable\n"
"layout(set = 0, binding = 0) uniform vertexUniformBuffer {"
"half4 uPosXform;"
"half4 uTexCoordXform;"
"};"
"layout(location = 0) in float2 inPosition;"
"layout(location = 1) out half2 vTexCoord;"
"// Copy Program VS\n"
"void main() {"
"vTexCoord = inPosition * uTexCoordXform.xy + uTexCoordXform.zw;"
"sk_Position.xy = inPosition * uPosXform.xy + uPosXform.zw;"
"sk_Position.zw = half2(0, 1);"
"}";
const char fragShaderText[] =
"#extension GL_ARB_separate_shader_objects : enable\n"
"#extension GL_ARB_shading_language_420pack : enable\n"
"layout(set = 1, binding = 0) uniform sampler2D uTextureSampler;"
"layout(location = 1) in half2 vTexCoord;"
"// Copy Program FS\n"
"void main() {"
"sk_FragColor = texture(uTextureSampler, vTexCoord);"
"}";
SkSL::Program::Settings settings;
SkSL::Program::Inputs inputs;
if (!GrCompileVkShaderModule(gpu, vertShaderText, VK_SHADER_STAGE_VERTEX_BIT,
&fVertShaderModule, &fShaderStageInfo[0], settings, &inputs)) {
this->destroyResources(gpu);
REPORTER_ASSERT(reporter, false);
return;
}
SkASSERT(inputs.isEmpty());
if (!GrCompileVkShaderModule(gpu, fragShaderText, VK_SHADER_STAGE_FRAGMENT_BIT,
&fFragShaderModule, &fShaderStageInfo[1], settings, &inputs)) {
this->destroyResources(gpu);
REPORTER_ASSERT(reporter, false);
return;
}
VkDescriptorSetLayout dsLayout[2];
GrVkResourceProvider& resourceProvider = gpu->resourceProvider();
dsLayout[GrVkUniformHandler::kUniformBufferDescSet] = resourceProvider.getUniformDSLayout();
uint32_t samplerVisibility = kFragment_GrShaderFlag;
SkTArray<uint32_t> visibilityArray(&samplerVisibility, 1);
resourceProvider.getSamplerDescriptorSetHandle(VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER,
visibilityArray, &fSamplerDSHandle);
dsLayout[GrVkUniformHandler::kSamplerDescSet] =
resourceProvider.getSamplerDSLayout(fSamplerDSHandle);
// Create the VkPipelineLayout
VkPipelineLayoutCreateInfo layoutCreateInfo;
memset(&layoutCreateInfo, 0, sizeof(VkPipelineLayoutCreateFlags));
layoutCreateInfo.sType = VK_STRUCTURE_TYPE_PIPELINE_LAYOUT_CREATE_INFO;
layoutCreateInfo.pNext = 0;
layoutCreateInfo.flags = 0;
layoutCreateInfo.setLayoutCount = 2;
layoutCreateInfo.pSetLayouts = dsLayout;
layoutCreateInfo.pushConstantRangeCount = 0;
layoutCreateInfo.pPushConstantRanges = nullptr;
VkResult err = GR_VK_CALL(gpu->vkInterface(), CreatePipelineLayout(gpu->device(),
&layoutCreateInfo,
nullptr,
&fPipelineLayout));
if (err) {
this->destroyResources(gpu);
REPORTER_ASSERT(reporter, false);
return;
}
GrSurfaceDesc surfDesc;
surfDesc.fFlags = kRenderTarget_GrSurfaceFlag;
surfDesc.fWidth = 16;
surfDesc.fHeight = 16;
surfDesc.fConfig = kRGBA_8888_GrPixelConfig;
surfDesc.fSampleCnt = 1;
sk_sp<GrTexture> tex = gpu->createTexture(surfDesc, SkBudgeted::kNo);
if (!tex) {
this->destroyResources(gpu);
REPORTER_ASSERT(reporter, tex.get());
return;
}
GrRenderTarget* rt = tex->asRenderTarget();
REPORTER_ASSERT(reporter, rt);
GrVkRenderTarget* vkRT = static_cast<GrVkRenderTarget*>(rt);
GrVkCopyPipeline* copyPipeline = GrVkCopyPipeline::Create(gpu,
fShaderStageInfo,
fPipelineLayout,
1,
*vkRT->simpleRenderPass(),
VK_NULL_HANDLE);
REPORTER_ASSERT(reporter, copyPipeline);
if (copyPipeline) {
copyPipeline->unref(gpu);
}
this->destroyResources(gpu);
}
void destroyResources(GrVkGpu* gpu) {
if (VK_NULL_HANDLE != fVertShaderModule) {
GR_VK_CALL(gpu->vkInterface(), DestroyShaderModule(gpu->device(), fVertShaderModule,
nullptr));
fVertShaderModule = VK_NULL_HANDLE;
}
if (VK_NULL_HANDLE != fFragShaderModule) {
GR_VK_CALL(gpu->vkInterface(), DestroyShaderModule(gpu->device(), fFragShaderModule,
nullptr));
fFragShaderModule = VK_NULL_HANDLE;
}
if (VK_NULL_HANDLE != fPipelineLayout) {
GR_VK_CALL(gpu->vkInterface(), DestroyPipelineLayout(gpu->device(), fPipelineLayout,
nullptr));
fPipelineLayout = VK_NULL_HANDLE;
}
}
VkShaderModule fVertShaderModule;
VkShaderModule fFragShaderModule;
VkPipelineShaderStageCreateInfo fShaderStageInfo[2];
GrVkDescriptorSetManager::Handle fSamplerDSHandle;
VkPipelineLayout fPipelineLayout;
};
DEF_GPUTEST_FOR_VULKAN_CONTEXT(VkMakeCopyPipelineTest, reporter, ctxInfo) {
GrContext* context = ctxInfo.grContext();
GrVkGpu* gpu = static_cast<GrVkGpu*>(context->contextPriv().getGpu());
TestVkCopyProgram copyProgram;
copyProgram.test(gpu, reporter);
}
#endif