skia2/tools/gpu/GrTest.cpp
Chris Dalton 7d592cda58 Delete all low-level rendering from ccpr
This converts ccpr to just a poorly named atlas manager. The atlas
gets rendered by normal calls on its MSAA draw context:

  for (;;) {
      surfaceDrawContext->stencilPath();  // Stencil.
  }
  surfaceDrawContext->stencilRect(atlasBounds);  // Cover.

Bug: chromium:1158093
Change-Id: I758ffd372b2ed5bb8b370156b6f80f6204146700
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/381618
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: Chris Dalton <csmartdalton@google.com>
2021-03-12 17:02:56 +00:00

120 lines
4.3 KiB
C++

/*
* Copyright 2013 Google Inc.
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#include "include/core/SkString.h"
#include "include/gpu/GrBackendSurface.h"
#include "include/gpu/GrContextOptions.h"
#include "include/gpu/GrRecordingContext.h"
#include "include/private/SkTo.h"
#include "src/core/SkMathPriv.h"
#include "src/gpu/GrClip.h"
#include "src/gpu/GrDirectContextPriv.h"
#include "src/gpu/GrDrawOpAtlas.h"
#include "src/gpu/GrDrawingManager.h"
#include "src/gpu/GrGpu.h"
#include "src/gpu/GrGpuResourceCacheAccess.h"
#include "src/gpu/GrMemoryPool.h"
#include "src/gpu/GrRecordingContextPriv.h"
#include "src/gpu/GrRenderTargetProxy.h"
#include "src/gpu/GrResourceCache.h"
#include "src/gpu/GrSemaphore.h"
#include "src/gpu/GrSurfaceDrawContext.h"
#include "src/gpu/GrTexture.h"
#include "src/gpu/SkGr.h"
#include "src/gpu/ccpr/GrCoverageCountingPathRenderer.h"
#include "src/gpu/ops/GrMeshDrawOp.h"
#include "src/gpu/text/GrStrikeCache.h"
#include "src/gpu/text/GrTextBlobCache.h"
#include "src/image/SkImage_Gpu.h"
#include <algorithm>
///////////////////////////////////////////////////////////////////////////////
void GrResourceCache::changeTimestamp(uint32_t newTimestamp) { fTimestamp = newTimestamp; }
#ifdef SK_DEBUG
int GrResourceCache::countUniqueKeysWithTag(const char* tag) const {
int count = 0;
fUniqueHash.foreach([&](const GrGpuResource& resource){
if (0 == strcmp(tag, resource.getUniqueKey().tag())) {
++count;
}
});
return count;
}
#endif
//////////////////////////////////////////////////////////////////////////////
#define DRAW_OP_TEST_EXTERN(Op) \
extern GrOp::Owner Op##__Test(GrPaint&&, SkRandom*, \
GrRecordingContext*, int numSamples)
#define DRAW_OP_TEST_ENTRY(Op) Op##__Test
DRAW_OP_TEST_EXTERN(AAConvexPathOp);
DRAW_OP_TEST_EXTERN(AAFlatteningConvexPathOp);
DRAW_OP_TEST_EXTERN(AAHairlineOp);
DRAW_OP_TEST_EXTERN(AAStrokeRectOp);
DRAW_OP_TEST_EXTERN(CircleOp);
DRAW_OP_TEST_EXTERN(DashOp);
DRAW_OP_TEST_EXTERN(DefaultPathOp);
DRAW_OP_TEST_EXTERN(DIEllipseOp);
DRAW_OP_TEST_EXTERN(EllipseOp);
DRAW_OP_TEST_EXTERN(FillRectOp);
DRAW_OP_TEST_EXTERN(GrAtlasTextOp);
DRAW_OP_TEST_EXTERN(DrawAtlasOp);
DRAW_OP_TEST_EXTERN(DrawVerticesOp);
DRAW_OP_TEST_EXTERN(NonAALatticeOp);
DRAW_OP_TEST_EXTERN(NonAAStrokeRectOp);
DRAW_OP_TEST_EXTERN(ShadowRRectOp);
DRAW_OP_TEST_EXTERN(SmallPathOp);
DRAW_OP_TEST_EXTERN(RegionOp);
DRAW_OP_TEST_EXTERN(RRectOp);
DRAW_OP_TEST_EXTERN(TriangulatingPathOp);
DRAW_OP_TEST_EXTERN(TextureOp);
void GrDrawRandomOp(SkRandom* random, GrSurfaceDrawContext* surfaceDrawContext, GrPaint&& paint) {
auto context = surfaceDrawContext->recordingContext();
using MakeDrawOpFn = GrOp::Owner (GrPaint&&, SkRandom*,
GrRecordingContext*, int numSamples);
static constexpr MakeDrawOpFn* gFactories[] = {
DRAW_OP_TEST_ENTRY(AAConvexPathOp),
DRAW_OP_TEST_ENTRY(AAFlatteningConvexPathOp),
DRAW_OP_TEST_ENTRY(AAHairlineOp),
DRAW_OP_TEST_ENTRY(AAStrokeRectOp),
DRAW_OP_TEST_ENTRY(CircleOp),
DRAW_OP_TEST_ENTRY(DashOp),
DRAW_OP_TEST_ENTRY(DefaultPathOp),
DRAW_OP_TEST_ENTRY(DIEllipseOp),
DRAW_OP_TEST_ENTRY(EllipseOp),
DRAW_OP_TEST_ENTRY(FillRectOp),
DRAW_OP_TEST_ENTRY(GrAtlasTextOp),
DRAW_OP_TEST_ENTRY(DrawAtlasOp),
DRAW_OP_TEST_ENTRY(DrawVerticesOp),
DRAW_OP_TEST_ENTRY(NonAALatticeOp),
DRAW_OP_TEST_ENTRY(NonAAStrokeRectOp),
DRAW_OP_TEST_ENTRY(ShadowRRectOp),
DRAW_OP_TEST_ENTRY(SmallPathOp),
DRAW_OP_TEST_ENTRY(RegionOp),
DRAW_OP_TEST_ENTRY(RRectOp),
DRAW_OP_TEST_ENTRY(TriangulatingPathOp),
DRAW_OP_TEST_ENTRY(TextureOp),
};
static constexpr size_t kTotal = SK_ARRAY_COUNT(gFactories);
uint32_t index = random->nextULessThan(static_cast<uint32_t>(kTotal));
auto op = gFactories[index](
std::move(paint), random, context, surfaceDrawContext->numSamples());
// Creating a GrAtlasTextOp my not produce an op if for example, it is totally outside the
// render target context.
if (op) {
surfaceDrawContext->addDrawOp(std::move(op));
}
}