7fde8e1728
This almost gets gms to be iwyu clean. The last bit is around gm.cpp and the tracing framework and its use of atomic. Will also need a way of keeping things from regressing, which is difficult due to needing to do this outside-in. Change-Id: I1393531e99da8b0f1a29f55c53c86d53f459af7d Reviewed-on: https://skia-review.googlesource.com/c/skia/+/211593 Reviewed-by: Herb Derby <herb@google.com> Commit-Queue: Ben Wagner <bungeman@google.com>
30 lines
990 B
C++
30 lines
990 B
C++
/*
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* Copyright 2015 Google Inc.
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*
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* Use of this source code is governed by a BSD-style license that can be
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* found in the LICENSE file.
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*/
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#include "gm/gm.h"
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#include "include/core/SkCanvas.h"
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#include "include/core/SkColorFilter.h"
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#include "include/core/SkImageFilter.h"
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#include "include/core/SkPaint.h"
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#include "include/core/SkRect.h"
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#include "include/core/SkRefCnt.h"
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#include "include/effects/SkColorFilterImageFilter.h"
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#include <utility>
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// This GM renders correctly in 8888, but fails in PDF
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DEF_SIMPLE_GM(fadefilter, canvas, 256, 256) {
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float matrix[20] = { 1, 0, 0, 0, 0.5f,
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0, 1, 0, 0, 0.5f,
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0, 0, 1, 0, 0.5f,
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0, 0, 0, 1, 0 };
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sk_sp<SkColorFilter> colorFilter(SkColorFilters::Matrix(matrix));
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SkPaint layerPaint;
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layerPaint.setImageFilter(SkColorFilterImageFilter::Make(std::move(colorFilter), nullptr));
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canvas->drawRect(SkRect::MakeLTRB(64, 64, 192, 192), layerPaint);
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}
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