7fde8e1728
This almost gets gms to be iwyu clean. The last bit is around gm.cpp and the tracing framework and its use of atomic. Will also need a way of keeping things from regressing, which is difficult due to needing to do this outside-in. Change-Id: I1393531e99da8b0f1a29f55c53c86d53f459af7d Reviewed-on: https://skia-review.googlesource.com/c/skia/+/211593 Reviewed-by: Herb Derby <herb@google.com> Commit-Queue: Ben Wagner <bungeman@google.com>
258 lines
8.9 KiB
C++
258 lines
8.9 KiB
C++
/*
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* Copyright 2013 Google Inc.
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*
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* Use of this source code is governed by a BSD-style license that can be
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* found in the LICENSE file.
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*/
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#include "gm/gm.h"
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#include "include/core/SkBlendMode.h"
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#include "include/core/SkBlurTypes.h"
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#include "include/core/SkCanvas.h"
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#include "include/core/SkColor.h"
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#include "include/core/SkColorFilter.h"
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#include "include/core/SkDrawLooper.h"
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#include "include/core/SkMaskFilter.h"
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#include "include/core/SkPaint.h"
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#include "include/core/SkPoint.h"
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#include "include/core/SkRect.h"
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#include "include/core/SkRefCnt.h"
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#include "include/core/SkScalar.h"
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#include "include/core/SkSize.h"
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#include "include/core/SkString.h"
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#include "include/effects/SkLayerDrawLooper.h"
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#include "src/core/SkBlurMask.h"
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#include "src/core/SkClipOpPriv.h"
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// This GM tests 3 different ways of drawing four shadows around a square:
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// just using 4 blurred rects
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// using 4 1-level draw loopers
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// using 1 4-level draw looper
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// They all produce exactly the same pixels
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class MegaLooperGM : public skiagm::GM {
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public:
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// The types define "<# of loopers> x <# of stages per looper>"
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enum Type {
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k0x0_Type, // draw without loopers at all
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k4x1_Type, // a looper for each shadow
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k1x4_Type, // all four shadows in one looper
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};
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MegaLooperGM(Type type) : fType(type) {}
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protected:
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virtual SkString onShortName() {
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switch (fType) {
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case k0x0_Type:
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return SkString("megalooper_0x0");
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break;
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case k4x1_Type:
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return SkString("megalooper_4x1");
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break;
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case k1x4_Type: // fall through
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default:
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return SkString("megalooper_1x4");
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break;
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}
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}
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virtual SkISize onISize() {
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return SkISize::Make(kWidth, kHeight);
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}
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virtual void onDraw(SkCanvas* canvas) {
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for (int y = 100; y < kHeight; y += 200) {
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for (int x = 100; x < kWidth; x += 200) {
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switch (fType) {
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case k0x0_Type:
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draw0x0(canvas, SkIntToScalar(x), SkIntToScalar(y));
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break;
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case k4x1_Type:
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draw4x1(canvas, SkIntToScalar(x), SkIntToScalar(y));
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break;
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case k1x4_Type: // fall through
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default:
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draw1x4(canvas, SkIntToScalar(x), SkIntToScalar(y));
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break;
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}
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}
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}
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}
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private:
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static constexpr int kWidth = 800;
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static constexpr int kHeight = 800;
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static constexpr int kHalfOuterClipSize = 100;
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static constexpr int kHalfSquareSize = 50;
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static constexpr int kOffsetToOutsideClip = kHalfSquareSize + kHalfOuterClipSize + 1;
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static const SkPoint gBlurOffsets[4];
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static const SkColor gColors[4];
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Type fType;
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// Just draw a blurred rect at each of the four corners of a square (centered at x,y).
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// Use two clips to define a rectori where we want pixels to appear.
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void draw0x0(SkCanvas* canvas, SkScalar x, SkScalar y) {
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SkRect innerClip = { -kHalfSquareSize, -kHalfSquareSize, kHalfSquareSize, kHalfSquareSize };
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innerClip.offset(x, y);
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SkRect outerClip = {
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-kHalfOuterClipSize-kHalfSquareSize, -kHalfOuterClipSize-kHalfSquareSize,
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kHalfOuterClipSize+kHalfSquareSize, kHalfOuterClipSize+kHalfSquareSize
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};
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outerClip.offset(x, y);
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canvas->save();
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canvas->clipRect(outerClip, kIntersect_SkClipOp);
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canvas->clipRect(innerClip, kDifference_SkClipOp);
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SkPaint paint;
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paint.setAntiAlias(true);
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paint.setMaskFilter(MakeBlur());
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for (int i = 0; i < 4; ++i) {
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paint.setColor(gColors[i]);
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SkRect rect = { -kHalfSquareSize, -kHalfSquareSize, kHalfSquareSize, kHalfSquareSize };
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rect.offset(gBlurOffsets[i]);
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rect.offset(x, y);
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canvas->drawRect(rect, paint);
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}
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canvas->restore();
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}
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static sk_sp<SkMaskFilter> MakeBlur() {
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const SkScalar kBlurSigma = SkBlurMask::ConvertRadiusToSigma(SkIntToScalar(25));
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return SkMaskFilter::MakeBlur(kNormal_SkBlurStyle, kBlurSigma);
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}
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// This draws 4 blurred shadows around a single square (centered at x, y).
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// Each blur is offset +/- half the square's side in x & y from the original
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// (so each blurred rect is centered at one of the corners of the original).
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// For each blur a large outer clip is centered around the blurred rect
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// while a difference clip stays at the location of the original rect.
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// Each blurred rect is drawn with a draw looper where the original (non-
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// blurred rect) is offset to reside outside of the large outer clip (so
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// it never appears) but the offset in the draw looper is used to translate
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// the blurred version back into the clip.
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void draw4x1(SkCanvas* canvas, SkScalar x, SkScalar y) {
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for (int i = 0; i < 4; ++i) {
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SkPaint loopPaint;
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loopPaint.setLooper(create1Looper(-kOffsetToOutsideClip, 0, gColors[i]));
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loopPaint.setAntiAlias(true);
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SkRect outerClip = {
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-kHalfOuterClipSize, -kHalfOuterClipSize,
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kHalfOuterClipSize, kHalfOuterClipSize
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};
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outerClip.offset(x, y);
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// center it on the blurred rect
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outerClip.offset(gBlurOffsets[i]);
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SkRect rect = { -kHalfSquareSize, -kHalfSquareSize, kHalfSquareSize, kHalfSquareSize };
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rect.offset(x, y);
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canvas->save();
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canvas->clipRect(outerClip, kIntersect_SkClipOp);
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canvas->clipRect(rect, kDifference_SkClipOp);
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// move the rect to where we want the blur to appear
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rect.offset(gBlurOffsets[i]);
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// then move it outside the clip (the blur stage of the draw
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// looper will undo this translation)
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rect.offset(SkIntToScalar(kOffsetToOutsideClip), 0);
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canvas->drawRect(rect, loopPaint);
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canvas->restore();
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}
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}
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// Create a 1-tier drawlooper
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sk_sp<SkDrawLooper> create1Looper(SkScalar xOff, SkScalar yOff, SkColor color) {
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SkLayerDrawLooper::Builder looperBuilder;
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SkLayerDrawLooper::LayerInfo info;
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info.fPaintBits = SkLayerDrawLooper::kColorFilter_Bit |
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SkLayerDrawLooper::kMaskFilter_Bit;
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info.fColorMode = SkBlendMode::kSrc;
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info.fOffset.set(xOff, yOff);
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info.fPostTranslate = false;
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SkPaint* paint = looperBuilder.addLayer(info);
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paint->setMaskFilter(MakeBlur());
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paint->setColorFilter(SkColorFilters::Blend(color, SkBlendMode::kSrcIn));
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return looperBuilder.detach();
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}
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void draw1x4(SkCanvas* canvas, SkScalar x, SkScalar y) {
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SkRect rect = { -kHalfSquareSize, -kHalfSquareSize, kHalfSquareSize, kHalfSquareSize };
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rect.offset(x, y);
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SkRect outerClip = {
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-kHalfOuterClipSize-kHalfSquareSize, -kHalfOuterClipSize-kHalfSquareSize,
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kHalfOuterClipSize+kHalfSquareSize, kHalfOuterClipSize+kHalfSquareSize
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};
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outerClip.offset(x, y);
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SkPaint paint;
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paint.setAntiAlias(true);
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paint.setLooper(create4Looper(-kOffsetToOutsideClip-kHalfSquareSize, 0));
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canvas->save();
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canvas->clipRect(outerClip, kIntersect_SkClipOp);
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canvas->clipRect(rect, kDifference_SkClipOp);
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rect.offset(SkIntToScalar(kOffsetToOutsideClip+kHalfSquareSize), 0);
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canvas->drawRect(rect, paint);
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canvas->restore();
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}
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// Create a 4-tier draw looper
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sk_sp<SkDrawLooper> create4Looper(SkScalar xOff, SkScalar yOff) {
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SkLayerDrawLooper::Builder looperBuilder;
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SkLayerDrawLooper::LayerInfo info;
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info.fPaintBits = SkLayerDrawLooper::kColorFilter_Bit |
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SkLayerDrawLooper::kMaskFilter_Bit;
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info.fColorMode = SkBlendMode::kSrc;
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info.fPostTranslate = false;
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SkPaint* paint;
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for (int i = 3; i >= 0; --i) {
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info.fOffset.set(xOff+gBlurOffsets[i].fX, yOff+gBlurOffsets[i].fY);
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paint = looperBuilder.addLayer(info);
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paint->setMaskFilter(MakeBlur());
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paint->setColorFilter(SkColorFilters::Blend(gColors[i], SkBlendMode::kSrcIn));
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}
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return looperBuilder.detach();
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}
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typedef GM INHERITED;
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};
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const SkPoint MegaLooperGM::gBlurOffsets[4] = {
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{ kHalfSquareSize, kHalfSquareSize },
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{ -kHalfSquareSize, kHalfSquareSize },
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{ kHalfSquareSize, -kHalfSquareSize },
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{ -kHalfSquareSize, -kHalfSquareSize }
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};
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const SkColor MegaLooperGM::gColors[4] = {
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SK_ColorGREEN, SK_ColorYELLOW, SK_ColorBLUE, SK_ColorRED
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};
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DEF_GM( return new MegaLooperGM(MegaLooperGM::k0x0_Type); )
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DEF_GM( return new MegaLooperGM(MegaLooperGM::k4x1_Type); )
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DEF_GM( return new MegaLooperGM(MegaLooperGM::k1x4_Type); )
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