d6b32ed39d
This adds readPixel and a partial stub of window.createImageData Change-Id: Iee992312b9331b71852fe2198f844a7e4ae9e963 Reviewed-on: https://skia-review.googlesource.com/c/skia/+/211344 Reviewed-by: Mike Reed <reed@google.com>
1339 lines
58 KiB
C++
1339 lines
58 KiB
C++
/*
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* Copyright 2018 Google LLC
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*
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* Use of this source code is governed by a BSD-style license that can be
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* found in the LICENSE file.
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*/
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#include "include/core/SkBlendMode.h"
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#include "include/core/SkBlurTypes.h"
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#include "include/core/SkCanvas.h"
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#include "include/core/SkColor.h"
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#include "include/core/SkData.h"
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#include "include/core/SkEncodedImageFormat.h"
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#include "include/core/SkFilterQuality.h"
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#include "include/core/SkFont.h"
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#include "include/core/SkFontMgr.h"
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#include "include/core/SkFontTypes.h"
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#include "include/core/SkImage.h"
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#include "include/core/SkImageInfo.h"
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#include "include/core/SkMaskFilter.h"
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#include "include/core/SkPaint.h"
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#include "include/core/SkPath.h"
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#include "include/core/SkPathEffect.h"
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#include "include/core/SkPathMeasure.h"
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#include "include/core/SkPicture.h"
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#include "include/core/SkPictureRecorder.h"
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#include "include/core/SkScalar.h"
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#include "include/core/SkShader.h"
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#include "include/core/SkString.h"
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#include "include/core/SkStrokeRec.h"
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#include "include/core/SkSurface.h"
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#include "include/core/SkSurfaceProps.h"
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#include "include/core/SkTextBlob.h"
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#include "include/core/SkTypeface.h"
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#include "include/core/SkTypes.h"
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#include "include/core/SkVertices.h"
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#include "include/effects/SkCornerPathEffect.h"
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#include "include/effects/SkDashPathEffect.h"
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#include "include/effects/SkDiscretePathEffect.h"
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#include "include/effects/SkGradientShader.h"
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#include "include/effects/SkTrimPathEffect.h"
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#include "include/pathops/SkPathOps.h"
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#include "include/utils/SkParsePath.h"
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#include "include/utils/SkShadowUtils.h"
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#include "modules/skshaper/include/SkShaper.h"
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#include "src/core/SkFontMgrPriv.h"
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#include "src/core/SkMakeUnique.h"
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#include <iostream>
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#include <string>
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#include "modules/canvaskit/WasmAliases.h"
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#include <emscripten.h>
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#include <emscripten/bind.h>
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#if SK_SUPPORT_GPU
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#include "include/gpu/GrBackendSurface.h"
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#include "include/gpu/GrContext.h"
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#include "include/gpu/gl/GrGLInterface.h"
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#include "include/gpu/gl/GrGLTypes.h"
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#include <GL/gl.h>
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#include <emscripten/html5.h>
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#endif
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// Aliases for less typing
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using BoneIndices = SkVertices::BoneIndices;
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using BoneWeights = SkVertices::BoneWeights;
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using Bone = SkVertices::Bone;
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struct SimpleMatrix {
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SkScalar scaleX, skewX, transX;
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SkScalar skewY, scaleY, transY;
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SkScalar pers0, pers1, pers2;
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};
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SkMatrix toSkMatrix(const SimpleMatrix& sm) {
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return SkMatrix::MakeAll(sm.scaleX, sm.skewX , sm.transX,
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sm.skewY , sm.scaleY, sm.transY,
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sm.pers0 , sm.pers1 , sm.pers2);
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}
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SimpleMatrix toSimpleSkMatrix(const SkMatrix& sm) {
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SimpleMatrix m {sm[0], sm[1], sm[2],
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sm[3], sm[4], sm[5],
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sm[6], sm[7], sm[8]};
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return m;
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}
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struct SimpleImageInfo {
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int width;
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int height;
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SkColorType colorType;
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SkAlphaType alphaType;
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// TODO color spaces?
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};
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SkImageInfo toSkImageInfo(const SimpleImageInfo& sii) {
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return SkImageInfo::Make(sii.width, sii.height, sii.colorType, sii.alphaType);
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}
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#if SK_SUPPORT_GPU
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sk_sp<GrContext> MakeGrContext(EMSCRIPTEN_WEBGL_CONTEXT_HANDLE context)
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{
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EMSCRIPTEN_RESULT r = emscripten_webgl_make_context_current(context);
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if (r < 0) {
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printf("failed to make webgl context current %d\n", r);
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return nullptr;
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}
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// setup GrContext
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auto interface = GrGLMakeNativeInterface();
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// setup contexts
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sk_sp<GrContext> grContext(GrContext::MakeGL(interface));
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return grContext;
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}
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sk_sp<SkSurface> MakeOnScreenGLSurface(sk_sp<GrContext> grContext, int width, int height) {
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glClearColor(0, 0, 0, 0);
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glClearStencil(0);
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glClear(GL_COLOR_BUFFER_BIT | GL_STENCIL_BUFFER_BIT);
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// Wrap the frame buffer object attached to the screen in a Skia render
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// target so Skia can render to it
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GrGLint buffer;
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glGetIntegerv(GL_FRAMEBUFFER_BINDING, &buffer);
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GrGLFramebufferInfo info;
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info.fFBOID = (GrGLuint) buffer;
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SkColorType colorType;
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info.fFormat = GL_RGBA8;
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colorType = kRGBA_8888_SkColorType;
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GrBackendRenderTarget target(width, height, 0, 8, info);
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sk_sp<SkSurface> surface(SkSurface::MakeFromBackendRenderTarget(grContext.get(), target,
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kBottomLeft_GrSurfaceOrigin,
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colorType, nullptr, nullptr));
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return surface;
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}
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sk_sp<SkSurface> MakeRenderTarget(sk_sp<GrContext> grContext, int width, int height) {
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SkImageInfo info = SkImageInfo::MakeN32(width, height, SkAlphaType::kPremul_SkAlphaType);
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sk_sp<SkSurface> surface(SkSurface::MakeRenderTarget(grContext.get(),
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SkBudgeted::kYes,
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info, 0,
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kBottomLeft_GrSurfaceOrigin,
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nullptr, true));
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return surface;
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}
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sk_sp<SkSurface> MakeRenderTarget(sk_sp<GrContext> grContext, SimpleImageInfo sii) {
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sk_sp<SkSurface> surface(SkSurface::MakeRenderTarget(grContext.get(),
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SkBudgeted::kYes,
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toSkImageInfo(sii), 0,
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kBottomLeft_GrSurfaceOrigin,
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nullptr, true));
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return surface;
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}
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#endif
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//========================================================================================
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// Path things
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//========================================================================================
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// All these Apply* methods are simple wrappers to avoid returning an object.
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// The default WASM bindings produce code that will leak if a return value
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// isn't assigned to a JS variable and has delete() called on it.
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// These Apply methods, combined with the smarter binding code allow for chainable
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// commands that don't leak if the return value is ignored (i.e. when used intuitively).
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void ApplyAddArc(SkPath& orig, const SkRect& oval, SkScalar startAngle, SkScalar sweepAngle) {
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orig.addArc(oval, startAngle, sweepAngle);
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}
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void ApplyAddPath(SkPath& orig, const SkPath& newPath,
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SkScalar scaleX, SkScalar skewX, SkScalar transX,
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SkScalar skewY, SkScalar scaleY, SkScalar transY,
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SkScalar pers0, SkScalar pers1, SkScalar pers2,
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bool extendPath) {
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SkMatrix m = SkMatrix::MakeAll(scaleX, skewX , transX,
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skewY , scaleY, transY,
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pers0 , pers1 , pers2);
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orig.addPath(newPath, m, extendPath ? SkPath::kExtend_AddPathMode :
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SkPath::kAppend_AddPathMode);
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}
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void ApplyAddRect(SkPath& path, SkScalar left, SkScalar top,
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SkScalar right, SkScalar bottom, bool ccw) {
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path.addRect(left, top, right, bottom,
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ccw ? SkPath::Direction::kCCW_Direction :
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SkPath::Direction::kCW_Direction);
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}
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void ApplyAddRoundRect(SkPath& path, SkScalar left, SkScalar top,
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SkScalar right, SkScalar bottom, uintptr_t /* SkScalar* */ rPtr,
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bool ccw) {
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// See comment below for uintptr_t explanation
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const SkScalar* radii = reinterpret_cast<const SkScalar*>(rPtr);
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path.addRoundRect(SkRect::MakeLTRB(left, top, right, bottom), radii,
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ccw ? SkPath::Direction::kCCW_Direction : SkPath::Direction::kCW_Direction);
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}
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void ApplyArcTo(SkPath& p, SkScalar x1, SkScalar y1, SkScalar x2, SkScalar y2,
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SkScalar radius) {
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p.arcTo(x1, y1, x2, y2, radius);
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}
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void ApplyArcToAngle(SkPath& p, SkRect& oval, SkScalar startAngle, SkScalar sweepAngle, bool forceMoveTo) {
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p.arcTo(oval, startAngle, sweepAngle, forceMoveTo);
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}
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void ApplyClose(SkPath& p) {
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p.close();
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}
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void ApplyConicTo(SkPath& p, SkScalar x1, SkScalar y1, SkScalar x2, SkScalar y2,
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SkScalar w) {
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p.conicTo(x1, y1, x2, y2, w);
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}
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void ApplyCubicTo(SkPath& p, SkScalar x1, SkScalar y1, SkScalar x2, SkScalar y2,
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SkScalar x3, SkScalar y3) {
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p.cubicTo(x1, y1, x2, y2, x3, y3);
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}
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void ApplyLineTo(SkPath& p, SkScalar x, SkScalar y) {
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p.lineTo(x, y);
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}
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void ApplyMoveTo(SkPath& p, SkScalar x, SkScalar y) {
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p.moveTo(x, y);
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}
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void ApplyReset(SkPath& p) {
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p.reset();
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}
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void ApplyRewind(SkPath& p) {
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p.rewind();
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}
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void ApplyQuadTo(SkPath& p, SkScalar x1, SkScalar y1, SkScalar x2, SkScalar y2) {
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p.quadTo(x1, y1, x2, y2);
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}
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void ApplyTransform(SkPath& orig,
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SkScalar scaleX, SkScalar skewX, SkScalar transX,
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SkScalar skewY, SkScalar scaleY, SkScalar transY,
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SkScalar pers0, SkScalar pers1, SkScalar pers2) {
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SkMatrix m = SkMatrix::MakeAll(scaleX, skewX , transX,
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skewY , scaleY, transY,
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pers0 , pers1 , pers2);
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orig.transform(m);
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}
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bool EMSCRIPTEN_KEEPALIVE ApplySimplify(SkPath& path) {
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return Simplify(path, &path);
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}
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bool EMSCRIPTEN_KEEPALIVE ApplyPathOp(SkPath& pathOne, const SkPath& pathTwo, SkPathOp op) {
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return Op(pathOne, pathTwo, op, &pathOne);
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}
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JSString EMSCRIPTEN_KEEPALIVE ToSVGString(const SkPath& path) {
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SkString s;
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SkParsePath::ToSVGString(path, &s);
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return emscripten::val(s.c_str());
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}
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SkPathOrNull EMSCRIPTEN_KEEPALIVE MakePathFromSVGString(std::string str) {
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SkPath path;
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if (SkParsePath::FromSVGString(str.c_str(), &path)) {
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return emscripten::val(path);
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}
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return emscripten::val::null();
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}
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SkPathOrNull EMSCRIPTEN_KEEPALIVE MakePathFromOp(const SkPath& pathOne, const SkPath& pathTwo, SkPathOp op) {
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SkPath out;
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if (Op(pathOne, pathTwo, op, &out)) {
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return emscripten::val(out);
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}
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return emscripten::val::null();
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}
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SkPath EMSCRIPTEN_KEEPALIVE CopyPath(const SkPath& a) {
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SkPath copy(a);
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return copy;
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}
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bool EMSCRIPTEN_KEEPALIVE Equals(const SkPath& a, const SkPath& b) {
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return a == b;
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}
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// =================================================================================
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// Creating/Exporting Paths with cmd arrays
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// =================================================================================
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static const int MOVE = 0;
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static const int LINE = 1;
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static const int QUAD = 2;
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static const int CONIC = 3;
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static const int CUBIC = 4;
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static const int CLOSE = 5;
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template <typename VisitFunc>
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void VisitPath(const SkPath& p, VisitFunc&& f) {
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SkPath::RawIter iter(p);
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SkPoint pts[4];
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SkPath::Verb verb;
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while ((verb = iter.next(pts)) != SkPath::kDone_Verb) {
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f(verb, pts, iter);
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}
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}
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JSArray EMSCRIPTEN_KEEPALIVE ToCmds(const SkPath& path) {
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JSArray cmds = emscripten::val::array();
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VisitPath(path, [&cmds](SkPath::Verb verb, const SkPoint pts[4], SkPath::RawIter iter) {
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JSArray cmd = emscripten::val::array();
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switch (verb) {
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case SkPath::kMove_Verb:
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cmd.call<void>("push", MOVE, pts[0].x(), pts[0].y());
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break;
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case SkPath::kLine_Verb:
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cmd.call<void>("push", LINE, pts[1].x(), pts[1].y());
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break;
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case SkPath::kQuad_Verb:
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cmd.call<void>("push", QUAD, pts[1].x(), pts[1].y(), pts[2].x(), pts[2].y());
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break;
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case SkPath::kConic_Verb:
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cmd.call<void>("push", CONIC,
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pts[1].x(), pts[1].y(),
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pts[2].x(), pts[2].y(), iter.conicWeight());
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break;
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case SkPath::kCubic_Verb:
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cmd.call<void>("push", CUBIC,
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pts[1].x(), pts[1].y(),
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pts[2].x(), pts[2].y(),
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pts[3].x(), pts[3].y());
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break;
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case SkPath::kClose_Verb:
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cmd.call<void>("push", CLOSE);
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break;
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case SkPath::kDone_Verb:
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SkASSERT(false);
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break;
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}
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cmds.call<void>("push", cmd);
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});
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return cmds;
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}
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// This type signature is a mess, but it's necessary. See, we can't use "bind" (EMSCRIPTEN_BINDINGS)
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// and pointers to primitive types (Only bound types like SkPoint). We could if we used
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// cwrap (see https://becominghuman.ai/passing-and-returning-webassembly-array-parameters-a0f572c65d97)
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// but that requires us to stick to C code and, AFAIK, doesn't allow us to return nice things like
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// SkPath or SkOpBuilder.
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//
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// So, basically, if we are using C++ and EMSCRIPTEN_BINDINGS, we can't have primative pointers
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// in our function type signatures. (this gives an error message like "Cannot call foo due to unbound
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// types Pi, Pf"). But, we can just pretend they are numbers and cast them to be pointers and
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// the compiler is happy.
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SkPathOrNull EMSCRIPTEN_KEEPALIVE MakePathFromCmds(uintptr_t /* float* */ cptr, int numCmds) {
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const auto* cmds = reinterpret_cast<const float*>(cptr);
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SkPath path;
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float x1, y1, x2, y2, x3, y3;
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// if there are not enough arguments, bail with the path we've constructed so far.
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#define CHECK_NUM_ARGS(n) \
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if ((i + n) > numCmds) { \
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SkDebugf("Not enough args to match the verbs. Saw %d commands\n", numCmds); \
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return emscripten::val::null(); \
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}
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for(int i = 0; i < numCmds;){
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switch (sk_float_floor2int(cmds[i++])) {
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case MOVE:
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CHECK_NUM_ARGS(2);
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x1 = cmds[i++], y1 = cmds[i++];
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path.moveTo(x1, y1);
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break;
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case LINE:
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CHECK_NUM_ARGS(2);
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x1 = cmds[i++], y1 = cmds[i++];
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path.lineTo(x1, y1);
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break;
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case QUAD:
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CHECK_NUM_ARGS(4);
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x1 = cmds[i++], y1 = cmds[i++];
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x2 = cmds[i++], y2 = cmds[i++];
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path.quadTo(x1, y1, x2, y2);
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break;
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case CONIC:
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CHECK_NUM_ARGS(5);
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x1 = cmds[i++], y1 = cmds[i++];
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x2 = cmds[i++], y2 = cmds[i++];
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x3 = cmds[i++]; // weight
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path.conicTo(x1, y1, x2, y2, x3);
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break;
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case CUBIC:
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CHECK_NUM_ARGS(6);
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x1 = cmds[i++], y1 = cmds[i++];
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x2 = cmds[i++], y2 = cmds[i++];
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x3 = cmds[i++], y3 = cmds[i++];
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path.cubicTo(x1, y1, x2, y2, x3, y3);
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break;
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case CLOSE:
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path.close();
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break;
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default:
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SkDebugf(" path: UNKNOWN command %f, aborting dump...\n", cmds[i-1]);
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return emscripten::val::null();
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}
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}
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#undef CHECK_NUM_ARGS
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return emscripten::val(path);
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}
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//========================================================================================
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// Path Effects
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//========================================================================================
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bool ApplyDash(SkPath& path, SkScalar on, SkScalar off, SkScalar phase) {
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SkScalar intervals[] = { on, off };
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auto pe = SkDashPathEffect::Make(intervals, 2, phase);
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if (!pe) {
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SkDebugf("Invalid args to dash()\n");
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return false;
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}
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SkStrokeRec rec(SkStrokeRec::InitStyle::kHairline_InitStyle);
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if (pe->filterPath(&path, path, &rec, nullptr)) {
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return true;
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}
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SkDebugf("Could not make dashed path\n");
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return false;
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}
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bool ApplyTrim(SkPath& path, SkScalar startT, SkScalar stopT, bool isComplement) {
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auto mode = isComplement ? SkTrimPathEffect::Mode::kInverted : SkTrimPathEffect::Mode::kNormal;
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auto pe = SkTrimPathEffect::Make(startT, stopT, mode);
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if (!pe) {
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SkDebugf("Invalid args to trim(): startT and stopT must be in [0,1]\n");
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return false;
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}
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SkStrokeRec rec(SkStrokeRec::InitStyle::kHairline_InitStyle);
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if (pe->filterPath(&path, path, &rec, nullptr)) {
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return true;
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}
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SkDebugf("Could not trim path\n");
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return false;
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}
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struct StrokeOpts {
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// Default values are set in interface.js which allows clients
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// to set any number of them. Otherwise, the binding code complains if
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// any are omitted.
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SkScalar width;
|
|
SkScalar miter_limit;
|
|
SkPaint::Join join;
|
|
SkPaint::Cap cap;
|
|
float precision;
|
|
};
|
|
|
|
bool ApplyStroke(SkPath& path, StrokeOpts opts) {
|
|
SkPaint p;
|
|
p.setStyle(SkPaint::kStroke_Style);
|
|
p.setStrokeCap(opts.cap);
|
|
p.setStrokeJoin(opts.join);
|
|
p.setStrokeWidth(opts.width);
|
|
p.setStrokeMiter(opts.miter_limit);
|
|
|
|
return p.getFillPath(path, &path, nullptr, opts.precision);
|
|
}
|
|
|
|
// to map from raw memory to a uint8array
|
|
Uint8Array getSkDataBytes(const SkData *data) {
|
|
return Uint8Array(typed_memory_view(data->size(), data->bytes()));
|
|
}
|
|
|
|
// Text Shaping abstraction
|
|
|
|
struct ShapedTextOpts {
|
|
SkFont font;
|
|
bool leftToRight;
|
|
std::string text;
|
|
SkScalar width;
|
|
};
|
|
|
|
std::unique_ptr<SkShaper> shaper;
|
|
|
|
static sk_sp<SkTextBlob> do_shaping(const ShapedTextOpts& opts, SkPoint* pt) {
|
|
SkTextBlobBuilderRunHandler builder(opts.text.c_str(), {0, 0});
|
|
if (!shaper) {
|
|
shaper = SkShaper::Make();
|
|
}
|
|
shaper->shape(opts.text.c_str(), opts.text.length(),
|
|
opts.font, opts.leftToRight,
|
|
opts.width, &builder);
|
|
*pt = builder.endPoint();
|
|
return builder.makeBlob();
|
|
}
|
|
|
|
class ShapedText {
|
|
public:
|
|
ShapedText(ShapedTextOpts opts) : fOpts(opts) {}
|
|
|
|
SkRect getBounds() {
|
|
this->init();
|
|
return SkRect::MakeLTRB(0, 0, fOpts.width, fPoint.y());
|
|
}
|
|
|
|
SkTextBlob* blob() {
|
|
this->init();
|
|
return fBlob.get();
|
|
}
|
|
private:
|
|
const ShapedTextOpts fOpts;
|
|
SkPoint fPoint;
|
|
sk_sp<SkTextBlob> fBlob;
|
|
|
|
void init() {
|
|
if (!fBlob) {
|
|
fBlob = do_shaping(fOpts, &fPoint);
|
|
}
|
|
}
|
|
};
|
|
|
|
void drawShapedText(SkCanvas& canvas, ShapedText st, SkScalar x,
|
|
SkScalar y, SkPaint paint) {
|
|
canvas.drawTextBlob(st.blob(), x, y, paint);
|
|
}
|
|
|
|
// This is simpler than dealing with an SkPoint and SkVector
|
|
struct PosTan {
|
|
SkScalar px, py, tx, ty;
|
|
};
|
|
|
|
// These objects have private destructors / delete mthods - I don't think
|
|
// we need to do anything other than tell emscripten to do nothing.
|
|
namespace emscripten {
|
|
namespace internal {
|
|
template<typename ClassType>
|
|
void raw_destructor(ClassType *);
|
|
|
|
template<>
|
|
void raw_destructor<SkData>(SkData *ptr) {
|
|
}
|
|
|
|
template<>
|
|
void raw_destructor<SkTypeface>(SkTypeface *ptr) {
|
|
}
|
|
|
|
template<>
|
|
void raw_destructor<SkVertices>(SkVertices *ptr) {
|
|
}
|
|
|
|
template<>
|
|
void raw_destructor<SkTextBlob>(SkTextBlob *ptr) {
|
|
}
|
|
}
|
|
}
|
|
|
|
// Some timesignatures below have uintptr_t instead of a pointer to a primative
|
|
// type (e.g. SkScalar). This is necessary because we can't use "bind" (EMSCRIPTEN_BINDINGS)
|
|
// and pointers to primitive types (Only bound types like SkPoint). We could if we used
|
|
// cwrap (see https://becominghuman.ai/passing-and-returning-webassembly-array-parameters-a0f572c65d97)
|
|
// but that requires us to stick to C code and, AFAIK, doesn't allow us to return nice things like
|
|
// SkPath or SkCanvas.
|
|
//
|
|
// So, basically, if we are using C++ and EMSCRIPTEN_BINDINGS, we can't have primative pointers
|
|
// in our function type signatures. (this gives an error message like "Cannot call foo due to unbound
|
|
// types Pi, Pf"). But, we can just pretend they are numbers and cast them to be pointers and
|
|
// the compiler is happy.
|
|
EMSCRIPTEN_BINDINGS(Skia) {
|
|
#if SK_SUPPORT_GPU
|
|
function("currentContext", &emscripten_webgl_get_current_context);
|
|
function("setCurrentContext", &emscripten_webgl_make_context_current);
|
|
function("MakeGrContext", &MakeGrContext);
|
|
function("MakeOnScreenGLSurface", &MakeOnScreenGLSurface);
|
|
function("MakeRenderTarget", select_overload<sk_sp<SkSurface>(sk_sp<GrContext>, int, int)>(&MakeRenderTarget));
|
|
function("MakeRenderTarget", select_overload<sk_sp<SkSurface>(sk_sp<GrContext>, SimpleImageInfo)>(&MakeRenderTarget));
|
|
|
|
constant("gpu", true);
|
|
#endif
|
|
function("_decodeImage", optional_override([](uintptr_t /* uint8_t* */ iptr,
|
|
size_t length)->sk_sp<SkImage> {
|
|
uint8_t* imgData = reinterpret_cast<uint8_t*>(iptr);
|
|
sk_sp<SkData> bytes = SkData::MakeFromMalloc(imgData, length);
|
|
return SkImage::MakeFromEncoded(std::move(bytes));
|
|
}), allow_raw_pointers());
|
|
function("_getRasterDirectSurface", optional_override([](const SimpleImageInfo ii,
|
|
uintptr_t /* uint8_t* */ pPtr,
|
|
size_t rowBytes)->sk_sp<SkSurface> {
|
|
uint8_t* pixels = reinterpret_cast<uint8_t*>(pPtr);
|
|
SkImageInfo imageInfo = toSkImageInfo(ii);
|
|
return SkSurface::MakeRasterDirect(imageInfo, pixels, rowBytes, nullptr);
|
|
}), allow_raw_pointers());
|
|
function("_getRasterN32PremulSurface", optional_override([](int width, int height)->sk_sp<SkSurface> {
|
|
return SkSurface::MakeRasterN32Premul(width, height, nullptr);
|
|
}), allow_raw_pointers());
|
|
|
|
function("getSkDataBytes", &getSkDataBytes, allow_raw_pointers());
|
|
function("MakeSkCornerPathEffect", &SkCornerPathEffect::Make, allow_raw_pointers());
|
|
function("MakeSkDiscretePathEffect", &SkDiscretePathEffect::Make, allow_raw_pointers());
|
|
function("MakeBlurMaskFilter", optional_override([](SkBlurStyle style, SkScalar sigma, bool respectCTM)->sk_sp<SkMaskFilter> {
|
|
// Adds a little helper because emscripten doesn't expose default params.
|
|
return SkMaskFilter::MakeBlur(style, sigma, respectCTM);
|
|
}), allow_raw_pointers());
|
|
function("_MakePathFromCmds", &MakePathFromCmds);
|
|
function("MakePathFromOp", &MakePathFromOp);
|
|
function("MakePathFromSVGString", &MakePathFromSVGString);
|
|
|
|
// These won't be called directly, there's a JS helper to deal with typed arrays.
|
|
function("_MakeSkDashPathEffect", optional_override([](uintptr_t /* float* */ cptr, int count, SkScalar phase)->sk_sp<SkPathEffect> {
|
|
// See comment above for uintptr_t explanation
|
|
const float* intervals = reinterpret_cast<const float*>(cptr);
|
|
return SkDashPathEffect::Make(intervals, count, phase);
|
|
}), allow_raw_pointers());
|
|
function("_MakeImage", optional_override([](SimpleImageInfo ii,
|
|
uintptr_t /* uint8_t* */ pPtr, int plen,
|
|
size_t rowBytes)->sk_sp<SkImage> {
|
|
// See comment above for uintptr_t explanation
|
|
uint8_t* pixels = reinterpret_cast<uint8_t*>(pPtr);
|
|
SkImageInfo info = toSkImageInfo(ii);
|
|
sk_sp<SkData> pixelData = SkData::MakeFromMalloc(pixels, plen);
|
|
|
|
return SkImage::MakeRasterData(info, pixelData, rowBytes);
|
|
}), allow_raw_pointers());
|
|
function("_MakeLinearGradientShader", optional_override([](SkPoint start, SkPoint end,
|
|
uintptr_t /* SkColor* */ cPtr, uintptr_t /* SkScalar* */ pPtr,
|
|
int count, SkTileMode mode, uint32_t flags)->sk_sp<SkShader> {
|
|
SkPoint points[] = { start, end };
|
|
// See comment above for uintptr_t explanation
|
|
const SkColor* colors = reinterpret_cast<const SkColor*> (cPtr);
|
|
const SkScalar* positions = reinterpret_cast<const SkScalar*>(pPtr);
|
|
|
|
return SkGradientShader::MakeLinear(points, colors, positions, count,
|
|
mode, flags, nullptr);
|
|
}), allow_raw_pointers());
|
|
function("_MakeLinearGradientShader", optional_override([](SkPoint start, SkPoint end,
|
|
uintptr_t /* SkColor* */ cPtr, uintptr_t /* SkScalar* */ pPtr,
|
|
int count, SkTileMode mode, uint32_t flags,
|
|
const SimpleMatrix& lm)->sk_sp<SkShader> {
|
|
SkPoint points[] = { start, end };
|
|
// See comment above for uintptr_t explanation
|
|
const SkColor* colors = reinterpret_cast<const SkColor*> (cPtr);
|
|
const SkScalar* positions = reinterpret_cast<const SkScalar*>(pPtr);
|
|
|
|
SkMatrix localMatrix = toSkMatrix(lm);
|
|
|
|
return SkGradientShader::MakeLinear(points, colors, positions, count,
|
|
mode, flags, &localMatrix);
|
|
}), allow_raw_pointers());
|
|
function("_MakeRadialGradientShader", optional_override([](SkPoint center, SkScalar radius,
|
|
uintptr_t /* SkColor* */ cPtr, uintptr_t /* SkScalar* */ pPtr,
|
|
int count, SkTileMode mode, uint32_t flags)->sk_sp<SkShader> {
|
|
// See comment above for uintptr_t explanation
|
|
const SkColor* colors = reinterpret_cast<const SkColor*> (cPtr);
|
|
const SkScalar* positions = reinterpret_cast<const SkScalar*>(pPtr);
|
|
|
|
return SkGradientShader::MakeRadial(center, radius, colors, positions, count,
|
|
mode, flags, nullptr);
|
|
}), allow_raw_pointers());
|
|
function("_MakeRadialGradientShader", optional_override([](SkPoint center, SkScalar radius,
|
|
uintptr_t /* SkColor* */ cPtr, uintptr_t /* SkScalar* */ pPtr,
|
|
int count, SkTileMode mode, uint32_t flags,
|
|
const SimpleMatrix& lm)->sk_sp<SkShader> {
|
|
// See comment above for uintptr_t explanation
|
|
const SkColor* colors = reinterpret_cast<const SkColor*> (cPtr);
|
|
const SkScalar* positions = reinterpret_cast<const SkScalar*>(pPtr);
|
|
|
|
SkMatrix localMatrix = toSkMatrix(lm);
|
|
return SkGradientShader::MakeRadial(center, radius, colors, positions, count,
|
|
mode, flags, &localMatrix);
|
|
}), allow_raw_pointers());
|
|
function("_MakeTwoPointConicalGradientShader", optional_override([](
|
|
SkPoint start, SkScalar startRadius,
|
|
SkPoint end, SkScalar endRadius,
|
|
uintptr_t /* SkColor* */ cPtr, uintptr_t /* SkScalar* */ pPtr,
|
|
int count, SkTileMode mode, uint32_t flags)->sk_sp<SkShader> {
|
|
// See comment above for uintptr_t explanation
|
|
const SkColor* colors = reinterpret_cast<const SkColor*> (cPtr);
|
|
const SkScalar* positions = reinterpret_cast<const SkScalar*>(pPtr);
|
|
|
|
return SkGradientShader::MakeTwoPointConical(start, startRadius, end, endRadius,
|
|
colors, positions, count, mode,
|
|
flags, nullptr);
|
|
}), allow_raw_pointers());
|
|
function("_MakeTwoPointConicalGradientShader", optional_override([](
|
|
SkPoint start, SkScalar startRadius,
|
|
SkPoint end, SkScalar endRadius,
|
|
uintptr_t /* SkColor* */ cPtr, uintptr_t /* SkScalar* */ pPtr,
|
|
int count, SkTileMode mode, uint32_t flags,
|
|
const SimpleMatrix& lm)->sk_sp<SkShader> {
|
|
// See comment above for uintptr_t explanation
|
|
const SkColor* colors = reinterpret_cast<const SkColor*> (cPtr);
|
|
const SkScalar* positions = reinterpret_cast<const SkScalar*>(pPtr);
|
|
|
|
SkMatrix localMatrix = toSkMatrix(lm);
|
|
return SkGradientShader::MakeTwoPointConical(start, startRadius, end, endRadius,
|
|
colors, positions, count, mode,
|
|
flags, &localMatrix);
|
|
}), allow_raw_pointers());
|
|
|
|
function("_MakeSkVertices", optional_override([](SkVertices::VertexMode mode, int vertexCount,
|
|
uintptr_t /* SkPoint* */ pPtr, uintptr_t /* SkPoint* */ tPtr,
|
|
uintptr_t /* SkColor* */ cPtr,
|
|
uintptr_t /* BoneIndices* */ biPtr, uintptr_t /* BoneWeights* */ bwPtr,
|
|
int indexCount, uintptr_t /* uint16_t * */ iPtr,
|
|
bool isVolatile)->sk_sp<SkVertices> {
|
|
// See comment above for uintptr_t explanation
|
|
const SkPoint* positions = reinterpret_cast<const SkPoint*>(pPtr);
|
|
const SkPoint* texs = reinterpret_cast<const SkPoint*>(tPtr);
|
|
const SkColor* colors = reinterpret_cast<const SkColor*>(cPtr);
|
|
const BoneIndices* boneIndices = reinterpret_cast<const BoneIndices*>(biPtr);
|
|
const BoneWeights* boneWeights = reinterpret_cast<const BoneWeights*>(bwPtr);
|
|
const uint16_t* indices = reinterpret_cast<const uint16_t*>(iPtr);
|
|
|
|
return SkVertices::MakeCopy(mode, vertexCount, positions, texs, colors,
|
|
boneIndices, boneWeights, indexCount, indices, isVolatile);
|
|
}), allow_raw_pointers());
|
|
|
|
#if SK_SUPPORT_GPU
|
|
class_<GrContext>("GrContext")
|
|
.smart_ptr<sk_sp<GrContext>>("sk_sp<GrContext>")
|
|
.function("getResourceCacheLimitBytes", optional_override([](GrContext& self)->size_t {
|
|
int maxResources = 0;// ignored
|
|
size_t currMax = 0;
|
|
self.getResourceCacheLimits(&maxResources, &currMax);
|
|
return currMax;
|
|
}))
|
|
.function("getResourceCacheUsageBytes", optional_override([](GrContext& self)->size_t {
|
|
int usedResources = 0;// ignored
|
|
size_t currUsage = 0;
|
|
self.getResourceCacheUsage(&usedResources, &currUsage);
|
|
return currUsage;
|
|
}))
|
|
.function("setResourceCacheLimitBytes", optional_override([](GrContext& self, size_t maxResourceBytes)->void {
|
|
int maxResources = 0;
|
|
size_t currMax = 0; // ignored
|
|
self.getResourceCacheLimits(&maxResources, &currMax);
|
|
self.setResourceCacheLimits(maxResources, maxResourceBytes);
|
|
}));
|
|
#endif
|
|
|
|
class_<SkCanvas>("SkCanvas")
|
|
.constructor<>()
|
|
.function("clear", &SkCanvas::clear)
|
|
.function("clipPath", select_overload<void (const SkPath&, SkClipOp, bool)>(&SkCanvas::clipPath))
|
|
.function("clipRect", select_overload<void (const SkRect&, SkClipOp, bool)>(&SkCanvas::clipRect))
|
|
.function("concat", optional_override([](SkCanvas& self, const SimpleMatrix& m) {
|
|
self.concat(toSkMatrix(m));
|
|
}))
|
|
.function("drawArc", &SkCanvas::drawArc)
|
|
.function("_drawAtlas", optional_override([](SkCanvas& self,
|
|
const sk_sp<SkImage>& atlas, uintptr_t /* SkRSXform* */ xptr,
|
|
uintptr_t /* SkRect* */ rptr, uintptr_t /* SkColor* */ cptr, int count,
|
|
SkBlendMode mode, const SkPaint* paint)->void {
|
|
// See comment above for uintptr_t explanation
|
|
const SkRSXform* dstXforms = reinterpret_cast<const SkRSXform*>(xptr);
|
|
const SkRect* srcRects = reinterpret_cast<const SkRect*>(rptr);
|
|
const SkColor* colors = nullptr;
|
|
if (cptr) {
|
|
colors = reinterpret_cast<const SkColor*>(cptr);
|
|
}
|
|
self.drawAtlas(atlas, dstXforms, srcRects, colors, count, mode, nullptr, paint);
|
|
}), allow_raw_pointers())
|
|
.function("drawImage", select_overload<void (const sk_sp<SkImage>&, SkScalar, SkScalar, const SkPaint*)>(&SkCanvas::drawImage), allow_raw_pointers())
|
|
.function("drawImageRect", optional_override([](SkCanvas& self, const sk_sp<SkImage>& image,
|
|
SkRect src, SkRect dst,
|
|
const SkPaint* paint, bool fastSample)->void {
|
|
self.drawImageRect(image, src, dst, paint,
|
|
fastSample ? SkCanvas::kFast_SrcRectConstraint :
|
|
SkCanvas::kStrict_SrcRectConstraint);
|
|
}), allow_raw_pointers())
|
|
.function("drawLine", select_overload<void (SkScalar, SkScalar, SkScalar, SkScalar, const SkPaint&)>(&SkCanvas::drawLine))
|
|
.function("drawOval", &SkCanvas::drawOval)
|
|
.function("drawPaint", &SkCanvas::drawPaint)
|
|
.function("drawPath", &SkCanvas::drawPath)
|
|
// Of note, picture is *not* what is colloquially thought of as a "picture", what we call
|
|
// a bitmap. An SkPicture is a series of draw commands.
|
|
.function("drawPicture", select_overload<void (const sk_sp<SkPicture>&)>(&SkCanvas::drawPicture))
|
|
.function("drawRect", &SkCanvas::drawRect)
|
|
.function("drawRoundRect", &SkCanvas::drawRoundRect)
|
|
.function("drawShadow", optional_override([](SkCanvas& self, const SkPath& path,
|
|
const SkPoint3& zPlaneParams,
|
|
const SkPoint3& lightPos, SkScalar lightRadius,
|
|
SkColor ambientColor, SkColor spotColor,
|
|
uint32_t flags) {
|
|
SkShadowUtils::DrawShadow(&self, path, zPlaneParams, lightPos, lightRadius,
|
|
ambientColor, spotColor, flags);
|
|
}))
|
|
.function("_drawShapedText", &drawShapedText)
|
|
.function("_drawSimpleText", optional_override([](SkCanvas& self, uintptr_t /* char* */ sptr,
|
|
size_t len, SkScalar x, SkScalar y, const SkFont& font,
|
|
const SkPaint& paint) {
|
|
// See comment above for uintptr_t explanation
|
|
const char* str = reinterpret_cast<const char*>(sptr);
|
|
|
|
self.drawSimpleText(str, len, SkTextEncoding::kUTF8, x, y, font, paint);
|
|
}))
|
|
.function("drawTextBlob", select_overload<void (const sk_sp<SkTextBlob>&, SkScalar, SkScalar, const SkPaint&)>(&SkCanvas::drawTextBlob))
|
|
.function("drawVertices", select_overload<void (const sk_sp<SkVertices>&, SkBlendMode, const SkPaint&)>(&SkCanvas::drawVertices))
|
|
.function("flush", &SkCanvas::flush)
|
|
.function("getTotalMatrix", optional_override([](const SkCanvas& self)->SimpleMatrix {
|
|
SkMatrix m = self.getTotalMatrix();
|
|
return toSimpleSkMatrix(m);
|
|
}))
|
|
.function("makeSurface", optional_override([](SkCanvas& self, SimpleImageInfo sii)->sk_sp<SkSurface> {
|
|
return self.makeSurface(toSkImageInfo(sii), nullptr);
|
|
}), allow_raw_pointers())
|
|
.function("_readPixels", optional_override([](SkCanvas& self, SimpleImageInfo di,
|
|
uintptr_t /* uint8_t* */ pPtr,
|
|
size_t dstRowBytes, int srcX, int srcY) {
|
|
uint8_t* pixels = reinterpret_cast<uint8_t*>(pPtr);
|
|
SkImageInfo dstInfo = toSkImageInfo(di);
|
|
|
|
return self.readPixels(dstInfo, pixels, dstRowBytes, srcX, srcY);
|
|
}))
|
|
.function("restore", &SkCanvas::restore)
|
|
.function("restoreToCount", &SkCanvas::restoreToCount)
|
|
.function("rotate", select_overload<void (SkScalar, SkScalar, SkScalar)>(&SkCanvas::rotate))
|
|
.function("save", &SkCanvas::save)
|
|
.function("saveLayer", select_overload<int (const SkRect&, const SkPaint*)>(&SkCanvas::saveLayer),
|
|
allow_raw_pointers())
|
|
.function("scale", &SkCanvas::scale)
|
|
.function("skew", &SkCanvas::skew)
|
|
.function("translate", &SkCanvas::translate)
|
|
.function("_writePixels", optional_override([](SkCanvas& self, SimpleImageInfo di,
|
|
uintptr_t /* uint8_t* */ pPtr,
|
|
size_t srcRowBytes, int dstX, int dstY) {
|
|
uint8_t* pixels = reinterpret_cast<uint8_t*>(pPtr);
|
|
SkImageInfo dstInfo = toSkImageInfo(di);
|
|
|
|
return self.writePixels(dstInfo, pixels, srcRowBytes, dstX, dstY);
|
|
}))
|
|
;
|
|
|
|
class_<SkData>("SkData")
|
|
.smart_ptr<sk_sp<SkData>>("sk_sp<SkData>>")
|
|
.function("size", &SkData::size);
|
|
|
|
class_<SkFont>("SkFont")
|
|
.constructor<>()
|
|
.constructor<sk_sp<SkTypeface>>()
|
|
.constructor<sk_sp<SkTypeface>, SkScalar>()
|
|
.constructor<sk_sp<SkTypeface>, SkScalar, SkScalar, SkScalar>()
|
|
.function("getScaleX", &SkFont::getScaleX)
|
|
.function("getSize", &SkFont::getSize)
|
|
.function("getSkewX", &SkFont::getSkewX)
|
|
.function("getTypeface", &SkFont::getTypeface, allow_raw_pointers())
|
|
.function("_getWidths", optional_override([](SkFont& self, uintptr_t /* char* */ sptr,
|
|
size_t strLen, size_t expectedCodePoints,
|
|
uintptr_t /* SkScalar* */ wptr) -> bool {
|
|
char* str = reinterpret_cast<char*>(sptr);
|
|
SkScalar* widths = reinterpret_cast<SkScalar*>(wptr);
|
|
|
|
SkGlyphID* glyphStorage = new SkGlyphID[expectedCodePoints];
|
|
int actualCodePoints = self.textToGlyphs(str, strLen, SkTextEncoding::kUTF8,
|
|
glyphStorage, expectedCodePoints);
|
|
if (actualCodePoints != expectedCodePoints) {
|
|
SkDebugf("Actually %d glyphs, expected only %d\n",
|
|
actualCodePoints, expectedCodePoints);
|
|
return false;
|
|
}
|
|
|
|
self.getWidths(glyphStorage, actualCodePoints, widths);
|
|
delete[] glyphStorage;
|
|
return true;
|
|
}))
|
|
.function("measureText", optional_override([](SkFont& self, std::string text) {
|
|
// TODO(kjlubick): This does not work well for non-ascii
|
|
// Need to maybe add a helper in interface.js that supports UTF-8
|
|
// Otherwise, go with std::wstring and set UTF-32 encoding.
|
|
return self.measureText(text.c_str(), text.length(), SkTextEncoding::kUTF8);
|
|
}))
|
|
.function("setScaleX", &SkFont::setScaleX)
|
|
.function("setSize", &SkFont::setSize)
|
|
.function("setSkewX", &SkFont::setSkewX)
|
|
.function("setTypeface", &SkFont::setTypeface, allow_raw_pointers());
|
|
|
|
class_<ShapedText>("ShapedText")
|
|
.constructor<ShapedTextOpts>()
|
|
.function("getBounds", &ShapedText::getBounds);
|
|
|
|
class_<SkFontMgr>("SkFontMgr")
|
|
.smart_ptr<sk_sp<SkFontMgr>>("sk_sp<SkFontMgr>")
|
|
.class_function("RefDefault", &SkFontMgr::RefDefault)
|
|
#ifdef SK_DEBUG
|
|
.function("dumpFamilies", optional_override([](SkFontMgr& self) {
|
|
int numFam = self.countFamilies();
|
|
SkDebugf("There are %d font families\n");
|
|
for (int i = 0 ; i< numFam; i++) {
|
|
SkString s;
|
|
self.getFamilyName(i, &s);
|
|
SkDebugf("\t%s", s.c_str());
|
|
}
|
|
}))
|
|
#endif
|
|
.function("countFamilies", &SkFontMgr::countFamilies)
|
|
.function("_makeTypefaceFromData", optional_override([](SkFontMgr& self,
|
|
uintptr_t /* uint8_t* */ fPtr,
|
|
int flen)->sk_sp<SkTypeface> {
|
|
// See comment above for uintptr_t explanation
|
|
uint8_t* font = reinterpret_cast<uint8_t*>(fPtr);
|
|
sk_sp<SkData> fontData = SkData::MakeFromMalloc(font, flen);
|
|
|
|
return self.makeFromData(fontData);
|
|
}), allow_raw_pointers());
|
|
|
|
class_<SkImage>("SkImage")
|
|
.smart_ptr<sk_sp<SkImage>>("sk_sp<SkImage>")
|
|
.function("height", &SkImage::height)
|
|
.function("width", &SkImage::width)
|
|
.function("_encodeToData", select_overload<sk_sp<SkData>()const>(&SkImage::encodeToData))
|
|
.function("_encodeToDataWithFormat", select_overload<sk_sp<SkData>(SkEncodedImageFormat encodedImageFormat, int quality)const>(&SkImage::encodeToData))
|
|
// Allow localMatrix to be optional, so we have 2 declarations of these shaders
|
|
.function("_makeShader", optional_override([](sk_sp<SkImage> self,
|
|
SkTileMode tx, SkTileMode ty)->sk_sp<SkShader> {
|
|
return self->makeShader(tx, ty, nullptr);
|
|
}), allow_raw_pointers())
|
|
.function("_makeShader", optional_override([](sk_sp<SkImage> self,
|
|
SkTileMode tx, SkTileMode ty,
|
|
const SimpleMatrix& lm)->sk_sp<SkShader> {
|
|
SkMatrix localMatrix = toSkMatrix(lm);
|
|
|
|
return self->makeShader(tx, ty, &localMatrix);
|
|
}), allow_raw_pointers())
|
|
.function("_readPixels", optional_override([](sk_sp<SkImage> self,
|
|
SimpleImageInfo sii, uintptr_t /* uint8_t* */ pPtr,
|
|
size_t dstRowBytes, int srcX, int srcY)->bool {
|
|
// See comment above for uintptr_t explanation
|
|
uint8_t* pixels = reinterpret_cast<uint8_t*>(pPtr);
|
|
SkImageInfo ii = toSkImageInfo(sii);
|
|
|
|
return self->readPixels(ii, pixels, dstRowBytes, srcX, srcY);
|
|
}), allow_raw_pointers());
|
|
|
|
class_<SkMaskFilter>("SkMaskFilter")
|
|
.smart_ptr<sk_sp<SkMaskFilter>>("sk_sp<SkMaskFilter>");
|
|
|
|
class_<SkPaint>("SkPaint")
|
|
.constructor<>()
|
|
.function("copy", optional_override([](const SkPaint& self)->SkPaint {
|
|
SkPaint p(self);
|
|
return p;
|
|
}))
|
|
.function("getBlendMode", &SkPaint::getBlendMode)
|
|
.function("getColor", &SkPaint::getColor)
|
|
.function("getFilterQuality", &SkPaint::getFilterQuality)
|
|
.function("getStrokeCap", &SkPaint::getStrokeCap)
|
|
.function("getStrokeJoin", &SkPaint::getStrokeJoin)
|
|
.function("getStrokeMiter", &SkPaint::getStrokeMiter)
|
|
.function("getStrokeWidth", &SkPaint::getStrokeWidth)
|
|
.function("setAntiAlias", &SkPaint::setAntiAlias)
|
|
.function("setBlendMode", &SkPaint::setBlendMode)
|
|
.function("setColor", &SkPaint::setColor)
|
|
.function("setFilterQuality", &SkPaint::setFilterQuality)
|
|
.function("setMaskFilter", &SkPaint::setMaskFilter)
|
|
.function("setPathEffect", &SkPaint::setPathEffect)
|
|
.function("setShader", &SkPaint::setShader)
|
|
.function("setStrokeCap", &SkPaint::setStrokeCap)
|
|
.function("setStrokeJoin", &SkPaint::setStrokeJoin)
|
|
.function("setStrokeMiter", &SkPaint::setStrokeMiter)
|
|
.function("setStrokeWidth", &SkPaint::setStrokeWidth)
|
|
.function("setStyle", &SkPaint::setStyle);
|
|
|
|
class_<SkPathEffect>("SkPathEffect")
|
|
.smart_ptr<sk_sp<SkPathEffect>>("sk_sp<SkPathEffect>");
|
|
|
|
class_<SkPath>("SkPath")
|
|
.constructor<>()
|
|
.constructor<const SkPath&>()
|
|
.function("_addArc", &ApplyAddArc)
|
|
// interface.js has 3 overloads of addPath
|
|
.function("_addPath", &ApplyAddPath)
|
|
// interface.js has 4 overloads of addRect
|
|
.function("_addRect", &ApplyAddRect)
|
|
// interface.js has 4 overloads of addRoundRect
|
|
.function("_addRoundRect", &ApplyAddRoundRect)
|
|
.function("_arcTo", &ApplyArcTo)
|
|
.function("_arcTo", &ApplyArcToAngle)
|
|
.function("_close", &ApplyClose)
|
|
.function("_conicTo", &ApplyConicTo)
|
|
.function("countPoints", &SkPath::countPoints)
|
|
.function("contains", &SkPath::contains)
|
|
.function("_cubicTo", &ApplyCubicTo)
|
|
.function("getPoint", &SkPath::getPoint)
|
|
.function("isEmpty", &SkPath::isEmpty)
|
|
.function("isVolatile", &SkPath::isVolatile)
|
|
.function("_lineTo", &ApplyLineTo)
|
|
.function("_moveTo", &ApplyMoveTo)
|
|
.function("reset", &ApplyReset)
|
|
.function("rewind", &ApplyRewind)
|
|
.function("_quadTo", &ApplyQuadTo)
|
|
.function("setIsVolatile", &SkPath::setIsVolatile)
|
|
.function("_transform", select_overload<void(SkPath&, SkScalar, SkScalar, SkScalar, SkScalar, SkScalar, SkScalar, SkScalar, SkScalar, SkScalar)>(&ApplyTransform))
|
|
|
|
// PathEffects
|
|
.function("_dash", &ApplyDash)
|
|
.function("_trim", &ApplyTrim)
|
|
.function("_stroke", &ApplyStroke)
|
|
|
|
// PathOps
|
|
.function("_simplify", &ApplySimplify)
|
|
.function("_op", &ApplyPathOp)
|
|
|
|
// Exporting
|
|
.function("toSVGString", &ToSVGString)
|
|
.function("toCmds", &ToCmds)
|
|
|
|
.function("setFillType", &SkPath::setFillType)
|
|
.function("getFillType", &SkPath::getFillType)
|
|
.function("getBounds", &SkPath::getBounds)
|
|
.function("computeTightBounds", &SkPath::computeTightBounds)
|
|
.function("equals", &Equals)
|
|
.function("copy", &CopyPath)
|
|
#ifdef SK_DEBUG
|
|
.function("dump", select_overload<void() const>(&SkPath::dump))
|
|
.function("dumpHex", select_overload<void() const>(&SkPath::dumpHex))
|
|
#endif
|
|
;
|
|
|
|
class_<SkPathMeasure>("SkPathMeasure")
|
|
.constructor<const SkPath&, bool, SkScalar>()
|
|
.function("getLength", &SkPathMeasure::getLength)
|
|
.function("getPosTan", optional_override([](SkPathMeasure& self,
|
|
SkScalar distance) -> PosTan {
|
|
SkPoint p{0, 0};
|
|
SkVector v{0, 0};
|
|
if (!self.getPosTan(distance, &p, &v)) {
|
|
SkDebugf("zero-length path in getPosTan\n");
|
|
}
|
|
return PosTan{p.x(), p.y(), v.x(), v.y()};
|
|
}))
|
|
.function("isClosed", &SkPathMeasure::isClosed)
|
|
.function("nextContour", &SkPathMeasure::nextContour);
|
|
|
|
class_<SkPictureRecorder>("SkPictureRecorder")
|
|
.constructor<>()
|
|
.function("beginRecording", optional_override([](SkPictureRecorder& self,
|
|
const SkRect& bounds) -> SkCanvas* {
|
|
return self.beginRecording(bounds, nullptr, 0);
|
|
}), allow_raw_pointers())
|
|
.function("finishRecordingAsPicture", optional_override([](SkPictureRecorder& self)
|
|
-> sk_sp<SkPicture> {
|
|
return self.finishRecordingAsPicture(0);
|
|
}), allow_raw_pointers());
|
|
|
|
class_<SkPicture>("SkPicture")
|
|
.smart_ptr<sk_sp<SkPicture>>("sk_sp<SkPicture>")
|
|
// The serialized format of an SkPicture (informally called an "skp"), is not something
|
|
// that clients should ever rely on. It is useful when filing bug reports, but that's
|
|
// about it. The format may change at anytime and no promises are made for backwards
|
|
// or forward compatibility.
|
|
.function("DEBUGONLY_serialize", optional_override([](SkPicture& self) -> sk_sp<SkData> {
|
|
// Emscripten doesn't play well with optional arguments, which we don't
|
|
// want to expose anyway.
|
|
return self.serialize();
|
|
}), allow_raw_pointers());
|
|
|
|
class_<SkShader>("SkShader")
|
|
.smart_ptr<sk_sp<SkShader>>("sk_sp<SkShader>");
|
|
|
|
class_<SkSurface>("SkSurface")
|
|
.smart_ptr<sk_sp<SkSurface>>("sk_sp<SkSurface>")
|
|
.function("_flush", select_overload<void()>(&SkSurface::flush))
|
|
.function("getCanvas", &SkSurface::getCanvas, allow_raw_pointers())
|
|
.function("height", &SkSurface::height)
|
|
.function("makeImageSnapshot", select_overload<sk_sp<SkImage>()>(&SkSurface::makeImageSnapshot))
|
|
.function("makeImageSnapshot", select_overload<sk_sp<SkImage>(const SkIRect& bounds)>(&SkSurface::makeImageSnapshot))
|
|
.function("makeSurface", optional_override([](SkSurface& self, SimpleImageInfo sii)->sk_sp<SkSurface> {
|
|
return self.makeSurface(toSkImageInfo(sii));
|
|
}), allow_raw_pointers())
|
|
.function("width", &SkSurface::width);
|
|
|
|
class_<SkTextBlob>("SkTextBlob")
|
|
.smart_ptr<sk_sp<SkTextBlob>>("sk_sp<SkTextBlob>>")
|
|
.class_function("_MakeFromRSXform", optional_override([](uintptr_t /* char* */ sptr,
|
|
size_t strBtyes,
|
|
uintptr_t /* SkRSXform* */ xptr,
|
|
const SkFont& font,
|
|
SkTextEncoding encoding)->sk_sp<SkTextBlob> {
|
|
// See comment above for uintptr_t explanation
|
|
const char* str = reinterpret_cast<const char*>(sptr);
|
|
const SkRSXform* xforms = reinterpret_cast<const SkRSXform*>(xptr);
|
|
|
|
return SkTextBlob::MakeFromRSXform(str, strBtyes, xforms, font, encoding);
|
|
}), allow_raw_pointers())
|
|
.class_function("_MakeFromText", optional_override([](uintptr_t /* char* */ sptr,
|
|
size_t len, const SkFont& font,
|
|
SkTextEncoding encoding)->sk_sp<SkTextBlob> {
|
|
// See comment above for uintptr_t explanation
|
|
const char* str = reinterpret_cast<const char*>(sptr);
|
|
return SkTextBlob::MakeFromText(str, len, font, encoding);
|
|
}), allow_raw_pointers());
|
|
|
|
|
|
class_<SkTypeface>("SkTypeface")
|
|
.smart_ptr<sk_sp<SkTypeface>>("sk_sp<SkTypeface>");
|
|
|
|
class_<SkVertices>("SkVertices")
|
|
.smart_ptr<sk_sp<SkVertices>>("sk_sp<SkVertices>")
|
|
.function("_applyBones", optional_override([](SkVertices& self, uintptr_t /* Bone* */ bptr, int boneCount)->sk_sp<SkVertices> {
|
|
// See comment above for uintptr_t explanation
|
|
const Bone* bones = reinterpret_cast<const Bone*>(bptr);
|
|
return self.applyBones(bones, boneCount);
|
|
}))
|
|
.function("bounds", &SkVertices::bounds)
|
|
.function("mode", &SkVertices::mode)
|
|
.function("uniqueID", &SkVertices::uniqueID)
|
|
#ifdef SK_DEBUG
|
|
.function("dumpPositions", optional_override([](SkVertices& self)->void {
|
|
auto pos = self.positions();
|
|
for(int i = 0; i< self.vertexCount(); i++) {
|
|
SkDebugf("position[%d] = (%f, %f)\n", i, pos[i].x(), pos[i].y());
|
|
}
|
|
}))
|
|
#endif
|
|
.function("vertexCount", &SkVertices::vertexCount);
|
|
|
|
enum_<SkAlphaType>("AlphaType")
|
|
.value("Opaque", SkAlphaType::kOpaque_SkAlphaType)
|
|
.value("Premul", SkAlphaType::kPremul_SkAlphaType)
|
|
.value("Unpremul", SkAlphaType::kUnpremul_SkAlphaType);
|
|
|
|
enum_<SkBlendMode>("BlendMode")
|
|
.value("Clear", SkBlendMode::kClear)
|
|
.value("Src", SkBlendMode::kSrc)
|
|
.value("Dst", SkBlendMode::kDst)
|
|
.value("SrcOver", SkBlendMode::kSrcOver)
|
|
.value("DstOver", SkBlendMode::kDstOver)
|
|
.value("SrcIn", SkBlendMode::kSrcIn)
|
|
.value("DstIn", SkBlendMode::kDstIn)
|
|
.value("SrcOut", SkBlendMode::kSrcOut)
|
|
.value("DstOut", SkBlendMode::kDstOut)
|
|
.value("SrcATop", SkBlendMode::kSrcATop)
|
|
.value("DstATop", SkBlendMode::kDstATop)
|
|
.value("Xor", SkBlendMode::kXor)
|
|
.value("Plus", SkBlendMode::kPlus)
|
|
.value("Modulate", SkBlendMode::kModulate)
|
|
.value("Screen", SkBlendMode::kScreen)
|
|
.value("Overlay", SkBlendMode::kOverlay)
|
|
.value("Darken", SkBlendMode::kDarken)
|
|
.value("Lighten", SkBlendMode::kLighten)
|
|
.value("ColorDodge", SkBlendMode::kColorDodge)
|
|
.value("ColorBurn", SkBlendMode::kColorBurn)
|
|
.value("HardLight", SkBlendMode::kHardLight)
|
|
.value("SoftLight", SkBlendMode::kSoftLight)
|
|
.value("Difference", SkBlendMode::kDifference)
|
|
.value("Exclusion", SkBlendMode::kExclusion)
|
|
.value("Multiply", SkBlendMode::kMultiply)
|
|
.value("Hue", SkBlendMode::kHue)
|
|
.value("Saturation", SkBlendMode::kSaturation)
|
|
.value("Color", SkBlendMode::kColor)
|
|
.value("Luminosity", SkBlendMode::kLuminosity);
|
|
|
|
enum_<SkBlurStyle>("BlurStyle")
|
|
.value("Normal", SkBlurStyle::kNormal_SkBlurStyle)
|
|
.value("Solid", SkBlurStyle::kSolid_SkBlurStyle)
|
|
.value("Outer", SkBlurStyle::kOuter_SkBlurStyle)
|
|
.value("Inner", SkBlurStyle::kInner_SkBlurStyle);
|
|
|
|
enum_<SkClipOp>("ClipOp")
|
|
.value("Difference", SkClipOp::kDifference)
|
|
.value("Intersect", SkClipOp::kIntersect);
|
|
|
|
enum_<SkColorType>("ColorType")
|
|
.value("Alpha_8", SkColorType::kAlpha_8_SkColorType)
|
|
.value("RGB_565", SkColorType::kRGB_565_SkColorType)
|
|
.value("ARGB_4444", SkColorType::kARGB_4444_SkColorType)
|
|
.value("RGBA_8888", SkColorType::kRGBA_8888_SkColorType)
|
|
.value("RGB_888x", SkColorType::kRGB_888x_SkColorType)
|
|
.value("BGRA_8888", SkColorType::kBGRA_8888_SkColorType)
|
|
.value("RGBA_1010102", SkColorType::kRGBA_1010102_SkColorType)
|
|
.value("RGB_101010x", SkColorType::kRGB_101010x_SkColorType)
|
|
.value("Gray_8", SkColorType::kGray_8_SkColorType)
|
|
.value("RGBA_F16", SkColorType::kRGBA_F16_SkColorType)
|
|
.value("RGBA_F32", SkColorType::kRGBA_F32_SkColorType);
|
|
|
|
enum_<SkPath::FillType>("FillType")
|
|
.value("Winding", SkPath::FillType::kWinding_FillType)
|
|
.value("EvenOdd", SkPath::FillType::kEvenOdd_FillType)
|
|
.value("InverseWinding", SkPath::FillType::kInverseWinding_FillType)
|
|
.value("InverseEvenOdd", SkPath::FillType::kInverseEvenOdd_FillType);
|
|
|
|
enum_<SkFilterQuality>("FilterQuality")
|
|
.value("None", SkFilterQuality::kNone_SkFilterQuality)
|
|
.value("Low", SkFilterQuality::kLow_SkFilterQuality)
|
|
.value("Medium", SkFilterQuality::kMedium_SkFilterQuality)
|
|
.value("High", SkFilterQuality::kHigh_SkFilterQuality);
|
|
|
|
enum_<SkEncodedImageFormat>("ImageFormat")
|
|
.value("PNG", SkEncodedImageFormat::kPNG)
|
|
.value("JPEG", SkEncodedImageFormat::kJPEG);
|
|
|
|
enum_<SkPaint::Style>("PaintStyle")
|
|
.value("Fill", SkPaint::Style::kFill_Style)
|
|
.value("Stroke", SkPaint::Style::kStroke_Style)
|
|
.value("StrokeAndFill", SkPaint::Style::kStrokeAndFill_Style);
|
|
|
|
enum_<SkPathOp>("PathOp")
|
|
.value("Difference", SkPathOp::kDifference_SkPathOp)
|
|
.value("Intersect", SkPathOp::kIntersect_SkPathOp)
|
|
.value("Union", SkPathOp::kUnion_SkPathOp)
|
|
.value("XOR", SkPathOp::kXOR_SkPathOp)
|
|
.value("ReverseDifference", SkPathOp::kReverseDifference_SkPathOp);
|
|
|
|
enum_<SkPaint::Cap>("StrokeCap")
|
|
.value("Butt", SkPaint::Cap::kButt_Cap)
|
|
.value("Round", SkPaint::Cap::kRound_Cap)
|
|
.value("Square", SkPaint::Cap::kSquare_Cap);
|
|
|
|
enum_<SkPaint::Join>("StrokeJoin")
|
|
.value("Miter", SkPaint::Join::kMiter_Join)
|
|
.value("Round", SkPaint::Join::kRound_Join)
|
|
.value("Bevel", SkPaint::Join::kBevel_Join);
|
|
|
|
enum_<SkTextEncoding>("TextEncoding")
|
|
.value("UTF8", SkTextEncoding::kUTF8)
|
|
.value("UTF16", SkTextEncoding::kUTF16)
|
|
.value("UTF32", SkTextEncoding::kUTF32)
|
|
.value("GlyphID", SkTextEncoding::kGlyphID);
|
|
|
|
enum_<SkTileMode>("TileMode")
|
|
.value("Clamp", SkTileMode::kClamp)
|
|
.value("Repeat", SkTileMode::kRepeat)
|
|
.value("Mirror", SkTileMode::kMirror)
|
|
.value("Decal", SkTileMode::kDecal);
|
|
|
|
enum_<SkVertices::VertexMode>("VertexMode")
|
|
.value("Triangles", SkVertices::VertexMode::kTriangles_VertexMode)
|
|
.value("TrianglesStrip", SkVertices::VertexMode::kTriangleStrip_VertexMode)
|
|
.value("TriangleFan", SkVertices::VertexMode::kTriangleFan_VertexMode);
|
|
|
|
|
|
// A value object is much simpler than a class - it is returned as a JS
|
|
// object and does not require delete().
|
|
// https://kripken.github.io/emscripten-site/docs/porting/connecting_cpp_and_javascript/embind.html#value-types
|
|
value_object<ShapedTextOpts>("ShapedTextOpts")
|
|
.field("font", &ShapedTextOpts::font)
|
|
.field("leftToRight", &ShapedTextOpts::leftToRight)
|
|
.field("text", &ShapedTextOpts::text)
|
|
.field("width", &ShapedTextOpts::width);
|
|
|
|
value_object<SkRect>("SkRect")
|
|
.field("fLeft", &SkRect::fLeft)
|
|
.field("fTop", &SkRect::fTop)
|
|
.field("fRight", &SkRect::fRight)
|
|
.field("fBottom", &SkRect::fBottom);
|
|
|
|
value_object<SkIRect>("SkIRect")
|
|
.field("fLeft", &SkIRect::fLeft)
|
|
.field("fTop", &SkIRect::fTop)
|
|
.field("fRight", &SkIRect::fRight)
|
|
.field("fBottom", &SkIRect::fBottom);
|
|
|
|
value_object<SimpleImageInfo>("SkImageInfo")
|
|
.field("width", &SimpleImageInfo::width)
|
|
.field("height", &SimpleImageInfo::height)
|
|
.field("colorType", &SimpleImageInfo::colorType)
|
|
.field("alphaType", &SimpleImageInfo::alphaType);
|
|
|
|
// SkPoints can be represented by [x, y]
|
|
value_array<SkPoint>("SkPoint")
|
|
.element(&SkPoint::fX)
|
|
.element(&SkPoint::fY);
|
|
|
|
// SkPoint3s can be represented by [x, y, z]
|
|
value_array<SkPoint3>("SkPoint3")
|
|
.element(&SkPoint3::fX)
|
|
.element(&SkPoint3::fY)
|
|
.element(&SkPoint3::fZ);
|
|
|
|
// PosTan can be represented by [px, py, tx, ty]
|
|
value_array<PosTan>("PosTan")
|
|
.element(&PosTan::px)
|
|
.element(&PosTan::py)
|
|
.element(&PosTan::tx)
|
|
.element(&PosTan::ty);
|
|
|
|
// {"w": Number, "h", Number}
|
|
value_object<SkSize>("SkSize")
|
|
.field("w", &SkSize::fWidth)
|
|
.field("h", &SkSize::fHeight);
|
|
|
|
value_object<SkISize>("SkISize")
|
|
.field("w", &SkISize::fWidth)
|
|
.field("h", &SkISize::fHeight);
|
|
|
|
value_object<StrokeOpts>("StrokeOpts")
|
|
.field("width", &StrokeOpts::width)
|
|
.field("miter_limit", &StrokeOpts::miter_limit)
|
|
.field("join", &StrokeOpts::join)
|
|
.field("cap", &StrokeOpts::cap)
|
|
.field("precision", &StrokeOpts::precision);
|
|
|
|
// Allows clients to supply a 1D array of 9 elements and the bindings
|
|
// will automatically turn it into a 3x3 2D matrix.
|
|
// e.g. path.transform([0,1,2,3,4,5,6,7,8])
|
|
// This is likely simpler for the client than exposing SkMatrix
|
|
// directly and requiring them to do a lot of .delete().
|
|
value_array<SimpleMatrix>("SkMatrix")
|
|
.element(&SimpleMatrix::scaleX)
|
|
.element(&SimpleMatrix::skewX)
|
|
.element(&SimpleMatrix::transX)
|
|
|
|
.element(&SimpleMatrix::skewY)
|
|
.element(&SimpleMatrix::scaleY)
|
|
.element(&SimpleMatrix::transY)
|
|
|
|
.element(&SimpleMatrix::pers0)
|
|
.element(&SimpleMatrix::pers1)
|
|
.element(&SimpleMatrix::pers2);
|
|
|
|
constant("TRANSPARENT", SK_ColorTRANSPARENT);
|
|
constant("RED", SK_ColorRED);
|
|
constant("BLUE", SK_ColorBLUE);
|
|
constant("YELLOW", SK_ColorYELLOW);
|
|
constant("CYAN", SK_ColorCYAN);
|
|
constant("BLACK", SK_ColorBLACK);
|
|
constant("WHITE", SK_ColorWHITE);
|
|
// TODO(?)
|
|
|
|
constant("MOVE_VERB", MOVE);
|
|
constant("LINE_VERB", LINE);
|
|
constant("QUAD_VERB", QUAD);
|
|
constant("CONIC_VERB", CONIC);
|
|
constant("CUBIC_VERB", CUBIC);
|
|
constant("CLOSE_VERB", CLOSE);
|
|
}
|