bf2163f267
We were allowing these ops on floating point types. The resulting GLSL would fail to compile. We also allowed >>= and <<= on vectors (but not any of the other bitwise ops). The newly added unit tests were failing (eg, not catching errors). New results are correct. Bug: skia:10707 Change-Id: I97b769f1ce59261361109a71061b42dc8ef3c74b Reviewed-on: https://skia-review.googlesource.com/c/skia/+/317393 Reviewed-by: John Stiles <johnstiles@google.com> Commit-Queue: Brian Osman <brianosman@google.com>
16 lines
319 B
Plaintext
16 lines
319 B
Plaintext
// Expect 10 errors (one per function)
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float2 x;
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void shr_eq() { x >>= 1; }
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void shl_eq() { x <<= 1; }
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void and_eq() { x &= 1; }
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void or_eq() { x |= 1; }
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void xor_eq() { x ^= 1; }
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void shr() { x = x >> 1; }
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void shl() { x = x << 1; }
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void and() { x = x & 1; }
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void or() { x = x | 1; }
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void xor() { x = x ^ 1; }
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