skia2/tools/fiddle/egl_context.cpp
Joe Gregorio 8e9810ce0f [fiddle] Init gpu using the GLTestContext.
The previous way was failing with SwiftShader.

Bug: skia:
Change-Id: I6f3937d4d3bc36851476e29be891dc0a38871ef0
Reviewed-on: https://skia-review.googlesource.com/130325
Commit-Queue: Joe Gregorio <jcgregorio@google.com>
Reviewed-by: Brian Salomon <bsalomon@google.com>
Reviewed-by: Mike Klein <mtklein@google.com>
2018-05-29 18:20:46 +00:00

41 lines
1.2 KiB
C++

/*
* Copyright 2017 Google Inc.
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#include "GrContext.h"
#include "SkRefCnt.h"
#include "gl/GrGLFunctions.h"
#include "gl/GrGLInterface.h"
#include "gl/GLTestContext.h"
#include <EGL/egl.h>
#include <GLES2/gl2.h>
#include <sstream>
// create_grcontext implementation for EGL.
sk_sp<GrContext> create_grcontext(std::ostringstream& driverinfo,
std::unique_ptr<sk_gpu_test::GLTestContext>* glContext) {
// We are leaking tc, but that's OK because fiddle is a short lived proces.
glContext->reset(sk_gpu_test::CreatePlatformGLTestContext(kGLES_GrGLStandard));
if (!glContext) {
return nullptr;
}
(*glContext)->makeCurrent();
sk_sp<GrContext> result = (*glContext)->makeGrContext(GrContextOptions());
if (!result) {
glContext->reset();
return nullptr;
}
driverinfo << "GL Version: " << glGetString(GL_VERSION) << "\n";
driverinfo << "GL Vendor: " << glGetString(GL_VENDOR) << "\n";
driverinfo << "GL Renderer: " << glGetString(GL_RENDERER) << "\n";
driverinfo << "GL Extensions: " << glGetString(GL_EXTENSIONS) << "\n";
return result;
}