skia2/tests/sksl/shared/MatrixToVectorCast.metal
John Stiles f9ad6ec852 Add support for mat2-to-ivec4 conversions in SkSL.
The fuzzer quickly discovered that the newly introduced mat2-to-vec4
conversion code did not account for integer vectors. We now handle
`ivec4(mat2)` casts properly. This required some non-trivial
restructuring of the logic, but in the vast majority of cases, the types
will match and the end result will be identical.

Change-Id: If07c2fe4b4345bd767384b1802374910f65cd3f0
Bug: oss-fuzz:35998
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/426756
Auto-Submit: John Stiles <johnstiles@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: John Stiles <johnstiles@google.com>
2021-07-12 14:09:18 +00:00

27 lines
922 B
Metal

#include <metal_stdlib>
#include <simd/simd.h>
using namespace metal;
struct Uniforms {
float4 colorGreen;
float4 colorRed;
float2x2 testMatrix2x2;
};
struct Inputs {
};
struct Outputs {
float4 sk_FragColor [[color(0)]];
};
float4 float4_from_float2x2(float2x2 x) {
return float4(x[0].xy, x[1].xy);
}
fragment Outputs fragmentMain(Inputs _in [[stage_in]], constant Uniforms& _uniforms [[buffer(0)]], bool _frontFacing [[front_facing]], float4 _fragCoord [[position]]) {
Outputs _out;
(void)_out;
bool ok = true;
ok = ok && all(float4_from_float2x2(_uniforms.testMatrix2x2) == float4(1.0, 2.0, 3.0, 4.0));
ok = ok && all(float4_from_float2x2(_uniforms.testMatrix2x2) == float4(1.0, 2.0, 3.0, 4.0));
ok = ok && all(int4(float4_from_float2x2(_uniforms.testMatrix2x2)) == int4(1, 2, 3, 4));
_out.sk_FragColor = ok ? _uniforms.colorGreen : _uniforms.colorRed;
return _out;
}