c0bd9f9fe5
Current strategy: everything from the top Things to look at first are the manual changes: - added tools/rewrite_includes.py - removed -Idirectives from BUILD.gn - various compile.sh simplifications - tweak tools/embed_resources.py - update gn/find_headers.py to write paths from the top - update gn/gn_to_bp.py SkUserConfig.h layout so that #include "include/config/SkUserConfig.h" always gets the header we want. No-Presubmit: true Change-Id: I73a4b181654e0e38d229bc456c0d0854bae3363e Reviewed-on: https://skia-review.googlesource.com/c/skia/+/209706 Commit-Queue: Mike Klein <mtklein@google.com> Reviewed-by: Hal Canary <halcanary@google.com> Reviewed-by: Brian Osman <brianosman@google.com> Reviewed-by: Florin Malita <fmalita@chromium.org>
22 lines
860 B
C++
22 lines
860 B
C++
#if 0 // Disabled until updated to use current API.
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// Copyright 2019 Google LLC.
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// Use of this source code is governed by a BSD-style license that can be found in the LICENSE file.
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#include "tools/fiddle/examples.h"
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// HASH=ac49e8b810bd6ed5d84b4f5a3b40a0ec
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REG_FIDDLE(Path_Convexity, 256, 256, false, 0) {
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void draw(SkCanvas* canvas) {
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SkPaint paint;
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SkPoint quad[] = {{70, 70}, {20, 20}, {120, 20}, {120, 120}};
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const char* labels[] = { "unknown", "convex", "concave" };
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for (SkScalar x : { 40, 100 } ) {
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SkPath path;
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quad[0].fX = x;
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path.addPoly(quad, SK_ARRAY_COUNT(quad), true);
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canvas->drawPath(path, paint);
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canvas->drawString(labels[(int) path.getConvexity()], 30, 100, paint);
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canvas->translate(100, 100);
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}
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}
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} // END FIDDLE
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#endif // Disabled until updated to use current API.
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