c0bd9f9fe5
Current strategy: everything from the top Things to look at first are the manual changes: - added tools/rewrite_includes.py - removed -Idirectives from BUILD.gn - various compile.sh simplifications - tweak tools/embed_resources.py - update gn/find_headers.py to write paths from the top - update gn/gn_to_bp.py SkUserConfig.h layout so that #include "include/config/SkUserConfig.h" always gets the header we want. No-Presubmit: true Change-Id: I73a4b181654e0e38d229bc456c0d0854bae3363e Reviewed-on: https://skia-review.googlesource.com/c/skia/+/209706 Commit-Queue: Mike Klein <mtklein@google.com> Reviewed-by: Hal Canary <halcanary@google.com> Reviewed-by: Brian Osman <brianosman@google.com> Reviewed-by: Florin Malita <fmalita@chromium.org>
24 lines
1.0 KiB
C++
24 lines
1.0 KiB
C++
// Copyright 2019 Google LLC.
|
|
// Use of this source code is governed by a BSD-style license that can be found in the LICENSE file.
|
|
#include "tools/fiddle/examples.h"
|
|
// HASH=a2b255a7dac1926cc3a247d318d63c62
|
|
REG_FIDDLE(Path_IsQuadDegenerate, 256, 256, true, 0) {
|
|
void draw(SkCanvas* canvas) {
|
|
auto debugster = [](const SkPath& path, bool exact) -> void {
|
|
SkDebugf("quad (%1.8g,%1.8g), (%1.8g,%1.8g), (%1.8g,%1.8g) is %s" "degenerate, %s\n",
|
|
path.getPoint(0).fX, path.getPoint(0).fY, path.getPoint(1).fX,
|
|
path.getPoint(1).fY, path.getPoint(2).fX, path.getPoint(2).fY,
|
|
SkPath::IsQuadDegenerate(path.getPoint(0), path.getPoint(1), path.getPoint(2), exact) ?
|
|
"" : "not ", exact ? "exactly" : "nearly");
|
|
};
|
|
SkPath path, offset;
|
|
path.moveTo({100, 100});
|
|
path.quadTo({100.00001f, 100.00001f}, {100.00002f, 100.00002f});
|
|
offset.addPath(path, 1000, 1000);
|
|
for (bool exact : { false, true } ) {
|
|
debugster(path, exact);
|
|
debugster(offset, exact);
|
|
}
|
|
}
|
|
} // END FIDDLE
|