skia2/gm/mixedxfermodes.cpp
commit-bot@chromium.org e0e7cfe44b Change old PRG to be SkLCGRandom; change new one to SkRandom
The goal here is to get people to start using the new random number
generator, while leaving the old one in place so we don't have to 
rebaseline GMs.

R=reed@google.com, bsalomon@google.com

Author: jvanverth@google.com

Review URL: https://chromiumcodereview.appspot.com/23576015

git-svn-id: http://skia.googlecode.com/svn/trunk@11169 2bbb7eff-a529-9590-31e7-b0007b416f81
2013-09-09 20:09:12 +00:00

149 lines
5.0 KiB
C++

/*
* Copyright 2013 Google Inc.
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#include "gm.h"
#include "SkBitmap.h"
#include "SkRandom.h"
#include "SkShader.h"
#include "SkXfermode.h"
namespace skiagm {
/**
* Renders overlapping shapes with random SkXfermode::Modes against a checkerboard.
*/
class MixedXfermodesGM : public GM {
public:
MixedXfermodesGM() {
}
protected:
virtual SkString onShortName() SK_OVERRIDE {
return SkString("mixed_xfermodes");
}
virtual SkISize onISize() SK_OVERRIDE {
return make_isize(790, 640);
}
void drawShape(SkCanvas* canvas,
const SkPaint& paint,
SkRandom* random) {
static const SkRect kRect = SkRect::MakeXYWH(SkIntToScalar(-50), SkIntToScalar(-50),
SkIntToScalar(75), SkIntToScalar(105));
int shape = random->nextULessThan(5);
switch (shape) {
case 0:
canvas->drawCircle(0, 0, 50, paint);
break;
case 1:
canvas->drawRoundRect(kRect, SkIntToScalar(10), SkIntToScalar(20), paint);
break;
case 2:
canvas->drawRect(kRect, paint);
break;
case 3:
if (fConvexPath.isEmpty()) {
SkPoint points[4];
kRect.toQuad(points);
fConvexPath.moveTo(points[0]);
fConvexPath.quadTo(points[1], points[2]);
fConvexPath.quadTo(points[3], points[0]);
SkASSERT(fConvexPath.isConvex());
}
canvas->drawPath(fConvexPath, paint);
break;
case 4:
if (fConcavePath.isEmpty()) {
SkPoint points[5] = {{0, SkIntToScalar(-50)} };
SkMatrix rot;
rot.setRotate(SkIntToScalar(360) / 5);
for (int i = 1; i < 5; ++i) {
rot.mapPoints(points + i, points + i - 1, 1);
}
fConcavePath.moveTo(points[0]);
for (int i = 0; i < 5; ++i) {
fConcavePath.lineTo(points[(2 * i) % 5]);
}
fConcavePath.setFillType(SkPath::kEvenOdd_FillType);
SkASSERT(!fConcavePath.isConvex());
}
canvas->drawPath(fConcavePath, paint);
break;
}
}
virtual void onDraw(SkCanvas* canvas) SK_OVERRIDE {
if (NULL == fBG.get()) {
static uint32_t kCheckerPixelData[] = { 0xFFFFFFFF,
0xFFCCCCCC,
0xFFCCCCCC,
0xFFFFFFFF };
SkBitmap bitmap;
bitmap.setConfig(SkBitmap::kARGB_8888_Config, 2, 2, 2 * sizeof(uint32_t));
bitmap.allocPixels();
bitmap.lockPixels();
memcpy(bitmap.getPixels(), kCheckerPixelData, sizeof(kCheckerPixelData));
bitmap.unlockPixels();
fBG.reset(SkShader::CreateBitmapShader(bitmap,
SkShader::kRepeat_TileMode,
SkShader::kRepeat_TileMode));
}
SkMatrix lm;
lm.setScale(SkIntToScalar(20), SkIntToScalar(20));
fBG->setLocalMatrix(lm);
SkPaint bgPaint;
bgPaint.setShader(fBG.get());
canvas->drawPaint(bgPaint);
SkISize size = canvas->getDeviceSize();
SkScalar maxScale = SkScalarSqrt((SkIntToScalar(size.fWidth * size.fHeight))) / 300;
SkRandom random;
for (int i = 0; i < kNumShapes; ++i) {
SkScalar s = random.nextRangeScalar(SK_Scalar1 / 8, SK_Scalar1) * maxScale;
SkScalar r = random.nextRangeScalar(0, SkIntToScalar(360));
SkScalar dx = random.nextRangeScalar(0, SkIntToScalar(size.fWidth));
SkScalar dy = random.nextRangeScalar(0, SkIntToScalar(size.fHeight));
SkColor color = random.nextU();
SkXfermode::Mode mode =
static_cast<SkXfermode::Mode>(random.nextULessThan(SkXfermode::kLastMode + 1));
SkPaint p;
p.setAntiAlias(true);
p.setColor(color);
p.setXfermodeMode(mode);
canvas->save();
canvas->translate(dx, dy);
canvas->scale(s, s);
canvas->rotate(r);
this->drawShape(canvas, p, &random);
canvas->restore();
}
}
virtual uint32_t onGetFlags() const {
// Skip PDF rasterization since rendering this PDF takes forever.
return kSkipPDFRasterization_Flag;
}
private:
enum {
kNumShapes = 100,
};
SkAutoTUnref<SkShader> fBG;
SkPath fConcavePath;
SkPath fConvexPath;
typedef GM INHERITED;
};
//////////////////////////////////////////////////////////////////////////////
static GM* MyFactory(void*) { return new MixedXfermodesGM; }
static GMRegistry reg(MyFactory);
}