skia2/resources
Brian Osman fde20db7ca Rename SkSL's 2D cross product builtin function
Note that the 2D cross product isn't defined. There are at least two
possible interpretations of what that might mean. This name makes it
clearer that we're asking for the length of the resulting vector, if
we computed the 3D cross product (assuming Z == 0 for both vectors).

It also eliminates name overlap between builtin functions and actual
intrinsics.

Change-Id: I24e8bc0ab2ec91aaace20f0dd3e8565c10bd44a0
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/484440
Reviewed-by: John Stiles <johnstiles@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
2021-12-14 22:00:26 +00:00
..
android_fonts Move lang to list in Android font manager. 2017-08-14 19:29:05 +00:00
diff_canvas_traces SkRemoteGlyphCache Add tracing to diff canvas 2019-10-24 17:09:31 +00:00
empty_images
fonts COLRv1 GM test for foreground color 2021-11-09 20:52:56 +00:00
icc_profiles update ColorSpaceTest.cpp to remove MakeICC 2018-05-23 17:11:11 +00:00
images Reland "bench: Add PhoneHub assets to skottie-vs-png decode bench" 2021-09-23 17:40:09 +00:00
invalid_images Move skbug5883.gif to a better test 2021-03-17 19:44:10 +00:00
nima skeletal animation support added to API and software backend 2018-06-29 19:34:28 +00:00
particles Fix particle bug where uniforms are allocated too late 2021-02-03 22:50:28 +00:00
skottie add sharpen effect support to skottie player 2021-12-14 19:44:26 +00:00
sksl Rename SkSL's 2D cross product builtin function 2021-12-14 22:00:26 +00:00
text Shaper Tests: make a macro, rename test resources. 2019-05-03 17:16:36 +00:00
Cowboy.svg Add animated cowboy sample from WebKit tests, and fix. 2017-09-25 21:14:09 +00:00
crbug769134.fil Avoid uninitialized memory in readByteArrayAsData 2017-09-28 19:51:32 +00:00
nov-talk-sequence.txt
pdf_command_stream.txt
README Add animated cowboy sample from WebKit tests, and fix. 2017-09-25 21:14:09 +00:00

The resources directory includes some third party content used by Skia.
Licenses for that code are included in this file.

Openclipart

Openclipart uses the Creative Commons Zero 1.0 Public Domain License every time
an artist uploads a piece of clipart to Openclipart to make it clear the artist
is releasing the creative work for anyone to use for any reason, even
commercially. This act of "sharing" is the foundation Openclipart is based upon.
More details on the license can be found at
https://creativecommons.org/publicdomain/zero/1.0/.

LGPL or compatible (as implied by inclusion in KDE SVN)
http://websvn.kde.org/trunk/tests/ksvgtests/custom/cowboy.svg