7bba1f55e8
This reverts commit ab52d95634
.
Reason for revert: didn't intend for this to submit, oops
Original change's description:
> Added more RelaxedPrecision decorations
>
> Change-Id: I3814e7144f22c8f838082df6ed1f41119efb2ec2
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/385157
> Commit-Queue: John Stiles <johnstiles@google.com>
> Reviewed-by: John Stiles <johnstiles@google.com>
TBR=brianosman@google.com,ethannicholas@google.com,johnstiles@google.com
Change-Id: I8190069d8a428e541782cb2b47ec280f4c7e5686
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/386956
Reviewed-by: John Stiles <johnstiles@google.com>
Commit-Queue: John Stiles <johnstiles@google.com>
54 lines
1.6 KiB
JavaScript
54 lines
1.6 KiB
JavaScript
OpCapability Shader
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%1 = OpExtInstImport "GLSL.std.450"
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OpMemoryModel Logical GLSL450
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OpEntryPoint Fragment %main "main" %sk_FragColor %sk_Clockwise
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OpExecutionMode %main OriginUpperLeft
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OpName %sk_FragColor "sk_FragColor"
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OpName %sk_Clockwise "sk_Clockwise"
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OpName %main "main"
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OpName %x "x"
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OpName %y "y"
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OpName %z "z"
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OpDecorate %sk_FragColor RelaxedPrecision
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OpDecorate %sk_FragColor Location 0
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OpDecorate %sk_FragColor Index 0
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OpDecorate %sk_Clockwise BuiltIn FrontFacing
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OpDecorate %29 RelaxedPrecision
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%float = OpTypeFloat 32
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%v4float = OpTypeVector %float 4
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%_ptr_Output_v4float = OpTypePointer Output %v4float
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%sk_FragColor = OpVariable %_ptr_Output_v4float Output
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%bool = OpTypeBool
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%_ptr_Input_bool = OpTypePointer Input %bool
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%sk_Clockwise = OpVariable %_ptr_Input_bool Input
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%void = OpTypeVoid
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%11 = OpTypeFunction %void
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%int = OpTypeInt 32 1
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%_ptr_Function_int = OpTypePointer Function %int
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%int_0 = OpConstant %int 0
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%int_1 = OpConstant %int 1
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%v3float = OpTypeVector %float 3
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%main = OpFunction %void None %11
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%12 = OpLabel
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%x = OpVariable %_ptr_Function_int Function
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%y = OpVariable %_ptr_Function_int Function
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%z = OpVariable %_ptr_Function_int Function
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OpStore %x %int_0
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OpStore %y %int_0
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OpStore %z %int_0
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OpStore %x %int_1
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OpStore %y %int_1
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OpStore %z %int_1
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%20 = OpLoad %int %x
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%21 = OpConvertSToF %float %20
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%22 = OpLoad %int %y
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%23 = OpConvertSToF %float %22
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%24 = OpLoad %int %z
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%25 = OpConvertSToF %float %24
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%26 = OpCompositeConstruct %v3float %21 %23 %25
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%28 = OpLoad %v4float %sk_FragColor
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%29 = OpVectorShuffle %v4float %28 %26 4 5 6 3
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OpStore %sk_FragColor %29
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OpReturn
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OpFunctionEnd
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