2654187396
This can eliminate const variables which have been completely folded away, unnecessary synthetic variables created during codegen/inlining, or code that simply didn't need to exist at all. Change-Id: I37a65e455e6527a6a6c2f4dde918f48d84dc2638 Reviewed-on: https://skia-review.googlesource.com/c/skia/+/383496 Commit-Queue: John Stiles <johnstiles@google.com> Reviewed-by: Ethan Nicholas <ethannicholas@google.com>
29 lines
778 B
Metal
29 lines
778 B
Metal
#include <metal_stdlib>
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#include <simd/simd.h>
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using namespace metal;
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struct Uniforms {
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float4 colorGreen;
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};
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struct Inputs {
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};
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struct Outputs {
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float4 sk_FragColor [[color(0)]];
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};
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fragment Outputs fragmentMain(Inputs _in [[stage_in]], constant Uniforms& _uniforms [[buffer(0)]], bool _frontFacing [[front_facing]], float4 _fragCoord [[position]]) {
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Outputs _out;
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(void)_out;
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float _0_x = 1.0;
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_0_x = abs(_0_x);
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_0_x = abs(_0_x - 2.0);
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_0_x = (_0_x * 2.0);
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_0_x = sign(_0_x);
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float2 _1_x = float2(1.0, 2.0);
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_1_x = float2(length(_1_x));
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_1_x = float2(distance(_1_x, float2(3.0, 4.0)));
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_1_x = float2(dot(_1_x, float2(3.0, 4.0)));
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_1_x = normalize(_1_x);
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_out.sk_FragColor = _uniforms.colorGreen;
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return _out;
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}
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