d8fc95dc02
This allows uniforms to be specified without an explicit `layout(set=N)` modifier. They will assume a default set value instead. This turns out to fix a handful of tests in Metal/SPIR-V which were written with GLSL in mind, or adapted from real generated GLSL code, and didn't have layout information specified on their uniforms. It will also make it easier to write SkSL tests using uniforms that can compile either as a runtime effect or as plain Metal/SPIR-V code. Change-Id: Id79ec06f278b913a45c09c2e6211195dc98b42c0 Reviewed-on: https://skia-review.googlesource.com/c/skia/+/359838 Auto-Submit: John Stiles <johnstiles@google.com> Reviewed-by: Brian Osman <brianosman@google.com> Commit-Queue: John Stiles <johnstiles@google.com>
5 lines
39 B
GLSL
5 lines
39 B
GLSL
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uniform float arr[3];
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void main() {
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}
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