f9e8551edf
SPIR-V doesn't seem to mind overlapping function names, since they're not load-bearing in any way, but this keeps us consistent with the other code generators. Change-Id: Ifdb4cb17795da88eabc0db841af746fb76caf423 Bug: skia:10851 Reviewed-on: https://skia-review.googlesource.com/c/skia/+/387757 Commit-Queue: John Stiles <johnstiles@google.com> Auto-Submit: John Stiles <johnstiles@google.com> Reviewed-by: Ethan Nicholas <ethannicholas@google.com>
59 lines
2.0 KiB
JavaScript
59 lines
2.0 KiB
JavaScript
OpCapability Shader
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%1 = OpExtInstImport "GLSL.std.450"
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OpMemoryModel Logical GLSL450
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OpEntryPoint Fragment %_entrypoint_v "_entrypoint" %sk_FragColor %sk_Clockwise
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OpExecutionMode %_entrypoint_v OriginUpperLeft
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OpName %sk_FragColor "sk_FragColor"
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OpName %sk_Clockwise "sk_Clockwise"
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OpName %_UniformBuffer "_UniformBuffer"
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OpMemberName %_UniformBuffer 0 "myHalf"
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OpMemberName %_UniformBuffer 1 "myHalf4"
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OpName %_entrypoint_v "_entrypoint_v"
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OpName %main "main"
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OpDecorate %sk_FragColor RelaxedPrecision
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OpDecorate %sk_FragColor Location 0
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OpDecorate %sk_FragColor Index 0
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OpDecorate %sk_Clockwise BuiltIn FrontFacing
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OpMemberDecorate %_UniformBuffer 0 Offset 0
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OpMemberDecorate %_UniformBuffer 0 RelaxedPrecision
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OpMemberDecorate %_UniformBuffer 1 Offset 16
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OpMemberDecorate %_UniformBuffer 1 RelaxedPrecision
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OpDecorate %_UniformBuffer Block
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OpDecorate %10 Binding 0
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OpDecorate %10 DescriptorSet 0
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OpDecorate %24 RelaxedPrecision
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OpDecorate %28 RelaxedPrecision
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%float = OpTypeFloat 32
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%v4float = OpTypeVector %float 4
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%_ptr_Output_v4float = OpTypePointer Output %v4float
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%sk_FragColor = OpVariable %_ptr_Output_v4float Output
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%bool = OpTypeBool
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%_ptr_Input_bool = OpTypePointer Input %bool
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%sk_Clockwise = OpVariable %_ptr_Input_bool Input
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%_UniformBuffer = OpTypeStruct %float %v4float
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%_ptr_Uniform__UniformBuffer = OpTypePointer Uniform %_UniformBuffer
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%10 = OpVariable %_ptr_Uniform__UniformBuffer Uniform
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%void = OpTypeVoid
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%15 = OpTypeFunction %void
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%18 = OpTypeFunction %v4float
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%_ptr_Uniform_v4float = OpTypePointer Uniform %v4float
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%int = OpTypeInt 32 1
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%int_1 = OpConstant %int 1
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%_ptr_Uniform_float = OpTypePointer Uniform %float
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%int_0 = OpConstant %int 0
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%_entrypoint_v = OpFunction %void None %15
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%16 = OpLabel
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%17 = OpFunctionCall %v4float %main
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OpStore %sk_FragColor %17
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OpReturn
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OpFunctionEnd
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%main = OpFunction %v4float None %18
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%19 = OpLabel
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%20 = OpAccessChain %_ptr_Uniform_v4float %10 %int_1
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%24 = OpLoad %v4float %20
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%25 = OpAccessChain %_ptr_Uniform_float %10 %int_0
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%28 = OpLoad %float %25
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%29 = OpVectorTimesScalar %v4float %24 %28
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OpReturnValue %29
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OpFunctionEnd
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