f9ecb4e67e
This reverts commit 79884be809
.
Reason for revert: broke flutter build -- initializer_list?
Original change's description:
> migrating SkTDArray towards std::vector api
>
> push -> push_back
> add some aliases to match std::vector: count, reserve, ...
>
> Bug: skia:
> Change-Id: I1921c31d0d6e5ed3d622a0def6054c697be2d02f
> Reviewed-on: https://skia-review.googlesource.com/145884
> Reviewed-by: Mike Klein <mtklein@google.com>
> Reviewed-by: Florin Malita <fmalita@chromium.org>
> Commit-Queue: Mike Reed <reed@google.com>
TBR=mtklein@google.com,fmalita@chromium.org,reed@google.com
Change-Id: Ib6132b725aaed7c01287e3e8c2b5a14da3d3d7e9
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Bug: skia:
Reviewed-on: https://skia-review.googlesource.com/146140
Reviewed-by: Mike Reed <reed@google.com>
Commit-Queue: Mike Reed <reed@google.com>
496 lines
19 KiB
C++
496 lines
19 KiB
C++
/*
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* Copyright 2012 Google Inc.
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*
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* Use of this source code is governed by a BSD-style license that can be
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* found in the LICENSE file.
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*/
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#include "SkCanvasPriv.h"
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#include "SkDebugCanvas.h"
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#include "SkDrawCommand.h"
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#include "SkPaintFilterCanvas.h"
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#include "SkPicture.h"
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#include "SkRectPriv.h"
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#include "SkTextBlob.h"
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#include "SkClipOpPriv.h"
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#include "GrAuditTrail.h"
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#include "GrContext.h"
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#include "GrRenderTargetContext.h"
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#define SKDEBUGCANVAS_VERSION 1
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#define SKDEBUGCANVAS_ATTRIBUTE_VERSION "version"
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#define SKDEBUGCANVAS_ATTRIBUTE_COMMANDS "commands"
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#define SKDEBUGCANVAS_ATTRIBUTE_AUDITTRAIL "auditTrail"
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class DebugPaintFilterCanvas : public SkPaintFilterCanvas {
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public:
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DebugPaintFilterCanvas(SkCanvas* canvas,
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bool overdrawViz)
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: INHERITED(canvas)
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, fOverdrawViz(overdrawViz) {}
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protected:
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bool onFilter(SkTCopyOnFirstWrite<SkPaint>* paint, Type) const override {
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if (*paint) {
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if (fOverdrawViz) {
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paint->writable()->setColor(SK_ColorRED);
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paint->writable()->setAlpha(0x08);
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paint->writable()->setBlendMode(SkBlendMode::kSrcOver);
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}
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}
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return true;
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}
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void onDrawPicture(const SkPicture* picture,
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const SkMatrix* matrix,
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const SkPaint* paint) override {
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// We need to replay the picture onto this canvas in order to filter its internal paints.
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this->SkCanvas::onDrawPicture(picture, matrix, paint);
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}
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private:
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bool fOverdrawViz;
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typedef SkPaintFilterCanvas INHERITED;
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};
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SkDebugCanvas::SkDebugCanvas(int width, int height)
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: INHERITED(width, height)
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, fOverdrawViz(false)
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, fClipVizColor(SK_ColorTRANSPARENT)
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, fDrawGpuOpBounds(false) {
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// SkPicturePlayback uses the base-class' quickReject calls to cull clipped
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// operations. This can lead to problems in the debugger which expects all
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// the operations in the captured skp to appear in the debug canvas. To
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// circumvent this we create a wide open clip here (an empty clip rect
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// is not sufficient).
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// Internally, the SkRect passed to clipRect is converted to an SkIRect and
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// rounded out. The following code creates a nearly maximal rect that will
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// not get collapsed by the coming conversions (Due to precision loss the
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// inset has to be surprisingly large).
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SkIRect largeIRect = SkRectPriv::MakeILarge();
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largeIRect.inset(1024, 1024);
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SkRect large = SkRect::Make(largeIRect);
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#ifdef SK_DEBUG
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SkASSERT(!large.roundOut().isEmpty());
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#endif
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// call the base class' version to avoid adding a draw command
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this->INHERITED::onClipRect(large, kReplace_SkClipOp, kHard_ClipEdgeStyle);
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}
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SkDebugCanvas::~SkDebugCanvas() {
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fCommandVector.deleteAll();
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}
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void SkDebugCanvas::addDrawCommand(SkDrawCommand* command) {
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fCommandVector.push(command);
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}
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void SkDebugCanvas::draw(SkCanvas* canvas) {
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if (!fCommandVector.isEmpty()) {
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this->drawTo(canvas, fCommandVector.count() - 1);
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}
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}
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void SkDebugCanvas::drawTo(SkCanvas* originalCanvas, int index, int m) {
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SkASSERT(!fCommandVector.isEmpty());
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SkASSERT(index < fCommandVector.count());
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int saveCount = originalCanvas->save();
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SkRect windowRect = SkRect::MakeWH(SkIntToScalar(originalCanvas->getBaseLayerSize().width()),
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SkIntToScalar(originalCanvas->getBaseLayerSize().height()));
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originalCanvas->clear(SK_ColorWHITE);
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originalCanvas->resetMatrix();
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if (!windowRect.isEmpty()) {
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originalCanvas->clipRect(windowRect, kReplace_SkClipOp);
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}
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DebugPaintFilterCanvas filterCanvas(originalCanvas, fOverdrawViz);
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// If we have a GPU backend we can also visualize the op information
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GrAuditTrail* at = nullptr;
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if (fDrawGpuOpBounds || m != -1) {
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// The audit trail must be obtained from the original canvas.
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at = this->getAuditTrail(originalCanvas);
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}
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for (int i = 0; i <= index; i++) {
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// We need to flush any pending operations, or they might combine with commands below.
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// Previous operations were not registered with the audit trail when they were
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// created, so if we allow them to combine, the audit trail will fail to find them.
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filterCanvas.flush();
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GrAuditTrail::AutoCollectOps* acb = nullptr;
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if (at) {
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acb = new GrAuditTrail::AutoCollectOps(at, i);
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}
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if (fCommandVector[i]->isVisible()) {
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fCommandVector[i]->execute(&filterCanvas);
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}
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if (at && acb) {
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delete acb;
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}
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}
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if (SkColorGetA(fClipVizColor) != 0) {
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filterCanvas.save();
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#define LARGE_COORD 1000000000
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filterCanvas.clipRect(
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SkRect::MakeLTRB(-LARGE_COORD, -LARGE_COORD, LARGE_COORD, LARGE_COORD),
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kReverseDifference_SkClipOp);
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SkPaint clipPaint;
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clipPaint.setColor(fClipVizColor);
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filterCanvas.drawPaint(clipPaint);
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filterCanvas.restore();
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}
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fMatrix = filterCanvas.getTotalMatrix();
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fClip = filterCanvas.getDeviceClipBounds();
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filterCanvas.restoreToCount(saveCount);
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// draw any ops if required and issue a full reset onto GrAuditTrail
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if (at) {
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// just in case there is global reordering, we flush the canvas before querying
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// GrAuditTrail
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GrAuditTrail::AutoEnable ae(at);
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filterCanvas.flush();
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// we pick three colorblind-safe colors, 75% alpha
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static const SkColor kTotalBounds = SkColorSetARGB(0xC0, 0x6A, 0x3D, 0x9A);
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static const SkColor kCommandOpBounds = SkColorSetARGB(0xC0, 0xE3, 0x1A, 0x1C);
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static const SkColor kOtherOpBounds = SkColorSetARGB(0xC0, 0xFF, 0x7F, 0x00);
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// get the render target of the top device (from the original canvas) so we can ignore ops
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// drawn offscreen
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GrRenderTargetContext* rtc =
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originalCanvas->internal_private_accessTopLayerRenderTargetContext();
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GrSurfaceProxy::UniqueID proxyID = rtc->asSurfaceProxy()->uniqueID();
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// get the bounding boxes to draw
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SkTArray<GrAuditTrail::OpInfo> childrenBounds;
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if (m == -1) {
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at->getBoundsByClientID(&childrenBounds, index);
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} else {
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// the client wants us to draw the mth op
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at->getBoundsByOpListID(&childrenBounds.push_back(), m);
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}
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SkPaint paint;
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paint.setStyle(SkPaint::kStroke_Style);
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paint.setStrokeWidth(1);
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for (int i = 0; i < childrenBounds.count(); i++) {
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if (childrenBounds[i].fProxyUniqueID != proxyID) {
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// offscreen draw, ignore for now
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continue;
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}
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paint.setColor(kTotalBounds);
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filterCanvas.drawRect(childrenBounds[i].fBounds, paint);
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for (int j = 0; j < childrenBounds[i].fOps.count(); j++) {
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const GrAuditTrail::OpInfo::Op& op = childrenBounds[i].fOps[j];
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if (op.fClientID != index) {
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paint.setColor(kOtherOpBounds);
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} else {
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paint.setColor(kCommandOpBounds);
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}
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filterCanvas.drawRect(op.fBounds, paint);
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}
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}
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}
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this->cleanupAuditTrail(originalCanvas);
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}
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void SkDebugCanvas::deleteDrawCommandAt(int index) {
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SkASSERT(index < fCommandVector.count());
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delete fCommandVector[index];
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fCommandVector.remove(index);
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}
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SkDrawCommand* SkDebugCanvas::getDrawCommandAt(int index) {
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SkASSERT(index < fCommandVector.count());
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return fCommandVector[index];
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}
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GrAuditTrail* SkDebugCanvas::getAuditTrail(SkCanvas* canvas) {
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GrAuditTrail* at = nullptr;
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GrContext* ctx = canvas->getGrContext();
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if (ctx) {
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at = ctx->contextPriv().getAuditTrail();
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}
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return at;
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}
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void SkDebugCanvas::drawAndCollectOps(int n, SkCanvas* canvas) {
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GrAuditTrail* at = this->getAuditTrail(canvas);
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if (at) {
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// loop over all of the commands and draw them, this is to collect reordering
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// information
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for (int i = 0; i < this->getSize() && i <= n; i++) {
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GrAuditTrail::AutoCollectOps enable(at, i);
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fCommandVector[i]->execute(canvas);
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}
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// in case there is some kind of global reordering
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{
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GrAuditTrail::AutoEnable ae(at);
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canvas->flush();
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}
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}
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}
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void SkDebugCanvas::cleanupAuditTrail(SkCanvas* canvas) {
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GrAuditTrail* at = this->getAuditTrail(canvas);
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if (at) {
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GrAuditTrail::AutoEnable ae(at);
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at->fullReset();
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}
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}
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Json::Value SkDebugCanvas::toJSON(UrlDataManager& urlDataManager, int n, SkCanvas* canvas) {
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this->drawAndCollectOps(n, canvas);
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// now collect json
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GrAuditTrail* at = this->getAuditTrail(canvas);
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Json::Value result = Json::Value(Json::objectValue);
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result[SKDEBUGCANVAS_ATTRIBUTE_VERSION] = Json::Value(SKDEBUGCANVAS_VERSION);
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Json::Value commands = Json::Value(Json::arrayValue);
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for (int i = 0; i < this->getSize() && i <= n; i++) {
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commands[i] = this->getDrawCommandAt(i)->toJSON(urlDataManager);
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if (at) {
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// TODO if this is inefficient we could add a method to GrAuditTrail which takes
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// a Json::Value and is only compiled in this file
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Json::Value parsedFromString;
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Json::Reader reader;
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SkAssertResult(reader.parse(at->toJson(i).c_str(), parsedFromString));
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commands[i][SKDEBUGCANVAS_ATTRIBUTE_AUDITTRAIL] = parsedFromString;
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}
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}
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this->cleanupAuditTrail(canvas);
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result[SKDEBUGCANVAS_ATTRIBUTE_COMMANDS] = commands;
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return result;
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}
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Json::Value SkDebugCanvas::toJSONOpList(int n, SkCanvas* canvas) {
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this->drawAndCollectOps(n, canvas);
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Json::Value parsedFromString;
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GrAuditTrail* at = this->getAuditTrail(canvas);
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if (at) {
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GrAuditTrail::AutoManageOpList enable(at);
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Json::Reader reader;
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SkAssertResult(reader.parse(at->toJson().c_str(), parsedFromString));
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}
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this->cleanupAuditTrail(canvas);
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return parsedFromString;
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}
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void SkDebugCanvas::setOverdrawViz(bool overdrawViz) {
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fOverdrawViz = overdrawViz;
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}
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void SkDebugCanvas::onClipPath(const SkPath& path, SkClipOp op, ClipEdgeStyle edgeStyle) {
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this->addDrawCommand(new SkClipPathCommand(path, op, kSoft_ClipEdgeStyle == edgeStyle));
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}
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void SkDebugCanvas::onClipRect(const SkRect& rect, SkClipOp op, ClipEdgeStyle edgeStyle) {
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this->addDrawCommand(new SkClipRectCommand(rect, op, kSoft_ClipEdgeStyle == edgeStyle));
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}
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void SkDebugCanvas::onClipRRect(const SkRRect& rrect, SkClipOp op, ClipEdgeStyle edgeStyle) {
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this->addDrawCommand(new SkClipRRectCommand(rrect, op, kSoft_ClipEdgeStyle == edgeStyle));
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}
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void SkDebugCanvas::onClipRegion(const SkRegion& region, SkClipOp op) {
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this->addDrawCommand(new SkClipRegionCommand(region, op));
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}
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void SkDebugCanvas::didConcat(const SkMatrix& matrix) {
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this->addDrawCommand(new SkConcatCommand(matrix));
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this->INHERITED::didConcat(matrix);
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}
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void SkDebugCanvas::onDrawAnnotation(const SkRect& rect, const char key[], SkData* value) {
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this->addDrawCommand(new SkDrawAnnotationCommand(rect, key, sk_ref_sp(value)));
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}
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void SkDebugCanvas::onDrawBitmap(const SkBitmap& bitmap, SkScalar left,
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SkScalar top, const SkPaint* paint) {
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this->addDrawCommand(new SkDrawBitmapCommand(bitmap, left, top, paint));
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}
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void SkDebugCanvas::onDrawBitmapLattice(const SkBitmap& bitmap, const Lattice& lattice,
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const SkRect& dst, const SkPaint* paint) {
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this->addDrawCommand(new SkDrawBitmapLatticeCommand(bitmap, lattice, dst, paint));
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}
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void SkDebugCanvas::onDrawBitmapRect(const SkBitmap& bitmap, const SkRect* src, const SkRect& dst,
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const SkPaint* paint, SrcRectConstraint constraint) {
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this->addDrawCommand(new SkDrawBitmapRectCommand(bitmap, src, dst, paint,
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(SrcRectConstraint)constraint));
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}
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void SkDebugCanvas::onDrawBitmapNine(const SkBitmap& bitmap, const SkIRect& center,
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const SkRect& dst, const SkPaint* paint) {
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this->addDrawCommand(new SkDrawBitmapNineCommand(bitmap, center, dst, paint));
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}
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void SkDebugCanvas::onDrawImage(const SkImage* image, SkScalar left, SkScalar top,
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const SkPaint* paint) {
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this->addDrawCommand(new SkDrawImageCommand(image, left, top, paint));
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}
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void SkDebugCanvas::onDrawImageLattice(const SkImage* image, const Lattice& lattice,
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const SkRect& dst, const SkPaint* paint) {
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this->addDrawCommand(new SkDrawImageLatticeCommand(image, lattice, dst, paint));
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}
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void SkDebugCanvas::onDrawImageRect(const SkImage* image, const SkRect* src, const SkRect& dst,
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const SkPaint* paint, SrcRectConstraint constraint) {
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this->addDrawCommand(new SkDrawImageRectCommand(image, src, dst, paint, constraint));
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}
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void SkDebugCanvas::onDrawImageNine(const SkImage* image, const SkIRect& center,
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const SkRect& dst, const SkPaint* paint) {
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this->addDrawCommand(new SkDrawImageNineCommand(image, center, dst, paint));
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}
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void SkDebugCanvas::onDrawOval(const SkRect& oval, const SkPaint& paint) {
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this->addDrawCommand(new SkDrawOvalCommand(oval, paint));
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}
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void SkDebugCanvas::onDrawArc(const SkRect& oval, SkScalar startAngle, SkScalar sweepAngle,
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bool useCenter, const SkPaint& paint) {
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this->addDrawCommand(new SkDrawArcCommand(oval, startAngle, sweepAngle, useCenter, paint));
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}
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void SkDebugCanvas::onDrawPaint(const SkPaint& paint) {
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this->addDrawCommand(new SkDrawPaintCommand(paint));
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}
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void SkDebugCanvas::onDrawPath(const SkPath& path, const SkPaint& paint) {
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this->addDrawCommand(new SkDrawPathCommand(path, paint));
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}
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void SkDebugCanvas::onDrawRegion(const SkRegion& region, const SkPaint& paint) {
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this->addDrawCommand(new SkDrawRegionCommand(region, paint));
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}
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void SkDebugCanvas::onDrawPicture(const SkPicture* picture,
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const SkMatrix* matrix,
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const SkPaint* paint) {
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this->addDrawCommand(new SkBeginDrawPictureCommand(picture, matrix, paint));
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SkAutoCanvasMatrixPaint acmp(this, matrix, paint, picture->cullRect());
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picture->playback(this);
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this->addDrawCommand(new SkEndDrawPictureCommand(SkToBool(matrix) || SkToBool(paint)));
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}
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void SkDebugCanvas::onDrawPoints(PointMode mode, size_t count,
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const SkPoint pts[], const SkPaint& paint) {
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this->addDrawCommand(new SkDrawPointsCommand(mode, count, pts, paint));
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}
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void SkDebugCanvas::onDrawPosText(const void* text, size_t byteLength, const SkPoint pos[],
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const SkPaint& paint) {
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this->addDrawCommand(new SkDrawPosTextCommand(text, byteLength, pos, paint));
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}
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void SkDebugCanvas::onDrawPosTextH(const void* text, size_t byteLength, const SkScalar xpos[],
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SkScalar constY, const SkPaint& paint) {
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this->addDrawCommand(
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new SkDrawPosTextHCommand(text, byteLength, xpos, constY, paint));
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}
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void SkDebugCanvas::onDrawRect(const SkRect& rect, const SkPaint& paint) {
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// NOTE(chudy): Messing up when renamed to DrawRect... Why?
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addDrawCommand(new SkDrawRectCommand(rect, paint));
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}
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void SkDebugCanvas::onDrawRRect(const SkRRect& rrect, const SkPaint& paint) {
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this->addDrawCommand(new SkDrawRRectCommand(rrect, paint));
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}
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void SkDebugCanvas::onDrawDRRect(const SkRRect& outer, const SkRRect& inner,
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const SkPaint& paint) {
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this->addDrawCommand(new SkDrawDRRectCommand(outer, inner, paint));
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}
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void SkDebugCanvas::onDrawText(const void* text, size_t byteLength, SkScalar x, SkScalar y,
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const SkPaint& paint) {
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this->addDrawCommand(new SkDrawTextCommand(text, byteLength, x, y, paint));
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}
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void SkDebugCanvas::onDrawTextOnPath(const void* text, size_t byteLength, const SkPath& path,
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const SkMatrix* matrix, const SkPaint& paint) {
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this->addDrawCommand(
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new SkDrawTextOnPathCommand(text, byteLength, path, matrix, paint));
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}
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void SkDebugCanvas::onDrawTextRSXform(const void* text, size_t byteLength, const SkRSXform xform[],
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const SkRect* cull, const SkPaint& paint) {
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this->addDrawCommand(new SkDrawTextRSXformCommand(text, byteLength, xform, cull, paint));
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}
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void SkDebugCanvas::onDrawTextBlob(const SkTextBlob* blob, SkScalar x, SkScalar y,
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const SkPaint& paint) {
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this->addDrawCommand(new SkDrawTextBlobCommand(sk_ref_sp(const_cast<SkTextBlob*>(blob)),
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x, y, paint));
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}
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void SkDebugCanvas::onDrawPatch(const SkPoint cubics[12], const SkColor colors[4],
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const SkPoint texCoords[4], SkBlendMode bmode,
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const SkPaint& paint) {
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this->addDrawCommand(new SkDrawPatchCommand(cubics, colors, texCoords, bmode, paint));
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}
|
|
|
|
void SkDebugCanvas::onDrawVerticesObject(const SkVertices* vertices, const SkMatrix* bones,
|
|
int boneCount, SkBlendMode bmode, const SkPaint& paint) {
|
|
// TODO: ANIMATION NOT LOGGED
|
|
this->addDrawCommand(new SkDrawVerticesCommand(sk_ref_sp(const_cast<SkVertices*>(vertices)),
|
|
bmode, paint));
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|
}
|
|
|
|
void SkDebugCanvas::onDrawAtlas(const SkImage* image, const SkRSXform xform[], const SkRect tex[],
|
|
const SkColor colors[], int count, SkBlendMode bmode,
|
|
const SkRect* cull, const SkPaint* paint) {
|
|
this->addDrawCommand(new SkDrawAtlasCommand(image, xform, tex, colors, count, bmode, cull,
|
|
paint));
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|
}
|
|
|
|
void SkDebugCanvas::onDrawShadowRec(const SkPath& path, const SkDrawShadowRec& rec) {
|
|
this->addDrawCommand(new SkDrawShadowCommand(path, rec));
|
|
}
|
|
|
|
void SkDebugCanvas::onDrawDrawable(SkDrawable* drawable, const SkMatrix* matrix) {
|
|
this->addDrawCommand(new SkDrawDrawableCommand(drawable, matrix));
|
|
}
|
|
|
|
void SkDebugCanvas::willRestore() {
|
|
this->addDrawCommand(new SkRestoreCommand());
|
|
this->INHERITED::willRestore();
|
|
}
|
|
|
|
void SkDebugCanvas::willSave() {
|
|
this->addDrawCommand(new SkSaveCommand());
|
|
this->INHERITED::willSave();
|
|
}
|
|
|
|
SkCanvas::SaveLayerStrategy SkDebugCanvas::getSaveLayerStrategy(const SaveLayerRec& rec) {
|
|
this->addDrawCommand(new SkSaveLayerCommand(rec));
|
|
(void)this->INHERITED::getSaveLayerStrategy(rec);
|
|
// No need for a full layer.
|
|
return kNoLayer_SaveLayerStrategy;
|
|
}
|
|
|
|
void SkDebugCanvas::didSetMatrix(const SkMatrix& matrix) {
|
|
this->addDrawCommand(new SkSetMatrixCommand(matrix));
|
|
this->INHERITED::didSetMatrix(matrix);
|
|
}
|
|
|
|
void SkDebugCanvas::toggleCommand(int index, bool toggle) {
|
|
SkASSERT(index < fCommandVector.count());
|
|
fCommandVector[index]->setVisible(toggle);
|
|
}
|