skia2/tools/viewer/sk_app/GLWindowContext.cpp

105 lines
2.9 KiB
C++

/*
* Copyright 2015 Google Inc.
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#include "GrContext.h"
#include "SkSurface.h"
#include "GLWindowContext.h"
#include "gl/GrGLDefines.h"
#include "gl/GrGLUtil.h"
#include "GrRenderTarget.h"
#include "GrContext.h"
#include "SkCanvas.h"
#include "SkImage_Base.h"
namespace sk_app {
GLWindowContext::GLWindowContext(const DisplayParams& params)
: WindowContext()
, fBackendContext(nullptr)
, fSurface(nullptr) {
fDisplayParams = params;
}
void GLWindowContext::initializeContext() {
this->onInitializeContext();
SkAutoTUnref<const GrGLInterface> glInterface;
glInterface.reset(GrGLCreateNativeInterface());
fBackendContext.reset(GrGLInterfaceRemoveNVPR(glInterface.get()));
SkASSERT(nullptr == fContext);
fContext = GrContext::Create(kOpenGL_GrBackend, (GrBackendContext)fBackendContext.get());
// We may not have real sRGB support (ANGLE, in particular), so check for
// that, and fall back to L32:
//
// ... and, if we're using a 10-bit/channel FB0, it doesn't do sRGB conversion on write,
// so pretend that it's non-sRGB 8888:
fPixelConfig = fContext->caps()->srgbSupport() &&
SkColorAndColorSpaceAreGammaCorrect(fDisplayParams.fColorType,
fDisplayParams.fColorSpace.get()) &&
(fColorBits != 30) ? kSkiaGamma8888_GrPixelConfig : kSkia8888_GrPixelConfig;
}
void GLWindowContext::destroyContext() {
fSurface.reset(nullptr);
if (fContext) {
// in case we have outstanding refs to this guy (lua?)
fContext->abandonContext();
fContext->unref();
fContext = nullptr;
}
fBackendContext.reset(nullptr);
this->onDestroyContext();
}
sk_sp<SkSurface> GLWindowContext::getBackbufferSurface() {
if (nullptr == fSurface) {
fActualColorBits = SkTMax(fColorBits, 24);
if (fContext) {
GrBackendRenderTargetDesc desc;
desc.fWidth = this->fWidth;
desc.fHeight = this->fHeight;
desc.fConfig = fPixelConfig;
desc.fOrigin = kBottomLeft_GrSurfaceOrigin;
desc.fSampleCnt = fSampleCount;
desc.fStencilBits = fStencilBits;
GrGLint buffer;
GR_GL_CALL(fBackendContext, GetIntegerv(GR_GL_FRAMEBUFFER_BINDING, &buffer));
desc.fRenderTargetHandle = buffer;
fSurface = this->createRenderSurface(desc, fActualColorBits);
}
}
return fSurface;
}
void GLWindowContext::swapBuffers() {
this->onSwapBuffers();
}
void GLWindowContext::resize(int w, int h) {
this->destroyContext();
this->initializeContext();
}
void GLWindowContext::setDisplayParams(const DisplayParams& params) {
this->destroyContext();
fDisplayParams = params;
this->initializeContext();
}
} //namespace sk_app