9679612d6b
This reverts commitf1650efc55
. Reason for revert: fix for cpu/ddl configs Original change's description: > Revert "Test all YUVA image factories with different encoded origins." > > This reverts commit2ba80af000
. > > Reason for revert: new test fails ddl and cpu configs on imggen > > Original change's description: > > Test all YUVA image factories with different encoded origins. > > > > Now that SkImage_GpuYUVA stores a GrYUVATextureProxies it supports > > encoded origins. > > > > Modify wacky_yuv_format GMs to use different origins and remove > > restriction in SkImage::MakeFromYUVAPixmaps. > > > > Bug: skia:10632 > > Change-Id: I02477d592b7baba164944d629eeac48223698c10 > > Reviewed-on: https://skia-review.googlesource.com/c/skia/+/353623 > > Reviewed-by: Jim Van Verth <jvanverth@google.com> > > Commit-Queue: Brian Salomon <bsalomon@google.com> > > TBR=jvanverth@google.com,bsalomon@google.com > > Change-Id: If909ee4769cc1c74e1682a5e2870ec85a83f65c5 > No-Presubmit: true > No-Tree-Checks: true > No-Try: true > Bug: skia:10632 > Reviewed-on: https://skia-review.googlesource.com/c/skia/+/354661 > Reviewed-by: Brian Salomon <bsalomon@google.com> > Commit-Queue: Brian Salomon <bsalomon@google.com> TBR=jvanverth@google.com,bsalomon@google.com # Not skipping CQ checks because this is a reland. Bug: skia:10632 Change-Id: Iafe79ab5b3ce0ff9e3a4007e5d8fbc44edded196 Reviewed-on: https://skia-review.googlesource.com/c/skia/+/355630 Reviewed-by: Brian Salomon <bsalomon@google.com> Reviewed-by: Jim Van Verth <jvanverth@google.com> Commit-Queue: Brian Salomon <bsalomon@google.com>
451 lines
18 KiB
C++
451 lines
18 KiB
C++
/*
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* Copyright 2018 Google Inc.
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*
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* Use of this source code is governed by a BSD-style license that can be
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* found in the LICENSE file.
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*/
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#include "tools/DDLPromiseImageHelper.h"
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#include "include/core/SkDeferredDisplayListRecorder.h"
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#include "include/core/SkPicture.h"
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#include "include/core/SkSerialProcs.h"
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#include "include/gpu/GrDirectContext.h"
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#include "include/gpu/GrYUVABackendTextures.h"
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#include "src/codec/SkCodecImageGenerator.h"
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#include "src/core/SkCachedData.h"
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#include "src/core/SkMipmap.h"
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#include "src/core/SkTaskGroup.h"
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#include "src/gpu/GrDirectContextPriv.h"
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#include "src/image/SkImage_Base.h"
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#include "src/image/SkImage_GpuYUVA.h"
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DDLPromiseImageHelper::PromiseImageInfo::PromiseImageInfo(int index,
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uint32_t originalUniqueID,
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const SkImageInfo& ii)
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: fIndex(index)
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, fOriginalUniqueID(originalUniqueID)
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, fImageInfo(ii) {
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}
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DDLPromiseImageHelper::PromiseImageInfo::PromiseImageInfo(PromiseImageInfo&& other)
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: fIndex(other.fIndex)
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, fOriginalUniqueID(other.fOriginalUniqueID)
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, fImageInfo(other.fImageInfo)
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, fBaseLevel(other.fBaseLevel)
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, fMipLevels(std::move(other.fMipLevels))
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, fYUVAPixmaps(std::move(other.fYUVAPixmaps)) {
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for (int i = 0; i < SkYUVAInfo::kMaxPlanes; ++i) {
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fCallbackContexts[i] = std::move(other.fCallbackContexts[i]);
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}
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}
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DDLPromiseImageHelper::PromiseImageInfo::~PromiseImageInfo() {}
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std::unique_ptr<SkPixmap[]> DDLPromiseImageHelper::PromiseImageInfo::normalMipLevels() const {
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SkASSERT(!this->isYUV());
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std::unique_ptr<SkPixmap[]> pixmaps(new SkPixmap[this->numMipLevels()]);
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pixmaps[0] = fBaseLevel.pixmap();
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if (fMipLevels) {
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for (int i = 0; i < fMipLevels->countLevels(); ++i) {
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SkMipmap::Level mipLevel;
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fMipLevels->getLevel(i, &mipLevel);
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pixmaps[i+1] = mipLevel.fPixmap;
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}
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}
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return pixmaps;
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}
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int DDLPromiseImageHelper::PromiseImageInfo::numMipLevels() const {
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SkASSERT(!this->isYUV());
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return fMipLevels ? fMipLevels->countLevels()+1 : 1;
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}
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void DDLPromiseImageHelper::PromiseImageInfo::setMipLevels(const SkBitmap& baseLevel,
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std::unique_ptr<SkMipmap> mipLevels) {
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fBaseLevel = baseLevel;
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fMipLevels = std::move(mipLevels);
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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PromiseImageCallbackContext::~PromiseImageCallbackContext() {
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SkASSERT(fDoneCnt == fNumImages);
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SkASSERT(!fTotalFulfills || fDoneCnt);
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if (fPromiseImageTexture) {
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fContext->deleteBackendTexture(fPromiseImageTexture->backendTexture());
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}
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}
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void PromiseImageCallbackContext::setBackendTexture(const GrBackendTexture& backendTexture) {
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SkASSERT(!fPromiseImageTexture);
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SkASSERT(fBackendFormat == backendTexture.getBackendFormat());
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fPromiseImageTexture = SkPromiseImageTexture::Make(backendTexture);
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}
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void PromiseImageCallbackContext::destroyBackendTexture() {
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SkASSERT(!fPromiseImageTexture || fPromiseImageTexture->unique());
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if (fPromiseImageTexture) {
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fContext->deleteBackendTexture(fPromiseImageTexture->backendTexture());
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}
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fPromiseImageTexture = nullptr;
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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sk_sp<SkData> DDLPromiseImageHelper::deflateSKP(const SkPicture* inputPicture) {
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SkSerialProcs procs;
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procs.fImageCtx = this;
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procs.fImageProc = [](SkImage* image, void* ctx) -> sk_sp<SkData> {
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auto helper = static_cast<DDLPromiseImageHelper*>(ctx);
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int id = helper->findOrDefineImage(image);
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// Even if 'id' is invalid (i.e., -1) write it to the SKP
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return SkData::MakeWithCopy(&id, sizeof(id));
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};
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return inputPicture->serialize(&procs);
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}
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static GrBackendTexture create_yuva_texture(GrDirectContext* direct,
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const SkPixmap& pm,
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int texIndex) {
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SkASSERT(texIndex >= 0 && texIndex <= 3);
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bool finishedBECreate = false;
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auto markFinished = [](void* context) {
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*(bool*)context = true;
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};
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auto beTex = direct->createBackendTexture(pm,
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kTopLeft_GrSurfaceOrigin,
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GrRenderable::kNo,
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GrProtected::kNo,
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markFinished,
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&finishedBECreate);
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if (beTex.isValid()) {
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direct->submit();
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while (!finishedBECreate) {
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direct->checkAsyncWorkCompletion();
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}
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}
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return beTex;
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}
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/*
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* Create backend textures and upload data to them for all the textures required to satisfy
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* a single promise image.
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* For YUV textures this will result in up to 4 actual textures.
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*/
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void DDLPromiseImageHelper::CreateBETexturesForPromiseImage(GrDirectContext* direct,
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PromiseImageInfo* info) {
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if (info->isYUV()) {
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int numPixmaps = info->yuvaInfo().numPlanes();
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for (int j = 0; j < numPixmaps; ++j) {
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const SkPixmap& yuvPixmap = info->yuvPixmap(j);
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PromiseImageCallbackContext* callbackContext = info->callbackContext(j);
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SkASSERT(callbackContext);
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// DDL TODO: what should we do with mipmapped YUV images
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callbackContext->setBackendTexture(create_yuva_texture(direct, yuvPixmap, j));
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SkASSERT(callbackContext->promiseImageTexture());
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}
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} else {
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PromiseImageCallbackContext* callbackContext = info->callbackContext(0);
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if (!callbackContext) {
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// This texture would've been too large to fit on the GPU
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return;
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}
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std::unique_ptr<SkPixmap[]> mipLevels = info->normalMipLevels();
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bool finishedBECreate = false;
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auto markFinished = [](void* context) {
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*(bool*)context = true;
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};
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auto backendTex = direct->createBackendTexture(mipLevels.get(),
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info->numMipLevels(),
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kTopLeft_GrSurfaceOrigin,
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GrRenderable::kNo,
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GrProtected::kNo,
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markFinished,
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&finishedBECreate);
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SkASSERT(backendTex.isValid());
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direct->submit();
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while (!finishedBECreate) {
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direct->checkAsyncWorkCompletion();
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}
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callbackContext->setBackendTexture(backendTex);
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}
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}
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void DDLPromiseImageHelper::DeleteBETexturesForPromiseImage(PromiseImageInfo* info) {
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if (info->isYUV()) {
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int numPixmaps = info->yuvaInfo().numPlanes();
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for (int j = 0; j < numPixmaps; ++j) {
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PromiseImageCallbackContext* callbackContext = info->callbackContext(j);
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SkASSERT(callbackContext);
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callbackContext->destroyBackendTexture();
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SkASSERT(!callbackContext->promiseImageTexture());
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}
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} else {
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PromiseImageCallbackContext* callbackContext = info->callbackContext(0);
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if (!callbackContext) {
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// This texture would've been too large to fit on the GPU
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return;
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}
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callbackContext->destroyBackendTexture();
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SkASSERT(!callbackContext->promiseImageTexture());
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}
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}
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void DDLPromiseImageHelper::createCallbackContexts(GrDirectContext* direct) {
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const GrCaps* caps = direct->priv().caps();
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const int maxDimension = caps->maxTextureSize();
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for (int i = 0; i < fImageInfo.count(); ++i) {
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PromiseImageInfo& info = fImageInfo[i];
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if (info.isYUV()) {
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int numPixmaps = info.yuvaInfo().numPlanes();
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for (int j = 0; j < numPixmaps; ++j) {
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const SkPixmap& yuvPixmap = info.yuvPixmap(j);
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GrBackendFormat backendFormat = direct->defaultBackendFormat(yuvPixmap.colorType(),
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GrRenderable::kNo);
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sk_sp<PromiseImageCallbackContext> callbackContext(
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new PromiseImageCallbackContext(direct, backendFormat));
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info.setCallbackContext(j, std::move(callbackContext));
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}
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} else {
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const SkBitmap& baseLevel = info.baseLevel();
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// TODO: explicitly mark the PromiseImageInfo as too big and check in uploadAllToGPU
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if (maxDimension < std::max(baseLevel.width(), baseLevel.height())) {
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// This won't fit on the GPU. Fallback to a raster-backed image per tile.
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continue;
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}
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GrBackendFormat backendFormat = direct->defaultBackendFormat(baseLevel.colorType(),
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GrRenderable::kNo);
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if (!caps->isFormatTexturable(backendFormat)) {
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continue;
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}
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sk_sp<PromiseImageCallbackContext> callbackContext(
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new PromiseImageCallbackContext(direct, backendFormat));
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info.setCallbackContext(0, std::move(callbackContext));
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}
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}
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}
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void DDLPromiseImageHelper::uploadAllToGPU(SkTaskGroup* taskGroup, GrDirectContext* direct) {
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if (taskGroup) {
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for (int i = 0; i < fImageInfo.count(); ++i) {
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PromiseImageInfo* info = &fImageInfo[i];
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taskGroup->add([direct, info]() { CreateBETexturesForPromiseImage(direct, info); });
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}
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} else {
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for (int i = 0; i < fImageInfo.count(); ++i) {
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CreateBETexturesForPromiseImage(direct, &fImageInfo[i]);
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}
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}
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}
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void DDLPromiseImageHelper::deleteAllFromGPU(SkTaskGroup* taskGroup, GrDirectContext* direct) {
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if (taskGroup) {
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for (int i = 0; i < fImageInfo.count(); ++i) {
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PromiseImageInfo* info = &fImageInfo[i];
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taskGroup->add([info]() { DeleteBETexturesForPromiseImage(info); });
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}
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} else {
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for (int i = 0; i < fImageInfo.count(); ++i) {
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DeleteBETexturesForPromiseImage(&fImageInfo[i]);
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}
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}
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}
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sk_sp<SkPicture> DDLPromiseImageHelper::reinflateSKP(
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SkDeferredDisplayListRecorder* recorder,
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SkData* compressedPictureData,
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SkTArray<sk_sp<SkImage>>* promiseImages) const {
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PerRecorderContext perRecorderContext { recorder, this, promiseImages };
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SkDeserialProcs procs;
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procs.fImageCtx = (void*) &perRecorderContext;
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procs.fImageProc = CreatePromiseImages;
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return SkPicture::MakeFromData(compressedPictureData, &procs);
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}
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// This generates promise images to replace the indices in the compressed picture. This
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// reconstitution is performed separately in each thread so we end up with multiple
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// promise images referring to the same GrBackendTexture.
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sk_sp<SkImage> DDLPromiseImageHelper::CreatePromiseImages(const void* rawData,
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size_t length, void* ctxIn) {
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PerRecorderContext* perRecorderContext = static_cast<PerRecorderContext*>(ctxIn);
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const DDLPromiseImageHelper* helper = perRecorderContext->fHelper;
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SkDeferredDisplayListRecorder* recorder = perRecorderContext->fRecorder;
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SkASSERT(length == sizeof(int));
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const int* indexPtr = static_cast<const int*>(rawData);
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if (!helper->isValidID(*indexPtr)) {
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return nullptr;
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}
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const DDLPromiseImageHelper::PromiseImageInfo& curImage = helper->getInfo(*indexPtr);
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// If there is no callback context that means 'createCallbackContexts' determined the
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// texture wouldn't fit on the GPU. Create a separate bitmap-backed image for each thread.
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if (!curImage.isYUV() && !curImage.callbackContext(0)) {
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SkASSERT(curImage.baseLevel().isImmutable());
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return curImage.baseLevel().asImage();
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}
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SkASSERT(curImage.index() == *indexPtr);
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sk_sp<SkImage> image;
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if (curImage.isYUV()) {
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GrBackendFormat backendFormats[SkYUVAInfo::kMaxPlanes];
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const SkYUVAInfo& yuvaInfo = curImage.yuvaInfo();
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void* contexts[SkYUVAInfo::kMaxPlanes] = {nullptr, nullptr, nullptr, nullptr};
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int textureCount = yuvaInfo.numPlanes();
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for (int i = 0; i < textureCount; ++i) {
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backendFormats[i] = curImage.backendFormat(i);
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contexts[i] = curImage.refCallbackContext(i).release();
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}
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GrYUVABackendTextureInfo yuvaBackendTextures(yuvaInfo,
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backendFormats,
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GrMipmapped::kNo,
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kTopLeft_GrSurfaceOrigin);
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image = recorder->makeYUVAPromiseTexture(
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yuvaBackendTextures,
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curImage.refOverallColorSpace(),
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PromiseImageCallbackContext::PromiseImageFulfillProc,
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PromiseImageCallbackContext::PromiseImageReleaseProc,
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contexts);
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if (!image) {
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return nullptr;
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}
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for (int i = 0; i < textureCount; ++i) {
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curImage.callbackContext(i)->wasAddedToImage();
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}
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#ifdef SK_DEBUG
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{
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// By the peekProxy contract this image should not have a single backing proxy so
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// should return null. The call should also not trigger the conversion to RGBA.
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SkImage_GpuYUVA* yuva = reinterpret_cast<SkImage_GpuYUVA*>(image.get());
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SkASSERT(!yuva->peekProxy());
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SkASSERT(!yuva->peekProxy()); // the first call didn't force a conversion to RGBA
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}
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#endif
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} else {
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const GrBackendFormat& backendFormat = curImage.backendFormat(0);
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SkASSERT(backendFormat.isValid());
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// Each DDL recorder gets its own ref on the promise callback context for the
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// promise images it creates.
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image = recorder->makePromiseTexture(backendFormat,
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curImage.overallWidth(),
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curImage.overallHeight(),
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curImage.mipMapped(0),
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GrSurfaceOrigin::kTopLeft_GrSurfaceOrigin,
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curImage.overallColorType(),
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curImage.overallAlphaType(),
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curImage.refOverallColorSpace(),
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PromiseImageCallbackContext::PromiseImageFulfillProc,
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PromiseImageCallbackContext::PromiseImageReleaseProc,
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(void*)curImage.refCallbackContext(0).release());
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curImage.callbackContext(0)->wasAddedToImage();
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}
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perRecorderContext->fPromiseImages->push_back(image);
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SkASSERT(image);
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return image;
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}
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int DDLPromiseImageHelper::findImage(SkImage* image) const {
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for (int i = 0; i < fImageInfo.count(); ++i) {
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if (fImageInfo[i].originalUniqueID() == image->uniqueID()) { // trying to dedup here
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SkASSERT(fImageInfo[i].index() == i);
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SkASSERT(this->isValidID(i) && this->isValidID(fImageInfo[i].index()));
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return i;
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}
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}
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return -1;
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}
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int DDLPromiseImageHelper::addImage(SkImage* image) {
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SkImage_Base* ib = as_IB(image);
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SkImageInfo overallII = SkImageInfo::Make(image->width(), image->height(),
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image->colorType() == kBGRA_8888_SkColorType
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? kRGBA_8888_SkColorType
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: image->colorType(),
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image->alphaType(),
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image->refColorSpace());
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PromiseImageInfo& newImageInfo = fImageInfo.emplace_back(fImageInfo.count(),
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image->uniqueID(),
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overallII);
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auto codec = SkCodecImageGenerator::MakeFromEncodedCodec(ib->refEncodedData());
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SkYUVAPixmapInfo yuvaInfo;
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if (codec && codec->queryYUVAInfo(fSupportedYUVADataTypes, &yuvaInfo)) {
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auto yuvaPixmaps = SkYUVAPixmaps::Allocate(yuvaInfo);
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SkAssertResult(codec->getYUVAPlanes(yuvaPixmaps));
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SkASSERT(yuvaPixmaps.isValid());
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newImageInfo.setYUVPlanes(std::move(yuvaPixmaps));
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} else {
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sk_sp<SkImage> rasterImage = image->makeRasterImage(); // force decoding of lazy images
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if (!rasterImage) {
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return -1;
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}
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SkBitmap tmp;
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tmp.allocPixels(overallII);
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if (!rasterImage->readPixels(nullptr, tmp.pixmap(), 0, 0)) {
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return -1;
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}
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tmp.setImmutable();
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// Given how the DDL testing harness works (i.e., only modifying the SkImages w/in an
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// SKP) we don't know if a given SkImage will require mipmapping. To work around this
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// we just try to create all the backend textures as mipmapped but, failing that, fall
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// back to un-mipped.
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std::unique_ptr<SkMipmap> mipmaps(SkMipmap::Build(tmp.pixmap(), nullptr));
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newImageInfo.setMipLevels(tmp, std::move(mipmaps));
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}
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// In either case newImageInfo's PromiseImageCallbackContext is filled in by uploadAllToGPU
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return fImageInfo.count()-1;
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}
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int DDLPromiseImageHelper::findOrDefineImage(SkImage* image) {
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int preExistingID = this->findImage(image);
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if (preExistingID >= 0) {
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SkASSERT(this->isValidID(preExistingID));
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return preExistingID;
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}
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int newID = this->addImage(image);
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return newID;
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}
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